On a somewhat related note, there's a discussion on the Dungeon's forum about what DRM the game will ship with.
Kalyspo Media is doing this. You buy the game, and have to register an account. Your serial key is attached to this account. You validate your game through the internet on first launch, and get patches and content via this front end.
Sounds pretty standard these days, right? Except you can contact Kalyspo, deactivate the account the serial key is associated to, and re-sell the game to someone else who can re-register it under their name.
How's that for DRM? To me, that's honest DRM. Yes, it's a pain in the ass. Yes, it requires the internet. But it's true to its stated purpose. It is negotiating the final ownership of the product. Kalypso has the right to verify you legally own the game before you can play it. But YOU have the right to control and re-sell your ownership.
That's actual DRM serving an actual purpose that isn't a smoke screen, that isn't just a backdoor method to ensure more people are forced to purchase a game at whatever price the industry demands, while having the added bonus of annoying pirates.
I hope more publishers are willing to give up some sales, and accept some operating costs, so at least the consumer is on an even plane with them in terms of rights.