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Author Topic: Re: Elfin Refugees OOC thread (Closing up shop)  (Read 24874 times)

Weirdsound

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Re: Elfin Refugees OOC thread
« Reply #15 on: January 11, 2011, 12:59:47 am »

Just try and use them to serve your purposes as they try to use you to serve them.
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rarborman

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Re: Elfin Refugees OOC thread
« Reply #16 on: January 11, 2011, 03:37:28 am »

Or ten?

Also I finally got Selande's clothes to the point that I will let anyone look at them.

little progress on mirriam and karratan but nothing I'd like to show yet.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

KineseN

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Re: Elfin Refugees OOC thread
« Reply #17 on: January 11, 2011, 03:54:17 am »

Looks good rarborman. What program are you using?
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rarborman

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Re: Elfin Refugees OOC thread
« Reply #18 on: January 11, 2011, 06:09:03 am »

Gimp with a mouse, but I've been using it for a while...

« Last Edit: January 11, 2011, 08:59:26 am by rarborman »
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Vorthon

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Re: Elfin Refugees OOC thread
« Reply #19 on: January 11, 2011, 11:43:40 am »

So, Is my character's history good? I'd like to know before I actually get in. (If I get in.)
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Weirdsound

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Re: Elfin Refugees OOC thread
« Reply #20 on: January 11, 2011, 11:53:14 am »

Gm, y u no accept my map?

Oops. Forgot to change it. You still got the bonus though. I'll put the map in when I update the game information.

Isn't Miriam's Internal Sludge Perk a bit too powerful? She's effectively invulnerable to everything but decapitation, isn't she?

She can still suffer from heat and cold. Her nerveous system is as vulnerable as everybody else's. If she loses a limb she could bleed out. She will be felled if her torso reaches 0 hp.

But yeah it is a useful perk. Because she has no organs to pierce she can basically function despite her broken ribs if she can find a way around the pain.
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Weirdsound

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Re: Elfin Refugees OOC thread
« Reply #21 on: January 12, 2011, 12:40:35 am »

Sorry to double post, but who has claimed one of the bone-handled copper blades? I know some of you have claimed em, and I've made some of your characters use them temporarly during the course of a turn.

There are 3 of em.

I've just updated the game information/character sheets to reflect the actions of last turn. If I missed anything or screwed anything up let me know. I want to get as many turns out of the way before school starts for me next week, so I'm going to roll another turn tonight. Heck I may even write it up before I go to sleep, but realistically expect it within 12-17 hours.
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KineseN

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Re: Elfin Refugees OOC thread
« Reply #22 on: January 12, 2011, 02:18:52 am »

I stated that I would claim one of the bone handled copper daggers.
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Weirdsound

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Re: Elfin Refugees OOC thread
« Reply #23 on: January 12, 2011, 02:26:53 am »

Right. Do you want to carry it with you or stash it under your bed with all your chemicals?

Also I have rolled the turn. All I'm going to say is that it is Caboose's turn to be shafted by the magically Overloaded flaw. I'm going to try and write it up now. No clue whether or not I'll crash before I finish.
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KineseN

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Re: Elfin Refugees OOC thread
« Reply #24 on: January 12, 2011, 02:43:15 am »

I'd prefer to keep it in the pot, unless I'm hunting for poisonous regents/start mixing them by cutting them up. Don't want my steel dagger to be coated in poison now would I. Especially not when I'm hunting for food/using it for interrogation purposes.
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Weirdsound

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Re: Elfin Refugees OOC thread
« Reply #25 on: January 12, 2011, 03:49:26 am »

So, Is my character's history good? I'd like to know before I actually get in. (If I get in.)

Maybe. All depends on who you replace. I'll probably say yes regardless, but I'm not sure if I want three dawnelves running around at once.

I'd prefer to keep it in the pot, unless I'm hunting for poisonous regents/start mixing them by cutting them up. Don't want my steel dagger to be coated in poison now would I. Especially not when I'm hunting for food/using it for interrogation purposes.

Right. I'm going to crash now. I'll post the next tomorrow and update your profile with the dagger whenever I get around to updating the game data.
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rarborman

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Re: Elfin Refugees OOC thread
« Reply #26 on: January 12, 2011, 10:19:52 am »

I claimed one of those daggers.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Lillipad

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Re: Elfin Refugees OOC thread
« Reply #27 on: January 12, 2011, 05:01:06 pm »

I just want you all to know that if my magical overload nonsense kills us all, I didn't do it.
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rarborman

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Re: Elfin Refugees OOC thread
« Reply #28 on: January 12, 2011, 05:21:02 pm »

yeah if you explode in a blast of overcharged magic it isnt your fault if it happens to kill anyone...but maybe you should avoid others just to be safe.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Weirdsound

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Re: Elfin Refugees OOC thread
« Reply #29 on: January 12, 2011, 05:49:55 pm »

Quick note on body swapping mechanics. You keep your own skills, Intelligence, and Spirit. Ochita and Caboose get to figure out the rest on their own :p
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