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Author Topic: Re: Elfin Refugees OOC thread (Closing up shop)  (Read 24929 times)

KineseN

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Re: Elfin Refugees OOC thread
« Reply #120 on: January 19, 2011, 02:03:22 pm »

Then I change it. Can't spend my time digging on hard ground.
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Weirdsound

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Re: Elfin Refugees OOC thread
« Reply #121 on: January 19, 2011, 02:22:45 pm »

Okay. Minor technical difficulties folks. I pasted all the character creation PM's into one word document, but I forget what I called it. I'm still looking, but there is a chance I forgot to save it at all.

I would like Pillowkiller and one of my Dawn Elf players to send the PM's I sent them back to me. From those I should be able to put together Vorthon's options.
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Lillipad

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Re: Elfin Refugees OOC thread
« Reply #122 on: January 19, 2011, 04:07:42 pm »

I didn't know I'd need that again, so I got rid of it in my last messages sweep.
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Weirdsound

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Re: Elfin Refugees OOC thread
« Reply #123 on: January 19, 2011, 04:21:20 pm »

Ochita got me his. Your good. Also, I'm pretty sure Karratan didn't learn any skills that were not on his list. so I can just copypasta that. I'll start working on Vorthons sheet soon. I may also roll another turn tonight.
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Dwarmin

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Re: Elfin Refugees OOC thread
« Reply #124 on: January 19, 2011, 04:23:45 pm »

There better be alot of table pounding.
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Weirdsound

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Re: Elfin Refugees OOC thread
« Reply #125 on: January 19, 2011, 04:35:26 pm »

There could be more than table pounding. With a 10/10 Caboose could start throwing ice missiles around if it looks like he is losing the argument. Caboose also gets the advantage of overseeing the proceedings, as everybody thinks it was him who proposed the tribunal in the first place.
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Dwarmin

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Re: Elfin Refugees OOC thread
« Reply #126 on: January 19, 2011, 04:51:59 pm »

Sounds like a storm is coming...

*puts on cowboy hat*

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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Ochita

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Re: Elfin Refugees OOC thread
« Reply #127 on: January 19, 2011, 04:52:39 pm »

YOUUUUUU Change me to a 10/10. If he does throw ice missiles then counter them. Just wait until I explain what happened...

Oh derp hes on my side.... fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuudge. Well still. Dont let him hurt people.
« Last Edit: January 19, 2011, 04:54:22 pm by Ochita »
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Lillipad

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Re: Elfin Refugees OOC thread
« Reply #128 on: January 19, 2011, 04:57:19 pm »

My in character argument is shifting the responsibility to me, so there shouldn't be any violence unless one of us does something stupid.
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Ochita

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Re: Elfin Refugees OOC thread
« Reply #129 on: January 19, 2011, 04:57:52 pm »

Still... If the only other medic gets hurt then I will be screwed.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Weirdsound

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Re: Elfin Refugees OOC thread
« Reply #130 on: January 19, 2011, 05:13:41 pm »

Well... someone could convince the goblins to send a medic. Oh wait, Disaed is our diplomat too. :(

Ah well, Dusk can always try to fix you up. :p
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Ochita

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Re: Elfin Refugees OOC thread
« Reply #131 on: January 19, 2011, 06:25:13 pm »

Fluid magic to keep the blood in, and the other 2 magics to do the bone thing. All dusk has to do is open me up and remove bone. Also stitch me up.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

rarborman

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Re: Elfin Refugees OOC thread
« Reply #132 on: January 19, 2011, 07:42:10 pm »

As long as you can keep from bleeding Dusk could fix your bones, but I'd have to stay alive.
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Lillipad

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Re: Elfin Refugees OOC thread
« Reply #133 on: January 19, 2011, 10:36:18 pm »

Any hope for a turn today seems lost at this point. Whatever.
Any hints as to what shenanigans my door acquaintances are up to with the package thing?
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Weirdsound

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Re: Elfin Refugees OOC thread
« Reply #134 on: January 19, 2011, 10:42:33 pm »

Nah. I'm rolling tonight. Depending on how I do the tribunal the write-up could be another long one. Expect it tomorrow or Friday.

Edit: Rolling now! Pay no attention to the fact that I created another forum game. This one + my schoolwork takes priority.

Edit 2: Doh. Forgot to update the game state. I don't want to put off rolling the turn for much longer, so I'm just gonna go with what we have. The worst that could happen is Zrallin gets in a fight and I don't take his new cloak into account, or somebody roll with a skill level one lower than it should be. I'll update both turns later.

Edit 3: I'm just gonna roll the tribunal for now. Should be a quick write up and will give everybody a chance to change their actions for the turn a head in light of the results. If it is short I may even be able to get the write up done before I crash. Still not sure what system I'm gonna use to decide it, so I'll wing it.

Edit 4: The dice hate you guys... but the good news is Disaed caught the 1/5th chance of not dying on his brain damage roll. Write up coming soon. It should be short but sweet.
« Last Edit: January 20, 2011, 02:35:02 am by Weirdsound »
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