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Author Topic: The Engineer Asylum [Community Engineering Game]  (Read 9741 times)

Crocatowa

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #75 on: January 12, 2011, 11:26:01 am »

post a picture of the fight pit? :D
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

MagmaMcFry

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #76 on: January 12, 2011, 11:32:38 am »

ottottott, are you using one of my embarks?

Also,
post a picture ...?

Many pictures. This thread has a serious lack of screenshots. ;D
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Crocatowa

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #77 on: January 12, 2011, 11:44:08 am »

Many pictures. This thread has a serious lack of screenshots. ;D

I concur
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

bayar

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #78 on: January 12, 2011, 11:54:52 am »

Many pictures. This thread has a serious lack of screenshots. ;D

I concur

For a community game that is focused on insane megaprojects. the thread seems devoid of pictures  :o
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ottottott

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #79 on: January 12, 2011, 11:57:17 am »

post a picture of the fight pit? :D
Well your quick to notice. :D
ottottott, are you using one of my embarks?

Also
post a picture ...?
Many pictures. This thread has a serious lack of screenshots. ;D
No I'm not using 1 of your embarks. And well I don't know what to post pictures of. Just ask a picture of a specific thing, place or whatever and I will post it.. The fight pit pic is coming soon.
Double ninja'd! I'll get a picture (Or many if needed.) of each finished project. How does that sound?
Oh and, do I really have to make the entrance out of clear glass? The wood costs would be enormous.
« Last Edit: January 12, 2011, 12:01:04 pm by ottottott »
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Crocatowa

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #80 on: January 12, 2011, 12:14:51 pm »

why not just engineer wood? :p   We will use dwarven innovation to the max and defy nature!
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

ottottott

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #81 on: January 12, 2011, 12:26:48 pm »

There is no other way to get wood! Is there? If you can fall hundreds of meters on kittens without neither getting hurt then all is possible.
And the elves were offended that I was offering them wood for trade... I double checked everything and I wasn't trading any wood. So I took all their stuff.
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Crocatowa

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #82 on: January 12, 2011, 12:33:06 pm »

well, could could just tweak the raws and smelt wood
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

ottottott

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #83 on: January 12, 2011, 12:52:55 pm »

Nah! I don't modify the game. I also don't use exploits.
The pictures of projects are in the spoilers below the project name in the 1st post.
The arena doesn't have any animals or goblins there yet. (Do goblins even fight wild animals? I remember them just going past (From very near.) the wild alligators on 1 of my maps.)
The apartment building will be made bigger. It was marked green because before it was finished.
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Crocatowa

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #84 on: January 12, 2011, 01:19:28 pm »

worste case scenario put them against war dogs until a dungeon master arrives and tames say... a giant scorpion? or get animals from caravans that are already tamed. then the gobbos will attack them
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

Crocatowa

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #85 on: January 12, 2011, 01:20:26 pm »

Thats the fight pit?... :/
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

Dariush

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #86 on: January 12, 2011, 01:33:10 pm »

I'll be content with anything as long as I get my magma  :P (in indirect way)

ottottott

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #87 on: January 12, 2011, 01:47:11 pm »

worst case scenario put them against war dogs until a dungeon master arrives and tames say... a giant scorpion? or get animals from caravans that are already tamed. then the gobbos will attack them
I thought dungeon masters were bugged. I got 3 really weak animals from the elves and I don't think they are coming again. War dogs are suckish too. 5 can't normally even scratch a berserking dwarf without any armor. Maybe I should just turn the place into a danger room instead?
A random migrant got possessed (DAMN!) and made a basalt figurine of someone. Worth 10% of my current total fortress value.
Will the cave-in trap work? Wont the the floor grates stop the walls from falling?
« Last Edit: January 12, 2011, 01:50:27 pm by ottottott »
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Crocatowa

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #88 on: January 12, 2011, 01:50:07 pm »

I thought dungeon masters were bugged. I got 3 really weak animals from the elves and I don't think they are coming again. War dogs are suckish too. 5 can't normally even scratch a berserking dwarf without any armor. Maybe I should just turn the place into a danger room instead? And a random migrant got possessed (DAMN!) and made a basalt figurine of someone. Worth 10% of my current total fortress value.

Crap, youre right about the dungeon masters... and like... make the ratio 5 war dogs to one gobbo. Put several dogs in one cage to simplify it.

As for the figurine, thats pretty awesome
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

ottottott

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #89 on: January 12, 2011, 01:58:31 pm »

Well if the gobbos have armor and probably even fighting skills then my war dogs are NO match for them.
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