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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 81 82 [83] 84 85 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 523071 times)

AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #1230 on: April 03, 2011, 01:59:30 pm »

Look for an way out.
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Armok

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Re: Space Voyage. Paint Adventure.
« Reply #1231 on: April 03, 2011, 05:16:08 pm »

> Leeanne: test out your new body.
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1232 on: April 03, 2011, 06:07:24 pm »

well seeing how night vision was meant to be a que to flip on the suit's helmet ala tony stark/Issac clark/any engineer who makes suits.
so TQ-02 go low profile by fliip on the helmet and cloak mode. Also the helmet has Dreads for some reason?
also for laughs
> Leeyanne grow attach to TQ-01 arm.


edit: kinda like this
« Last Edit: April 03, 2011, 11:29:52 pm by Rumrusher »
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1233 on: April 04, 2011, 02:10:30 pm »



TQ-01 says he'll search the hall for a way out while you explore the dark room.
You find this agreeable.



In the grim darkness of the cargo bay there is only warmth
...and crates.
The outline of a door to a room with more hospitable life support glows
saffron across the dark room.



Unfortunately, the crates appear to form a barricade between you and the doorway.

This may come as a shock, but I'm going to attempt to integrate puzzles that can't be exploded.
This will likely backfire horribly but my interest will hold up as long as the suggestions keep coming.

TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1234 on: April 04, 2011, 02:12:11 pm »

make approximate top view
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1235 on: April 04, 2011, 02:24:34 pm »



Not even numbering this, would be such a boring panel.
Should be a given anyway.

TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1236 on: April 04, 2011, 02:26:53 pm »

can we move crates?
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Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #1237 on: April 04, 2011, 02:42:54 pm »

The crate is hardly higher than you are. Climb over them.

Other wise, push the 4th crate from the right all the way, then the crate that is-now-next-to-it towards the door. Sokobanpowahstyle.
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USEC_OFFICER

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Re: Space Voyage. Paint Adventure.
« Reply #1238 on: April 04, 2011, 02:50:27 pm »

push the 4th crate from the right all the way, then the crate that is-now-next-to-it towards the door. Sokobanpowahstyle.
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Armok

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Re: Space Voyage. Paint Adventure.
« Reply #1239 on: April 04, 2011, 03:22:11 pm »

> Explode crates.
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Darvi

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Re: Space Voyage. Paint Adventure.
« Reply #1240 on: April 04, 2011, 03:25:38 pm »

*sokoban*
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Tarran

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Re: Space Voyage. Paint Adventure.
« Reply #1241 on: April 04, 2011, 03:44:17 pm »

Also, avoid destroying creates and giving yourself bad luck.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #1242 on: April 04, 2011, 04:37:57 pm »

The crate is hardly higher than you are. Climb over them.

Other wise, push the 4th crate from the right all the way, then the crate that is-now-next-to-it towards the door. Sokobanpowahstyle.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1243 on: April 04, 2011, 08:03:50 pm »



You think that if you use your new droid strength you can slide the crates around to get
in the door. You've certainly solved harder puzzles in video games.



You push one of the boxes around so that you gain access to an angle to push another box.



Then you push that box out of the way, clearing a path to the other side of the room.

That wasn't so hard.



You find yourself near the door
It seems to be one that opens vertically.
But how do you open it?

Ricky

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Re: Space Voyage. Paint Adventure.
« Reply #1244 on: April 04, 2011, 08:07:25 pm »

> Notice the light switch next to the door. It's good to see without nightvision.

E: and possibly that control panel behind that crate.
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