Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 15 16 [17] 18 19 ... 31

Author Topic: Proceedurally Generated RTS  (Read 57118 times)

Scood

  • Bay Watcher
  • The cake is both a lie and truth until observed
    • View Profile
Re: Proceedurally Generated RTS
« Reply #240 on: March 02, 2011, 05:53:53 pm »

following
Logged
...............___@@@__                  
......_____//__?__I_?_\______
----o--THIS IS THE POLICE-@)
-----`--(@)=====+====(@)-----

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Proceedurally Generated RTS
« Reply #241 on: March 03, 2011, 12:30:09 am »

Well following. This seems interesting. I am reminded a little of Pax Imperia. If you have never played, it might be worth a while to take a 'research' break, as it was a great game that threw randomised civs at you, each with there own ship designs. Designes did, however, rely on preset items that could be added to such ships.

Of corse that would make for an interesting way to produce randomised ships, if your up for it and think it would benifit the system. Rather then starting with random ships, start with random parts, such as generating an array of thrusters with there own stats, such as acceleration, top speed, feul usage and size. Then add a number of randomised missles, and randomised sheilds, and then with there size, make them fit into a hull size. The fun thing there would be that a single entity could be using the same missles on a few of there ships, giving them a distinct style, rather then just numbers.

Although I'm not one to hijack a project, I'm sure you has a vision you wish to achive.

Draco18s

  • Bay Watcher
    • View Profile
Re: Proceedurally Generated RTS
« Reply #242 on: March 03, 2011, 12:47:05 am »

It's a thought, but might be too complex.

I'll look up the game though.  Need something to play.
Edit: Blub.  Runs on an Apple II!*  Arg.

*Or able 1a.  I can't tell.  Really fucking old, and I never owned one.
« Last Edit: March 03, 2011, 12:48:50 am by Draco18s »
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Proceedurally Generated RTS
« Reply #243 on: March 04, 2011, 01:53:35 pm »

Following.

This is awesome.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Proceedurally Generated RTS
« Reply #244 on: March 06, 2011, 12:14:24 am »

Cool thing here. Kinda confused why it went from proceedurally generated duel mobs to triangle finding, though.
« Last Edit: March 06, 2011, 12:20:11 am by Aklyon »
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Scood

  • Bay Watcher
  • The cake is both a lie and truth until observed
    • View Profile
Re: Proceedurally Generated RTS
« Reply #245 on: March 06, 2011, 12:45:27 am »

Cool thing here. Kinda confused why it went from proceedurally generated duel mobs to triangle finding, though.
you obviously don't play very many real time strategy games do you.
Logged
...............___@@@__                  
......_____//__?__I_?_\______
----o--THIS IS THE POLICE-@)
-----`--(@)=====+====(@)-----

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Proceedurally Generated RTS
« Reply #246 on: March 06, 2011, 12:48:21 am »

   Because "Rock Scissor" is only fun if you have the Rock.
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Proceedurally Generated RTS
« Reply #247 on: March 06, 2011, 12:48:54 am »

Cool thing here. Kinda confused why it went from proceedurally generated duel mobs to triangle finding, though.
you obviously don't play very many real time strategy games do you.
I've played more turn-based strategy than real-time, so I guess so.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Proceedurally Generated RTS
« Reply #248 on: March 06, 2011, 12:49:00 am »

Cool thing here. Kinda confused why it went from proceedurally generated duel mobs to triangle finding, though.
you obviously don't play very many real time strategy games do you.
The best real time strategy games aren't limited to simple unit triangle tactics, that gets boring fast.
Logged

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Proceedurally Generated RTS
« Reply #249 on: March 06, 2011, 12:52:20 am »

   This is not about making a single triangle. This is figuring
out how to make the triangle so you can make an infinite
number of triangles. Why should it be restricted to only 1
triangle to a game? Why just triangles when we have fun
shapes like decagons and trapezoids?
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Proceedurally Generated RTS
« Reply #250 on: March 06, 2011, 12:54:31 am »

   This is not about making a single triangle. This is figuring
out how to make the triangle so you can make an infinite
number of triangles. Why should it be restricted to only 1
triangle to a game? Why just triangles when we have fun
shapes like decagons and trapezoids?
So its trying to find and fit all of triangles inside a circle, and call that circle the game?
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Proceedurally Generated RTS
« Reply #251 on: March 06, 2011, 12:57:00 am »

   This is not about making a single triangle. This is figuring
out how to make the triangle so you can make an infinite
number of triangles. Why should it be restricted to only 1
triangle to a game? Why just triangles when we have fun
shapes like decagons and trapezoids?
So its trying to find and fit all of triangles inside a circle, and call that circle the game?
No! Then you take 5 of those circles and put them inside a square and fit two squares inside a rectangle. The rectangle is the game!
Logged

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Proceedurally Generated RTS
« Reply #252 on: March 06, 2011, 12:58:37 am »

   You forget that the rectangle is a side of a Hypercube which is in a Klein bottle.
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Scood

  • Bay Watcher
  • The cake is both a lie and truth until observed
    • View Profile
Re: Proceedurally Generated RTS
« Reply #253 on: March 06, 2011, 12:59:40 am »

I dont know how, I dont know why, but somehow......somehow that makes sense.
Logged
...............___@@@__                  
......_____//__?__I_?_\______
----o--THIS IS THE POLICE-@)
-----`--(@)=====+====(@)-----

Draco18s

  • Bay Watcher
    • View Profile
Re: Proceedurally Generated RTS
« Reply #254 on: March 06, 2011, 10:39:22 am »

I didn't even make sense of that and I've been visualizing hyperspace volumes recently.
Logged
Pages: 1 ... 15 16 [17] 18 19 ... 31