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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 60 61 [62] 63 64 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 531308 times)

Johnfalcon99977

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Re: Space Voyage. Paint Adventure.
« Reply #915 on: March 12, 2011, 08:22:21 am »

>Keep going full force to the docks. We kust got rid of that insane lady, why would we want to go where she is now?

Attempt to increase luck skill.
« Last Edit: March 12, 2011, 09:32:57 am by Johnfalcon99977 »
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Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #916 on: March 12, 2011, 09:09:18 am »

why would we want to go where she is now?
Because... that's where the last ship is.
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will rena,eme sique to sique sxds-- siquo if sucessufil
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Johnfalcon99977

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Re: Space Voyage. Paint Adventure.
« Reply #917 on: March 12, 2011, 09:31:06 am »

We just knocked her into a star gate. Didn't you read the damned update?

Oh wait. NVM. It was an active starship gate. Read it wrong.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #918 on: March 12, 2011, 09:40:47 am »

We just knocked her into a star gate. Didn't you read the damned update?

Oh wait. NVM. It was an active starship gate. Read it wrong.

Phew, for a second I thought I had to bring out a visual aid.

Spoiler: visual aid (click to show/hide)
« Last Edit: March 12, 2011, 09:49:33 am by Robocorn »
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TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #919 on: March 12, 2011, 09:56:38 am »

 ???
...
 :o
...
 :D
...
Lol.

Anyways, get Leanne to clamp onto a wall and hold onto the cart. This should stop us, even if we smash into the wall.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #920 on: March 12, 2011, 04:58:12 pm »



You ask TQ-02 to turn this contraption around.
It is imperative you get to the docked ship.



TQ-02 laments that he has no way to stop or turn
the makeshift gravity sled. Unfortunate.



You plead with the droid to grasp the walls with her pincers.



"I hate to tell you sug, but that jus' aint' gonna happen"



You suppose you'll have to stop it the old fashioned way.



You tell TQ-02 to prepare to cut the power to the hover dolly.



And to brace for impact.





Well, this is kind of working.
Not really.

What do you do?


The last image goes best with Joe Stump.

USEC_OFFICER

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Re: Space Voyage. Paint Adventure.
« Reply #921 on: March 12, 2011, 05:01:52 pm »

Hang on.
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AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #922 on: March 12, 2011, 05:02:03 pm »

Lean over and try to get it to crash into a wall.
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Kadzar

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Re: Space Voyage. Paint Adventure.
« Reply #923 on: March 12, 2011, 05:02:17 pm »

Tuck and roll?
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Darvi

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Re: Space Voyage. Paint Adventure.
« Reply #924 on: March 12, 2011, 05:06:04 pm »

Looks like you're gonna have to juuuump!
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Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #925 on: March 12, 2011, 05:27:38 pm »

Looks like you're gonna have to juuuump!
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Armok

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Re: Space Voyage. Paint Adventure.
« Reply #926 on: March 12, 2011, 06:50:19 pm »

> stand on the chasit of that bot and puch it of the cart.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #927 on: March 12, 2011, 09:36:01 pm »



You bail from the speeding cart.
TQ-02 follows behind shortly afterward.







What in the name of Chi Naur was in those crates anyway?



You find TQ-02 writing under the droid's bulky chassis.
His leg seems to be stuck.



You assist as best you can.



Eugh

You're no physiologist but you don't
think that's supposed to be like that.

You still need to escape.

What do you do?

This is getting real again.
I'm expecting some wacky shit later to make up for this.

Oh, and for all you people who pay attention, Sectoids are vertebrates. Can't take it back now can I.
« Last Edit: March 12, 2011, 09:38:51 pm by Robocorn »
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Taricus

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Re: Space Voyage. Paint Adventure.
« Reply #928 on: March 12, 2011, 09:36:55 pm »

Drag him to the ship!
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Darvi

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Re: Space Voyage. Paint Adventure.
« Reply #929 on: March 12, 2011, 09:37:34 pm »

Shoulder TQ-02 while waiting for your people's innate healing powers to take care of the injury.
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