Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This can never be used again or removed

FFFFFFFUUUUUUUUUUUU
- 0 (0%)
WWWHHHHYYYYYYYYYY
- 0 (0%)

Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 62 63 [64] 65 66 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 531465 times)

Robocorn

  • Bay Watcher
  • [DOES_NOT_EXIST]
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #945 on: March 14, 2011, 05:57:50 pm »



You're not sure but you think that TQ-02 had
some reason for wanting the droid. It would
be easy to err on the side of caution for once and leave it behind.
You don't want to make this any worse for TQ-02 though.



You flip her on her side and roll her out.

"What's goin' on? I can't tell fer the life a me what ya'll're doin' with me out there.



Within minutes you have arrived at the final starship gate.

now what?

Taricus

  • Bay Watcher
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #946 on: March 14, 2011, 05:59:31 pm »

Enter it, locking the door once we've gotten in.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Hubris Incalculable

  • Bay Watcher
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #947 on: March 14, 2011, 06:07:21 pm »

Enter it, locking the door once we've gotten in.

But first, make sure we can enter it
Logged
Code: (Bay 12 Lower Boards IRC) [Select]
server = irc.darkmyst.net
channel = #bay12lb

AntiAntiMatter

  • Bay Watcher
  • I'm back
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #948 on: March 14, 2011, 06:51:33 pm »

Enter it, locking the door once we've gotten in.
Logged
[/post]

Stone Wera

  • Bay Watcher
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #949 on: March 14, 2011, 06:52:08 pm »

Enter it, locking the door once we've gotten in.
Logged

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #950 on: March 14, 2011, 07:07:17 pm »

Enter it, locking the door once we've gotten in.
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Robocorn

  • Bay Watcher
  • [DOES_NOT_EXIST]
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #951 on: March 14, 2011, 08:21:32 pm »



You prepare to enter the portal.



The prospect of ending your great escape pleases you.
The trials have made it all the sweeter. Who ever said prolonging
gratification was bad for you?



Looks like the doors just jammed.
This has been a terrible MCP for doors.

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #952 on: March 14, 2011, 08:22:23 pm »

CRY
Logged
It's FEF, not FEOF

Stone Wera

  • Bay Watcher
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #953 on: March 14, 2011, 08:26:39 pm »

Your suit must have some power left, pry the door open enough for you and TQ-02 to get in. And Leeanne, if we get it that far open.
Logged

AntiAntiMatter

  • Bay Watcher
  • I'm back
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #954 on: March 14, 2011, 08:27:15 pm »

Your suit must have some power left, pry the door open enough for you and TQ-02 to get in. And Leeanne, if we get it that far open.
Logged
[/post]

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #955 on: March 14, 2011, 08:28:56 pm »

Your suit must have some power left, pry the door open enough for you and TQ-02 to get in. And Leeanne, if we get it that far open.
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #956 on: March 15, 2011, 05:44:00 am »

Your suit must have some power left, pry the door open enough for you and TQ-02 to get in. And Leeanne, if we get it that far open. If not get the ship then smack it through the door so she can fit.
wait this smells like trap.
if TQ-01 Fierce punch alpha into the place we wanted to go won't this lead to either finding her mutilated body with her head studded into the sign or her jamming the door so that she can escape. If she survived we should see that sign she smacked into engraved on to her face. besides I think the word Halt might lead to some troubles.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Robocorn

  • Bay Watcher
  • [DOES_NOT_EXIST]
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #957 on: March 15, 2011, 07:44:53 pm »



You're prepared for stuck doors this time.
Your armor enhances your strength a dozenfold.



Hurk.

Your armor runs out of power.



Seriously, already. What did you do? One punch!
What kind of power armor only has enough power for one punch.
If TQ-02 was conscious you'd give him a stern talk about this kind of thing.

now what?

hope you like three panel updates, because finals will prevent me from dumping more than half an hour into these things per day.

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #958 on: March 15, 2011, 07:46:33 pm »

Find something to pry it open enought to let LeeAan in
Logged
It's FEF, not FEOF

AntiAntiMatter

  • Bay Watcher
  • I'm back
    • View Profile
Re: Space Voyage. Paint Adventure.
« Reply #959 on: March 15, 2011, 07:46:51 pm »

Yank pieces off the armour and Leeanne and pry the door open using them.
Logged
[/post]
Pages: 1 ... 62 63 [64] 65 66 ... 252