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This can never be used again or removed

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Voting closed: November 30, 2011, 09:01:14 pm


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Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 529624 times)

Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1860 on: June 16, 2011, 05:01:48 pm »



Your puppet has served it's purpose, you eject it through the door.
The guards seem critically startled.



The guard on the right drops his Gliv 21 at your feet in the confiusion.



Naturally you equip it.


Until and unless Robocorn says something about this, space voyaging has actually begun.

--Rexfelum

If you want definitive proof from me, TQ-01, TQ-02, and Alpha Rauthaz have been traveling through space for several minutes ingame. At this point, I'm more inclined to think the name uses the obsolete version of voyage that refers to an ambitious goal or enterprise.

I must say that the recent events contains quite a little more blood and gore than usual. Well done!

Yeah, this has been getting pretty gory. I blame video games.

USEC_OFFICER

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Re: Space Voyage. Paint Adventure.
« Reply #1861 on: June 16, 2011, 05:32:53 pm »

...

Blast them to bits?
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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #1862 on: June 16, 2011, 09:13:26 pm »

Blast them to bits?

Only one of them still has a gun, and it is still holstered, and the Sectoid in question is the one who was nauseous a moment ago.  Intimidate.  Intimidate like there's no tomorrow.  Which there won't be for these two (starting with the armed one) if they don't do something about that SAND on your boots.

--Rexfelum
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Heliman

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Re: Space Voyage. Paint Adventure.
« Reply #1863 on: June 16, 2011, 09:17:35 pm »

You only need one stooge to show you around. Kill one, and intimidate the other.
« Last Edit: June 16, 2011, 09:47:43 pm by Heliman »
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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #1864 on: June 16, 2011, 11:56:58 pm »

Speaking of just killing lots of folks . . . how many notable kills has Alpha Rauthaz picked up since the game began?  I count eight: TQ-30, TK-899, five crewmembers (assuming TQ-30 and TK-899 were among the seven total casualties listed there), and the pixellated military Sectoid.  This is beyond that one time with the droids and the unspecified civilian casualties.  Shouldn't she be getting extra titles by now?

--Rexfelum
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Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #1865 on: June 17, 2011, 02:54:00 am »

In her time as leader she probably racked up millions, so I don't think these count.

Shoot one in the head, use the other as meatshield and guide to the bridge.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

magmaholic

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Re: Space Voyage. Paint Adventure.
« Reply #1866 on: June 17, 2011, 04:33:57 am »

shoot the one with a gun first :3
then intimidate the other :v
then you can dual-wield guns :3
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1867 on: June 17, 2011, 05:37:34 am »

shoot the one with the gun first, you can't intimidate when one has a weapon.
also try draining psi again.

Oh and this remind me of commander keen.
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Armok

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Re: Space Voyage. Paint Adventure.
« Reply #1868 on: June 17, 2011, 12:01:06 pm »

> YOU don't care much about the atmospheres temperature. Change the settings.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1869 on: June 17, 2011, 04:15:04 pm »



The still armed guard threatens you with his Gliv.
He trembles before your might. Was your ship always guarded by these spineless losers?
He shows his hesitation in firing.



That was his last mistake.
Nothing like the  sight of fresh brains plastered across the clean walls.



You train your Gliv on the disarmed guard as you reach to pick up the first one.
He stands petrified in place.

Really, with guards this spineless it's a wonder that the Acier Rouge hasn't been captured
by Kissok or Litheu by now. Then again, if the wretch actually recognizes you, it could
be a sign of intelligence.


 
Regardless of courage, you take him hostage
He could make a good guide or perhaps a shield.

Speaking of just killing lots of folks . . . how many notable kills has Alpha Rauthaz picked up since the game began?  I count eight: TQ-30, TK-899, five crewmembers (assuming TQ-30 and TK-899 were among the seven total casualties listed there), and the pixellated military Sectoid.  This is beyond that one time with the droids and the unspecified civilian casualties.  Shouldn't she be getting extra titles by now?

--Rexfelum
Don't forget being indirectly responsible for the death of TQ-07 and an unnamed scout pilot.

Armok

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Re: Space Voyage. Paint Adventure.
« Reply #1870 on: June 17, 2011, 06:15:05 pm »

> Find some stash of somehting that can restore your Psy!
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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #1871 on: June 17, 2011, 08:52:39 pm »

Don't forget being indirectly responsible for the death of TQ-07 and an unnamed scout pilot.

Ooh, thanks for reminding me of something important.  Check your levels.  Of everything.

> Find some stash of somehting that can restore your Psy!

Well, if we used the map at this link over here . . . which, uh, doesn't seem to be displaying today for some reason . . . we could chart a course to Alpha Rauthaz's residence.

It's worth noting that being dressed up as we are (and holding two guns while the guard holds none), there's no way we're going to pass by other Sectoids unnoticed.  This hostage situation cannot last without conflict.  We should pick a small goal, such as get to the residence, and re-evaluate.

And possibly switch characters?  I keep suggesting this.  Don't do it if you don't want to.

--Rexfelum
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1872 on: June 17, 2011, 09:28:39 pm »

Spoiler (click to show/hide)

Wait can't we drain the psi out of this guard, if Alpha could sap psi from local TQ's then a up close drain would work.
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Armok

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Re: Space Voyage. Paint Adventure.
« Reply #1873 on: June 18, 2011, 07:10:16 am »

Um, I meant like go to the nearest med bay where they might have some emergency psy shots or soemthing.
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1874 on: June 18, 2011, 01:30:24 pm »

Um, I meant like go to the nearest med bay where they might have some emergency psy shots or soemthing.
Draining the psy from a sectoid nets easy XP besides doing so allows us to save those psy shots for later.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes
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