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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 121 122 [123] 124 125 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 529764 times)

Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #1830 on: June 12, 2011, 11:19:38 am »

They're not looking.  When doors close, do they close silently?  If so, CLOSE THE DOOR.

Come to think of it, even if doors don't close silently, a couple of non-suspicious guards wouldn't have much reason to care about an arbitrary door closing.  So again, CLOSE THE DOOR.

Is the third time the charm or isn't it???

--Rexfelum
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Armok

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Re: Space Voyage. Paint Adventure.
« Reply #1831 on: June 12, 2011, 11:19:55 am »

That animation is BRUTAL

> Appear very concerned and tell them to take care of the medical emergency while you run to get help!
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So says Armok, God of blood.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1832 on: June 12, 2011, 02:07:47 pm »



You shut the door on them.
Unfortunately it seems they notice.
Maybe they can see all the blood.



You're at a stalemate.
You tell them it's just a medical emergency
They don't seem to buy it.

It's only a matter of time until they get reinforcements.
Or try to shoot you from under the door.
« Last Edit: June 12, 2011, 02:10:19 pm by Robocorn »
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Taricus

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Re: Space Voyage. Paint Adventure.
« Reply #1833 on: June 12, 2011, 02:09:54 pm »

Convince them that you're here to fix the door.
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Jacos

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Re: Space Voyage. Paint Adventure.
« Reply #1834 on: June 12, 2011, 02:47:40 pm »

Press the button and then grab both of their legs and pull them under, then press again if the door is opening, hopefully the door will mash them both.
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Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

Ricky

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Re: Space Voyage. Paint Adventure.
« Reply #1835 on: June 12, 2011, 03:26:34 pm »

Lift up the body and manipulate it to appear as if it is okay. Make the guy talk by moving his lips. maybe they will buy it. If they don't believe it, tell them about that time with the heat sinks and the detector.
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QuakeIV

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Re: Space Voyage. Paint Adventure.
« Reply #1836 on: June 12, 2011, 04:32:14 pm »

STOP MOVING THE DOOR OR YOU WILL KILL THE PATIENT.

That aughta buy some time.
« Last Edit: June 22, 2011, 02:40:08 pm by QuakeIV »
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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #1837 on: June 12, 2011, 04:34:55 pm »

. . . tell them about that time with the heat sinks and the detector.

This is clearly a winner.  Think about it: inside information.  How could a megalomaniacal psionic intruder, let alone one that had murdered a whole room of one's fellow Sectoids, know about that time with the heat sinks and the detector?  So say that.

At a minimum, I have this amusing mental picture of two soldier Sectoids standing around in "Thinker" poses, distracted by the tale long enough for the door to shut.

--Rexfelum
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1838 on: June 12, 2011, 04:54:25 pm »

better off pretending to be dead so the guards think someone came in here and murder every one, best to hide your heat so sectoids cant tell if your still alive along the brutally murdered.
or dress the dead pretzel sectoid as you and wear his armor clearly from learning his moves you learn how he acts and could fake past the guards. Once we fool the guards into believing we are the dead sectoid we then ask them you if they don't mind if we grab the clothes of the one dress as us (In the most dead pretzel sectoid way of saying that ever.) grab the our clothes off the corpse and regroup with the others.
also I notice how the scaling is off in the picture, and will hinder chances of fan animaions.

I just notice how they saw Alpha never mind best hope no one seen you murder every one on the telly and plea that the man tried to kill every one on board if it wasn't for another dead sectoid killing him, work in Tears always work in tears.
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AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #1839 on: June 13, 2011, 11:53:44 am »

Grab their legs and pull them halfway under the door, then close it, overriding any safety protocols if possible. If not, attack, go for the legs.
« Last Edit: June 13, 2011, 03:59:16 pm by AntiAntiMatter »
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[/post]

Ottofar

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Re: Space Voyage. Paint Adventure.
« Reply #1840 on: June 13, 2011, 01:25:19 pm »

I veto the legpull doorcrush-plan.

Why?
Because I seriously doubt an automatic door at this technology level would crush anything. Think about it. Have you ever stuck a hand inbetween automatic elevator doors?
Yes. It will automatically stop, and open again.

Jacos

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Re: Space Voyage. Paint Adventure.
« Reply #1841 on: June 13, 2011, 04:28:18 pm »

I veto the legpull doorcrush-plan.

Why?
Because I seriously doubt an automatic door at this technology level would crush anything. Think about it. Have you ever stuck a hand inbetween automatic elevator doors?
Yes. It will automatically stop, and open again.

Yes, but these weak Sectoids will obviously submit when being repeatedly prodded by the door.
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Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1842 on: June 13, 2011, 07:03:35 pm »

Can't alpha fool the two guards by pretending to be a panicking princess who thought the two guards to be the invading force who done this to the crew and this poor sectoid.
Hopefully the worst they could do is send her to the brig for questioning which then she can rest get her psi up and teleport out of there. She does look like she was severely beaten which could work for her pity route.
"Unless either they seen her on the telly killing every one"

drop down to your knees work up some tears and start sobbing at the broken dead sectoid hopefully the guards would just think a horrible battle had happen and your just another victim.

if this doesn't work then the tears should summon Tearmok.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1843 on: June 13, 2011, 10:50:49 pm »



This can't last forever, you decide to let them in.
You'll beat them with your subterfuge and cunning.



"Hey there, it's just me. Sorry about the mess, we were having a red dye pantomime party.
They're all holding their poses, wouldn't want to disrupt them.
I hope you haven't misconstrued this as something else.
That would be like the time the detector in the heat sink went wonky and produced that awful error
klaxon for five whole hours. That was pretty wacky Huh?"



You friendly conversation has critically intimidated your pursuers.
Though shaken, they do not appear to be dissuaded from pursuing you.


[/b] also I notice how the scaling is off in the picture, and will hinder chances of fan animaions.

The original bitmaps were made in 130x84 pixels and scaled into 650x425 because at the time my computer was broken and I thought 425/5 was 84 (also bad at math) I've since corrected this with the current images which have proper  1/25 scale representation at 130x85.

Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #1844 on: June 13, 2011, 10:56:59 pm »

Throw the body at them, close and lock the door while they're distracted.
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