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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 25 26 [27] 28 29 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 531739 times)

Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #390 on: February 01, 2011, 04:36:32 am »

Your linguistic tic?
you always speak in haiku
No big deal really.

Okay, now I feel REALLY stupid for not noticing at all.
Enjoy the ride. Even if it's a hallucination, it's a damn good one.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Armok

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  • God of Blood
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Re: Space Voyage. Paint Adventure.
« Reply #391 on: February 01, 2011, 12:30:45 pm »

You didn't notice that?

Yea, thi's awesome.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Ricky

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  • Ancient Wizard Dance.
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Re: Space Voyage. Paint Adventure.
« Reply #392 on: February 01, 2011, 04:12:16 pm »

TQ 666, enjoy the ride it is sure to be a long and tedious one.

become the angel
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #393 on: February 01, 2011, 04:57:31 pm »

TQ 666, enjoy the ride it is sure to be a long and tedious one.

become the angel
We can't become the angel, the character roster is full.
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[/post]

Ricky

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Re: Space Voyage. Paint Adventure.
« Reply #394 on: February 01, 2011, 05:16:31 pm »

Remove either top right TQ or bottem left TQ character roster and add this angel instead.
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

USEC_OFFICER

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  • Pulls the strings and makes them ring.
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Re: Space Voyage. Paint Adventure.
« Reply #395 on: February 01, 2011, 06:05:42 pm »

Remove TQ-04 instead? (The spawner, who we haven't seen in a while.)
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Phantom

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Re: Space Voyage. Paint Adventure.
« Reply #396 on: February 01, 2011, 06:08:41 pm »

Obviously TQ-04 is to revive any of us should we spontaneously be discombobulated.
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Armok

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Re: Space Voyage. Paint Adventure.
« Reply #397 on: February 01, 2011, 06:24:46 pm »

> Camera: cut to TQ-04

> TQ-04: engage in further bigotry. Be the villain, it is you.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Robocorn

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  • [DOES_NOT_EXIST]
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Re: Space Voyage. Paint Adventure.
« Reply #398 on: February 01, 2011, 09:19:34 pm »

You are now TQ 04



While less responsible Sectoids were probably out wasting time with meaningless flights of fancy,
you have already arrived at work at the vocation for which you were decanted.
Your existence has been justified tenfold.
You are the greatest and best.



Bigotry? That's preposterous. TQ 05 is your best friend she's gray and female that's like
+10 to tolerance or something. Those different from you aren't necessarily inferior.
Seriously though, you shouldn't let things like that get to you.
Those people who say that are just being hurtful.



Well, back to work.



Wuh?!









Whew, that was a real roller coaster ride through the uncanny valley.
sometimes it's hard to do your job with all of these mutants cropping up.
Still, it's your job and you love it all the same.
But really, you'd prefer it if there were less scary mutants.

AntiAntiMatter

  • Bay Watcher
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Re: Space Voyage. Paint Adventure.
« Reply #399 on: February 01, 2011, 09:24:16 pm »

Research a way to genetically engineer mutations out of mutants. Seriously, you're post-scarcity, you should have figured this out by now.
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[/post]

Doret

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  • I'm an Alien Roomba....
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Re: Space Voyage. Paint Adventure.
« Reply #400 on: February 01, 2011, 10:08:59 pm »

Continue inspecting all the fine new ZBs. Some of these sectoids will make excellent citizens in our post scarcity society, it brings tears to your eyes. *sniffle*
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Could I ever find a signature as catchy as that?

Johnfalcon99977

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Re: Space Voyage. Paint Adventure.
« Reply #401 on: February 02, 2011, 10:21:02 am »

>RECAP!
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

TolyK

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  • Nowan Ilfideme
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Ricky

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Re: Space Voyage. Paint Adventure.
« Reply #403 on: February 02, 2011, 12:23:39 pm »

My... God... Soylent Green is MUTANTS!

Now that that's out of my system...

TQ 04> Grow a conscience, realized you just killed a person, figure out where he went.
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #404 on: February 02, 2011, 12:55:24 pm »



All of these new clones are so beautiful, those that aren't marred by phenotype altering mutations
fill you with the utmost joy and pride. You are so glad to be working as a spawner,
you would not trade it for anything.

Recap


What the hell? Recap? There's been less than 70 updates. The story can't be going that fast can it?
Well I guess I'll oblige because I myself have been thrown for a few loops and it will spare everyone spending
half an hour rereading tho get oriented. Besides, it was quoted, I can't ignore a quoted thing that just wouldn't be right.

The story begins with two Sectoids TQ-01 and TQ-02 ,a pilot and an engineer, on Zerblex-14 a huge space station orbiting the star Feffle. TQ-01 decides to pay TQ-02 a visit before applying for sponsorship, an arrangement that will allow him to pilot actual spacecraft out of simulations, but is prevented from leaving his room by a broken door. TQ-01 attempts to send a message to his other friend TQ-03, a mutant on their home planet but is thwarted by the speed of light. Frustrated, TQ-01 opts to apply for sponsorship through a holographic simulation broadcast by his vizu-screen. Through a large series of acrobatic maneuvers and clever flying, TQ-01 passes his test and is added to the roster of elligible pilots for sponsorship. But becaomes distracted by the sound of droids before he can accept any sponsorships.

Meanwhile, TQ-02 attempts to play a virtual game of chance on his vizu-screen but is refused on accounts of a huge ingame debt to TQ-01. TQ-02 ignores the refusals and is put under lockdown with draids being sent to modify his brain to make him more responsible. In a panic, TQ-02 creates an unwieldy forcefield helmet that throws off his balance and irresponsibly corrects this problem with a suit of armor that completely inhibits his movements.

The two Sectoids are united when a droid incorrectly demolishes TQ-01's allowing him to escape his room and assist TQ-02 who is being beaten by the droid. TQ-01 succeeds in incapacitating the droid by driving a wrench into it's weak spot, its giant obvious glowing red eye. TQ-02 regains his mobility after TQ-01 activates his armor's power that was controlled by a knob idiotically placed on the back of the suit. With his new power armor, TQ-02 easily destroys the droid and attracts the attention of Alpha Rauthaz, a psychokinetic and the former covert leader of the entire Gabronian race now turned to fugitive after her subordinates betrayed her.

Alpha Rauthaz orders TQ-02 to help her escape and he obliges while attracting the suspicion of TQ-01 who doesn't trust Alpha Rauthaz. More droids come to apprehend TQ-01 and TQ-02 but Rauthaz deactivates them with an obscure code word that only she knows. Rauthaz demands a suit of powered armor like TQ-02's but TQ-02 finds himself unable to reproduce the armor, eventually destroying it and building ovens in its place. Frustrated, Alpha Rauthaz, dopeslaps TQ-02 inciting the anger of TQ-01 who respons with a punch. Under the impression that TQ-02 works better under pressure, Alpha Rauthaz claims that more droids are coming. In a panic, TQ-02 encases himself in a metal shell and created a device that dons TQ-01 and Alpha Rauthaz in ridiculous and revealing powered armor, which Rauthaz then uses to knock TQ-01 unconcious.

Meanwhile, on Mezizz, the 5th planet of the Gabronian home system, anew day dons of TQ-04, a reproductive engineer, who chats with his neighbor TQ-05, a communication engineer about the status of their friends TQ 01 and 02 who left for Zerblex-14 three years prior and their inability to contact them through civilian means that operate at lightspeed. They then discuss the apparent death of TQ-07, the apparent leader of the system (who was actually a patsy for Alpha Rauthaz) before listening to TQ-05's loud and irritating music TQ-04 then goes to his job at the spawning plant which he loves more than anything.

On a faraway island on the same planet, TQ-03, an exiled mutant computer specialist, finishes target practice with illicit weaponry and goes for a short walk in the isolated compound that she and all of the planet's other uncanny mutants inhabit. Curious as to the condition of the mutants in the compound, she performs a search of the database and finds there to be a small army's worth of able bodied Sectoids wasting away on the island. Yearning for freedom, TQ-03 puts a plan into motion to unite the mutants in rebellion and messages all able bodied mutants simultaneously with a call for arms.

Also occurring at approximately the same time, A morose mutant on Roptullis-2 named TQ-666, cries and writhes around on the floor of his dormitorium cell, in severe agony until a mysterious creature appears and whisks him off to some strange unknown place beyond the stars themselves.

That's pretty much it

Now what?
« Last Edit: February 02, 2011, 02:49:52 pm by Robocorn »
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