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Author Topic: Suggestion and rant:Sleepers and Juice.  (Read 1681 times)

Supercharazad

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Suggestion and rant:Sleepers and Juice.
« on: January 06, 2011, 11:12:22 am »

Make it so as it only takes 100 juice for a sleeper to do direct action.

They only gain about 3 juice per month, if you are lucky, and it took forever to get my best one to 100 juice, then I realise I STILL CAN'T GODDAMN DO ANYTHING USEFUUL WITH HIM!
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Iituem

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Re: Suggestion and rant:Sleepers and Juice.
« Reply #1 on: January 07, 2011, 07:42:27 am »

Wait, direct action is possible?
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Kay12

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Re: Suggestion and rant:Sleepers and Juice.
« Reply #2 on: January 07, 2011, 10:13:26 am »

Why you can't do direct action is that it hasn't been implemented yet.

As far as I know, that is.
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LCS in SourceForge - LCS Wiki - Forum thread for 4.04

Supercharazad

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Re: Suggestion and rant:Sleepers and Juice.
« Reply #3 on: January 07, 2011, 01:59:22 pm »

Why you can't do direct action is that it hasn't been implemented yet.

As far as I know, that is.

Huh. The wiki said it was...
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Kay12

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Re: Suggestion and rant:Sleepers and Juice.
« Reply #4 on: January 07, 2011, 02:07:28 pm »

Yeah, it was probably written by someone who either assumed that it was already implemented OR as a pre-emptive strike by someone who either was sure it would be ready soon or was going to implement it themselves.

But again, I'm not sure, I haven't checked in the code. Who knows what cool stuff Jon has put in there for sleepers with epic juice?

EDIT: And you also seem to have noticed my suggestion for reinforcing the current sleeper system. I'm not sure whether we need fabricated scandals if we got site takeovers ;)

MORE EDIT: Yeah, it's here in the code:
Code: [Select]
276       case 'c':
277          // Currently disabled
278          /*set_color(COLOR_BLACK,COLOR_BLACK,1);
279          move(10,40);
280          addstr("1 - Fabricate Scandal");*/
281          break;

It hasn't been anything but disabled, I'm afraid...
« Last Edit: January 07, 2011, 02:17:54 pm by Kay12 »
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LCS in SourceForge - LCS Wiki - Forum thread for 4.04

Jonathan S. Fox

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Re: Suggestion and rant:Sleepers and Juice.
« Reply #5 on: January 11, 2011, 09:22:44 pm »

Who knows what cool stuff Jon has put in there for sleepers with epic juice?

Me! I know!

Unfortunately, the answer is "nothing".  :'(
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dennislp3

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Re: Suggestion and rant:Sleepers and Juice.
« Reply #6 on: January 20, 2011, 06:41:17 pm »

Has anyone made any mods or additions to go with LCS?
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EuchreJack

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Re: Suggestion and rant:Sleepers and Juice.
« Reply #7 on: January 21, 2011, 01:45:54 am »

I've only ever seen three:
A gun mod
An "Alternate Founder" mod, that either made the founder a superhuman, or an almost-dead useless husk of a person.
A "training" mod, that implemented non-explosive thrown weapons, and can probably be found on the first two pages of this forum.

The third mod deserves to be implemented, at least as far as the non-explosive thrown weapons.  It had other training weapons, but I'd rather just "liberate" the Cable News station with real weapons.

I should point out that many coders (of which I am not) find the current LCS to be extremely hard to mod, but feel that the new conversion to XML should make it much, much easier.  Expect far more mods when the conversion is complete.  But don't expect the conversion to be complete anytime soon.

Kay12

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Re: Suggestion and rant:Sleepers and Juice.
« Reply #8 on: January 21, 2011, 11:26:31 am »

Stalinist Crime Squad. Never tried out that one myself, and I think it's quite old. If I recall correctly it adds another enemy crime squad, that is liberal on some issues and conservative on others.
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LCS in SourceForge - LCS Wiki - Forum thread for 4.04

Neonivek

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Re: Suggestion and rant:Sleepers and Juice.
« Reply #9 on: January 21, 2011, 02:05:37 pm »

Quote
The third mod deserves to be implemented, at least as far as the non-explosive thrown weapons

It needs work.

Lets just say it feels more like a fantasy mod then a throwing weapon mod. What with the imaginary weapons.
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Supercharazad

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Re: Suggestion and rant:Sleepers and Juice.
« Reply #10 on: January 21, 2011, 04:36:10 pm »

Quote
The third mod deserves to be implemented, at least as far as the non-explosive thrown weapons

It needs work.

Lets just say it feels more like a fantasy mod then a throwing weapon mod. What with the imaginary weapons.

How are they imaginary? Boomerangs, bokkens, throwing knives ect. are all real things :P
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Neonivek

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Re: Suggestion and rant:Sleepers and Juice.
« Reply #11 on: January 21, 2011, 04:40:23 pm »

Yeah but last I heard stores don't sell archaic combat Boomerangs.

I should know, I read a book on it (actually it was a book on weapons in general).
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dennislp3

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Re: Suggestion and rant:Sleepers and Juice.
« Reply #12 on: January 21, 2011, 05:11:26 pm »

well....given a large enough city there is usually a hobby shop or something that does sell things like this...
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Neonivek

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Re: Suggestion and rant:Sleepers and Juice.
« Reply #13 on: January 21, 2011, 06:40:21 pm »

well....given a large enough city there is usually a hobby shop or something that does sell things like this...

It is extremely niche. Though better yet, your not supposed to throw Combat Boomerangs.
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dennislp3

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Re: Suggestion and rant:Sleepers and Juice.
« Reply #14 on: January 21, 2011, 06:41:42 pm »

I think a rock would serve you better anyways....takes no skills and could prolly do more damage
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