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Author Topic: Creating shells  (Read 603 times)

Kassil

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Creating shells
« on: January 07, 2011, 01:48:06 am »

Right. I've never delved into modding up to this point, but I seem to be in dire need of learning how to create a new reaction - maybe for a fishery, to create shells on a map where none exist. It's the only thing I can think of that I am missing from a mood.

Can someone enlighten me as to how to accomplish this feat?
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Wheelbarrows with wheels are inferior to the true wheelbarrow.
you mean elves with loads of stone loaded onto their backs while walking on their hands with dwarves holding their legs to guide them?

Dante

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Re: Creating shells
« Reply #1 on: January 07, 2011, 02:53:25 am »

Not sure about just the shell, but
[PRODUCT:100:1:FISH_RAW:NONE:TURTLE:NONE]
should give you a turtle you can rip the carapace off.

Kassil

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Re: Creating shells
« Reply #2 on: January 07, 2011, 04:04:52 am »

Thanks. With that, I made some turtles - and apparently the possessed dwarf was after some fresh horse bone, instead. Sigh. but at least now I know how to emergency-mod a raw now!
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Wheelbarrows with wheels are inferior to the true wheelbarrow.
you mean elves with loads of stone loaded onto their backs while walking on their hands with dwarves holding their legs to guide them?

Zidane

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Re: Creating shells
« Reply #3 on: January 07, 2011, 04:19:40 am »

I heard someone modded cats to have shells.
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Give cats natural metallic armor and throw them in your danger room.  Also allow their mouth and tail to grasp (shield in mouth, weapon in tail xD)  Have a cat based military.  You know, do the same with all tame animals xD send in the cats as shock troops to disrupt the archers

Davichococat

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Re: Creating shells
« Reply #4 on: January 07, 2011, 08:31:38 am »

I heard someone modded cats to have shells.
Well, I heard it too. But I think the cat will drop a useless shell. Maybe because turtle is vermin?
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Sphalerite

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Re: Creating shells
« Reply #5 on: January 07, 2011, 08:44:16 am »

I solve this problem by adding the [SHELL] token to the material definitions for horn and hoof.  This allows hooves and horns from butchering an animal to be used as a shell for strange moods.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Wirevix

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Re: Creating shells
« Reply #6 on: January 07, 2011, 12:28:48 pm »

I always do the same as Sphalerite--I add [SHELL] to horns, hooves, and scales, which is more useful than adding shells to creatures that don't have them because apparently it works better without needing a regen (read that adding shells to creatures that didn't have them without a regen can lead to crashes.)  I added it to scales because at the time that I most needed shells, my refuse pile was absolutely full of dead crundles, so it was an easy source hehe.

Of course, the moody dwarf still went crazy, because "he likes turtle shell."  : P
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In other news, the trees in my game can have invisible sex.