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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 55 56 [57] 58 59 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 523224 times)

TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #840 on: March 02, 2011, 02:10:08 pm »

explain the situation to tq1 and tq2 and get the hell out there with them on a cruiser to regain what is yours.
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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #841 on: March 02, 2011, 03:20:10 pm »

Wait.

We've already fled beyond your teleportation radius and are readily preparing to commandeer your ship. The last one Zerblex will see in hundreds of years.

If true, that could put a serious crimp in TQ-01 and TQ-02's plans to utilize the spaceport.

Would the cabal also have thought to prevent pilot sponsorship like TQ-01 has hoped to attain?  They might not have thought of that as a problem, since it's unlikely Alpha Rauthaz could suddenly become a pilot.  It may become necessary to make peace with 01 and 02 so as to escape with them.

And then simply have repeated and humorous conflicts with said characters throughout the Space Voyage, together learning the true meaning of friendship.

Oh look, a Space Voyage.

Pity that Alpha Rauthaz doesn't know TQ-01 wants to be a pilot, and so wouldn't act on any of this information.  Probably best to just psychically locate the circlet, then teleport to it.  Yup.

--Rexfelum
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Hubris Incalculable

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Re: Space Voyage. Paint Adventure.
« Reply #842 on: March 02, 2011, 03:37:06 pm »

Pity that Alpha Rauthaz doesn't know TQ-01 wants to be a pilot, and so wouldn't act on any of this information.  Probably best to just psychically locate the circlet, then teleport to it.  Yup.

This would seem to be the best action.
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Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #843 on: March 02, 2011, 04:03:35 pm »

Everything Rexfelum just said.

Yeah I know, I'm having a lack of imagination, lately.
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Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #844 on: March 02, 2011, 04:24:23 pm »

I knew it'd be a terrible idea to use the code word.

Just rip the droids apart, you'll still have plenty of energy to deal with the other two. And if the mob question you about the secret word, tell them you're not actually Alpha Rauthaz, you just got the code word from Wiki Leaks (or a Gabronian equivilant of Wiki Leaks).
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AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #845 on: March 02, 2011, 04:31:43 pm »

Destroy the droids, then inform your minions that this guy is an evil liar who is overthrowing the rightful government. Get to the ship as fast as you can by any means necessary.
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Armok

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Re: Space Voyage. Paint Adventure.
« Reply #846 on: March 03, 2011, 03:51:41 pm »

And if the mob question you about the secret word, tell them you're not actually Alpha Rauthaz, you just got the code word from Wiki Leaks (or a Gabronian equivilant of Wiki Leaks).[/b]
this.
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QuakeIV

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Re: Space Voyage. Paint Adventure.
« Reply #847 on: March 04, 2011, 11:56:35 am »

Something makes me think our OP isn't a supporter of tearing people to shreds.

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TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #848 on: March 04, 2011, 03:23:31 pm »

I am enjoying the how fast updates are made.
this was page 8.
the archive is awesome though.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #849 on: March 04, 2011, 09:18:09 pm »

I am enjoying the how fast updates are made.
this was page 8.
the archive is awesome though.
Sorry guys I have almost no spare time on Thursdays and Fridays, I can try to double update on days that are mostly free (saturday) but this problem will persist regularly. I hope this doesn't bug you too much, the slightly improved art and increasing complexity of the story (shit people actually call me on continuity errors) has quintupled the update time (originally 15 minutes) Sit tight, I should have something together early tomorrow morning

~Robocorn

P.S. I couldn't have drawn an update in the time it took me to type this.
« Last Edit: March 05, 2011, 12:28:11 am by Robocorn »
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TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #850 on: March 05, 2011, 02:02:51 am »

it's perfectly fine. I mean, look at my forum games  :P
(they're in maintenance, dammit! well I guess I'll just post now...)
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just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #851 on: March 05, 2011, 11:13:48 am »

Sorry for not posting early in the morning, but it took me a little longer than expected, to be fair it's probably the largest single update ever.



The hologram is gone now you'll have to think quickly.



The Sectoids seem confused and apprehensive of you.



You explain that you aren't Alpha Rauthaz and that you got the code from some illegal
spy fora and-



They don't seem to be buying it.



You attempt to change the subject to your kidnapped friend and
the terrorist mobsters.



They seem a bit more skeptical now.



You point out that Tampering with droids is against droidright 1 and
TR 919 and his accomplices should be arrested.



Your mob of goons seems to be turning on you.



Screw this.











All of that was an enormous waste of time. If Magenta wasn't bluffing
you have a few minutes before you're permanently trapped on this
awful little station around Feffle of all stars.

You hope your crew has remained loyal, though knowing Magenta
they were probably double agents. Besides if you can secure the ship
fast enough you could just take some stupid Sectoid as a pilot.



But before all that.



You've got some business to take care of.

Demonic Spoon

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Re: Space Voyage. Paint Adventure.
« Reply #852 on: March 05, 2011, 11:16:02 am »

Lol, that reminds me of the time I attempted to convince a Trolloc that I was a Myrddraal.
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Johnfalcon99977

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Re: Space Voyage. Paint Adventure.
« Reply #853 on: March 05, 2011, 11:21:42 am »

>BOSS BATTLE!
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Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #854 on: March 05, 2011, 01:55:13 pm »

>BOSS BATTLE!

Against a man stuck in a metal box, another passed out on the floor, and a broken robot?

It's either hunting down those two or missing our chance to get off this station. Forget the diadem, when you reclaim the throne you could have a diadem twice as large as that, besides, the point of being in hiding is to be inconspicuous. The average sectoid wouldn't be caught wearing one of those (unless, I don't know, they were going to a masquerade or something (also worth noting that this isn't a masquerade)).
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