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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 92 93 [94] 95 96 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 532180 times)

noah22223

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  • No. you fucking lose.
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Re: Space Voyage. Paint Adventure.
« Reply #1395 on: April 28, 2011, 08:00:05 pm »

Inspect Knock.
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http://www.youtube.com/watch?v=hWTFG3J1CP8
So I'm a Depressing Jesus Wizard being stalked by Satan Lights, and my home's wiring is going bad?
Goddammit.

Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1396 on: April 28, 2011, 08:31:28 pm »



You inspect the door to reveal TQ-8675309, SC-412, and TS-419.
The have managed to recruit four Sectoids in the last half hour without you.
They returned prematurely when they realized that they had forgotten to bring paints
and thought you had them.

Also TX-4445445 is hungry and wants some yogurt that he heard you had.

AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #1397 on: April 28, 2011, 08:50:57 pm »

Supply your recruits and recruiting party with yogurt and paint.
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[/post]

Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #1398 on: April 28, 2011, 09:55:20 pm »

Yes, but caution against over-eating yogurt at this time.  We don't need any yogurt K.O.'s in the middle of the recruitment drive.

Also, Robocorn, nice job on keeping everything going in interesting directions in this story.  It continues to be fun.  Now, are those "four Sectoids in the last half hour" in addition to RT-9761234 and MS-40001, or are they the sum total?

--Rexfelum
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Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #1399 on: April 28, 2011, 10:04:54 pm »

Examine sectoids. Put each in a position most suited to their mutations.
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QuakeIV

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Re: Space Voyage. Paint Adventure.
« Reply #1400 on: April 28, 2011, 11:53:45 pm »

Spoiler: Image (click to show/hide)

I loved that bit.
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Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #1401 on: April 29, 2011, 12:05:18 am »

And that his symbol's mouth was open and his eyes closed as were his. What kind of paint is this? How does it work?
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noah22223

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Re: Space Voyage. Paint Adventure.
« Reply #1402 on: April 29, 2011, 12:29:43 am »

Ask how we are a Mutant.
We seem normal.
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http://www.youtube.com/watch?v=hWTFG3J1CP8
So I'm a Depressing Jesus Wizard being stalked by Satan Lights, and my home's wiring is going bad?
Goddammit.

Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #1403 on: April 29, 2011, 12:33:27 am »

Ask how we are a Mutant.
We seem normal.


It's the eyelashes.
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Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #1404 on: April 29, 2011, 02:45:47 am »

Off topic: The artwork is improving by the image. I see you're playing around with perspectives and faces a lot more. This is awesome.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1405 on: April 29, 2011, 09:19:17 am »

Off topic: The artwork is improving by the image. I see you're playing around with perspectives and faces a lot more. This is awesome.
THAT IS COMPLETELY ON TOPIC!
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Armok

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Re: Space Voyage. Paint Adventure.
« Reply #1406 on: April 29, 2011, 12:19:48 pm »

Eeeeeeeeeeeeee!! YES!!! This so so awesome! I'm going crazy with ****ing glee over this last update here! ^o^ :D
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #1407 on: April 29, 2011, 01:23:31 pm »

Eeeeeeeeeeeeee!!
Hey Armok you can go to hell,
and by go to hell I mean get exactly what you asked for in a nine image long montage.
Burn

Yeah, yeah, so it looks like TQ-03 is Armok's personal pet.

. . . Wait, the implications of that are terrifying.

And while on that subject, I thought of something else now that our exiled mutant computer specialist has modified the music to have Super Brain Powers.  Do not, under any circumstances, discover that the modified music transforms all able-bodied Sectoids into horrible Sectoid zombies, leaving you and your team of would-be "saviours" to face a nightmare of destruction.

Just to be clear.

--Rexfelum
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1408 on: April 29, 2011, 05:17:01 pm »



As your first order of business, you get all of the new members painted
and feed TX-4445445 who was apparently promised free yogurt.



Now begins your masterful micromanagement.

RF-5271923 was an audiocrafter of some sort he had prepared several demos
but was deported here after his appearance induced uncanny reactions from
the sponsorship manager.

TS-419 had selected his lot in terramaintenance and eco-construction before his
hue disturbed his spawning overseer's supervisor and he was sentence to the island.
He never received any training.

TQ-8675309 worked in intraplanetary communications for several years before being
ostracized due to her mutation.

SC-412 isn't even a mutant, she worked on a spaceship in navigation for several decades
before receiving her grizzly scar which bothered her crew mates enough to leave her here.

WY-88 trained for ten days as a yogurt vendor until his friendly smile was revealed and he was promptly
sent here three days ago.

RT-9761234 was a irrigation repair technician for several years before any of her
superiors became unsettled by her strange gaze.

TX-4445445 received basic training over a 40 day period to oversee the maintenance of some of
the trans-oceanic hover lines before he was deemed unsettling and sent here.

XV-15 Ran safety conditions on a factory that produced nuclear batteries for interplanetary ferries
for a number of years and his skin condition was never noticed by the droids until he was assigned a new
assistant who found his pustules unnerving.

He seems uncomfortable with your smokestick.

useless backstory ahoy.

Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #1409 on: April 29, 2011, 05:52:34 pm »

Useless? USELESS? Of course not!

Put the smokestick away, for now. That's for later. Take a stance, get ready... Action Sequence!

Put WY-88 in charge of yogurt and other food and drink distribution. Make sure to have reserves in case the replicator is shut down.
RF-5271923 is now in charge of propaganda songs, TQ-8675309 will help him in distribution and spreading it around through various media.
TS-419 will remain your right hand. His hue is soothing.
SC-412 will make a plan on how the teams will efficiently move through the buildings to recruit more people faster.
TX-4445445, RT-9761234 and XV-15 shall go door-to-door to spread the word and recruit more people.

You and TS-419 shall go find the "interesting" mutations. The sectoids who will make a real difference.


When that is in motion, we should switch characters again.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))
Pages: 1 ... 92 93 [94] 95 96 ... 252