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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 154 155 [156] 157 158 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 530204 times)

jetex1911

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Re: Space Voyage. Paint Adventure.
« Reply #2325 on: July 30, 2011, 08:16:45 pm »

What TQ didn't know was that when Cupcake turned alive, it became an instant black belt and kicks the giant red arm to free TQ from its' grasp.
It's so unlikely, it HAS to work!
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Put into this light, Dr. Robotnik and Armok could easily have been roommates.


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Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #2326 on: July 30, 2011, 08:30:37 pm »

Yank yourself free (of your mechanical arm), this will buy you enough time to grab the guard's rifle. Fire wildly in the general direction of the chameleon bastard.
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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #2327 on: July 30, 2011, 10:43:13 pm »

Robocorn!  You didn't center your story text!  Your glorious return is completely overshadowed by this minor break from format!

You hope that commando enjoys his early retirement.
heh heh heh.

Good thing the commando is dead.  'Cause, man!  You're slayin' 'em!

I was actually going to put a recap here but I realized two paragraphs in that TQ-01 has not done a single thing since the start of the chapter. He walked down a hall with a talking gun and picked a fight. I'm thinking maybe we should elaborate on that amazing story before we start recapping.

Okay, fine.  FINE.  I'll do your job FOR you:

Quote from: Robocorn IN THE FUTURE
Page 1190: You are now TQ-01.  You have, in fact, been TQ-01 for quite some time, and are beginning to think longingly of being anyone else.  Reasons include your complete lack of hand-to-hand combat skills, the significantly-greater hand-to-hand combat skills of the security Sectoid who beat you up, and the general discomfort of being dragged through the corridors of the ship half-conscious towards what is surely incarceration.  Also, if you had more situational awareness, you would count as further reasons your proximity to life-threatening plot events, such as an imminent Litheu rampage and/or imminent Alpha rampage, depending on location.  Because of course you're close to one of those.  But you can't do anything about that, because you just passed out.

Page 1191: PLOT RECAP.

You're welcome.

--Rexfelum
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Hitty40

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Re: Space Voyage. Paint Adventure.
« Reply #2328 on: July 30, 2011, 10:47:59 pm »

What TQ didn't know was that when Cupcake turned alive, it became an instant black belt and kicks the giant red arm to free TQ from its' grasp.
It's so unlikely, it HAS to work!

And this isn't?
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #2329 on: July 31, 2011, 03:16:38 am »

Here a crazy idea suggestion.
The litheu was exposed to TQ-02 blood during the arm cut causing a "soul bind", the litheu killing the guard was just taking the thought "need to get into the armory" from TQ-02. leading to bonding by raiding the armory and wearing silly hats [insert]TQ-02 & Cou (Litheu) guns + hat fashion montage[/insert].

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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #2330 on: July 31, 2011, 10:41:14 pm »



Even though you face a terrible threat, hope is not lost.
There is one  with the courage, the determination
the drive to save you from your fate.



Reflexes beyond that of any Sectoid. Posessing fifty times
the strength of a Sectoid of equal size, cupcake leaps forth
with dazzling speed and agility to save your life.
A single serving of baked justice.



Apparently the Litheu has better reflexes though,
it easily avoids cupcake's deadly assault.



Barely started, it seems to be eying your right arm with hideous mirth.
It's looking like you're running out of options.



You prepare to throw your second hat sidelong into the alien's neck
in hopes that a deadly chakram might have unknowingly been installed in the brim.
You saw it on the feelies once.



Well, you missed anyway, you haven't been having a lot of luck throwing things this MCP.
you've never been really great at throwing things anyway, that's always been more TQ-01's thing.
you may have some luck if it boomerangs around to maybe cut up the alien from behind.
if it still maybe has that chakram in it.
All good plans should have some degree of wishful thinking. that's what you learned in engineering academy.
Actually, it might have been the opposite.



Oh, jebex. The hat landed on the Litheu. this would be a great chance for something.
But what?


I've been trying to improve the art somewhat. It's mostly through using light gradients in place of floodfills and by trying to clean up my notoriously sloppy linework. Does take a little longer than usual though, tell me if it's worth it.

Good thing the commando is dead.  'Cause, man!  You're slayin' 'em!

500 Zemblax for pun

Also I guess "hoist" is an onomatopoeia now.
« Last Edit: July 31, 2011, 10:47:45 pm by Robocorn »
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Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #2331 on: July 31, 2011, 10:53:46 pm »

Yank yourself free (of your mechanical arm), this will buy you enough time to grab the guard's rifle. Fire wildly in the general direction of the chameleon bastard.
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Kadzar

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Re: Space Voyage. Paint Adventure.
« Reply #2332 on: July 31, 2011, 11:26:21 pm »

Pull the hat down over the alien's eyes. Alternatively, place a monocle on one of them to turn it into a dapper gentlebeing.
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #2333 on: August 01, 2011, 01:00:40 am »

Litheu flattered by the gift and releases you.
or
TQ-02 Charm the hell out of the litheu, do so while it's confused on the amazing hat trick.
« Last Edit: August 01, 2011, 01:06:56 am by Rumrusher »
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
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peglegpengeuin

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Re: Space Voyage. Paint Adventure.
« Reply #2334 on: August 01, 2011, 01:01:29 am »

Perfect - we can finally do this. Also, we have no canes, so improvise.
« Last Edit: August 01, 2011, 01:04:16 am by peglegpengeuin »
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #2335 on: August 01, 2011, 01:17:53 am »

Perfect - we can finally do this. Also, we have no canes, so improvise.
Break down the rifle to get the energy cell for batteries and add it to into the arm to give it enough juice to materialize two canes and matching suits(tap shoes for nice effect) for both characters?

Puttin' on the Ritz number for the entire raid.
Fast friends Hat friends
« Last Edit: August 01, 2011, 01:29:43 am by Rumrusher »
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Geen

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Re: Space Voyage. Paint Adventure.
« Reply #2336 on: August 01, 2011, 11:18:33 am »

Hand Litheu a monocle in order to make it dapper and become friends.
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Roboboy33

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Re: Space Voyage. Paint Adventure.
« Reply #2337 on: August 01, 2011, 11:58:59 am »

Hand Litheu a monocle in order to make it dapper and become friends.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #2338 on: August 01, 2011, 11:17:18 pm »



This kind of works actually.
But it needs something.
You apply a large lens over one of it's eyes.
Now isn't that a dapper alien?



It pins you against the wall and puts its sword to your throat.
It screeches something intelligible at you that you have no way of understanding.
You are in some hot water now.
On the bright side its new color fits its new fashion better.
If only it had a cane and some spats.
So Dapper.

Taricus

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Re: Space Voyage. Paint Adventure.
« Reply #2339 on: August 01, 2011, 11:21:44 pm »

Damn, Is every colour angry for him?
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