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Author Topic: Weaponizing a Waterfall  (Read 2953 times)

Scraggletag

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Weaponizing a Waterfall
« on: January 05, 2011, 06:51:05 pm »

EDIT: TL;DR Here is a hilarious video of a bunch of lemmings migrants going over the falls.

I was playing around with world gen settings today, to make my cavern (singular) a little less hospitable, when I found a beautiful little site. There was limestone and sand in haunted forest. And an ongoing war with the elves. Everything a dwarf could want. There were too many trees perhaps, but axes would soon solve that. There was an aquifer too, but I've dealt with those before. I figured with a river on three sides, (and a climate warm enough to keep it liquid) I could fend off the undead1 long enough to establish a proper fortress.
Spoiler (click to show/hide)

I set about completing my embark preparations. Made sure to bring two somewhat skilled soldiers and a few extra dogs. When I arrived at the site, the first thing I noticed were the lovely purple Glumprongs2. The second thing, however, was an 11 story waterfall. I couldn't get a good angle on it in Stonesense, but this should give you an idea.
Spoiler (click to show/hide)

I'm somewhat ashamed to admit this, but upon seeing the waterfall, my mind immediately leapt to the possibility of using it to make my dwarves happy. Or perhaps to keep them clean. I could even build my main entrance right through...

I came to my sense before it was too late. Cleanliness and happiness are elffy thoughts. We'll have none of that here in Sliversilk. I put the waterfall out of my mind, there was more important work to be done. The aquifer only covered the northern half of the map, so I dug my entrance further south. The cliffs and stream defined our northern, western and southern boarders. The mason slowly walled off most of the eastern front. The farmer we brought was ordered to gather some of the local plants, until he had enough seeds to start a farm. The soldiers trained while the carpenter bravely slew tree after tree2. Slowly, the five of us(Tulon and Kel were no help at all, but they kept the werewolves at bay) established the rudimentary outlines of a fortress. Immigrants in summer brought us more haulers while the miners delved deep for magma.

Still, I couldn't get the waterfall out of my mind. I had to do something with it. We are dwarves after all. We build the impossible, corrupt the innocent and weaponize, well, everything...

...

...

The realization hit me like a cave in. I had water flowing off a cliff.

Scraggletag looses a roaring laughter, fell and terrible!




Stay tuned to this channel for Weaponizing a Waterfall, part 2. Coming soon.


1I realize now that undead don't need to breathe.
2I have decided to spare the glumprongs from my woodcutters. I like purple living shadows.
« Last Edit: January 08, 2011, 01:08:41 pm by Scraggletag »
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malimbar04

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Re: Weaponizing a Waterfall
« Reply #1 on: January 05, 2011, 07:30:03 pm »

Quote
cleanliness and happiness are elffy thoughts
haha... elves don't even use soap, as it comes from an animal. They're dirty little tree huggers.

Looking forward to part 2 though, water has great weaponization potential.
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Zaerosz

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Re: Weaponizing a Waterfall
« Reply #2 on: January 05, 2011, 07:35:16 pm »

Really, what haven't we tried to weaponize by now? I mean, it didn't actually work, but there was the guy who conquered the HFS and made soap out of flesh-dissolving squirrels, so we've even tried to weaponize soap.
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thegoatgod_pan

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Re: Weaponizing a Waterfall
« Reply #3 on: January 07, 2011, 12:01:07 am »

Whoever figures out how to weaponize ghosts will be a hero in my book. P.s. undeads may not need to breathe, but water won't break a fall either, so if that is as high as it looks, count on everything going splat :)
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CapnUrist

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Re: Weaponizing a Waterfall
« Reply #4 on: January 07, 2011, 12:59:02 am »

I'll be looking forward to this, since I am planning in something similar: an attack tower using pressurized water to throw attackers off its outer wall.
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Bernard

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Re: Weaponizing a Waterfall
« Reply #5 on: January 07, 2011, 01:10:49 am »

Could you share the seed?  .18 right?
That looks a fun site....

Also while undead may not need to breath, elves do, and even undead are subject to the lays of physics when you push them off a bridge with water into spikes!
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Uristocrat

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Re: Weaponizing a Waterfall
« Reply #6 on: January 07, 2011, 04:32:44 am »

Really, what haven't we tried to weaponize by now? I mean, it didn't actually work, but there was the guy who conquered the HFS and made soap out of flesh-dissolving squirrels, so we've even tried to weaponize soap.

Well, I think you can (could?) actually build a support out of soap.  And I think we all know how to weaponize those...

You just make the entire *world* collapse when the soap support down in hell is crushed.

Talk about HFS!
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TDSS02

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Re: Weaponizing a Waterfall
« Reply #7 on: January 07, 2011, 04:42:32 am »

I would really like to check out the world gen info, looks very interesting.
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Quote from: piecewise on March 14, 2010, 06:22:02 am
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Orris

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Re: Weaponizing a Waterfall
« Reply #8 on: January 07, 2011, 05:52:59 am »

I want it, too. I've been looking for a nice evil map where it FORCES me to have to learn to puncture an aquifer. :D
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Scraggletag

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Re: Weaponizing a Waterfall
« Reply #9 on: January 07, 2011, 11:26:32 am »

Here are the world gen parameters. It is in 31.18. Mostly just a standard medium region with some modified caverns.
Spoiler (click to show/hide)

I haven't had much time to play lately. I've got the basic trap set up, but I'm waiting for an ambush (or a batch of useless migrants) to post a proof-of-concept video. It's going to be a while before I can dam both rivers and put spikes at the bottom.

I want it, too. I've been looking for a nice evil map where it FORCES me to have to learn to puncture an aquifer. :D
Only the northern half of the map is an aquifer. I initially tried to pierce it with the cave-in method but a bug prevented it. So I just save scummed and dug through the part of the map that isn't an aquifer.
« Last Edit: January 07, 2011, 01:46:10 pm by Scraggletag »
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Savolainen5

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Re: Weaponizing a Waterfall
« Reply #10 on: January 07, 2011, 12:23:35 pm »

Shoot, you should use the gorge to your advantage!  Megaproject or something!
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TDSS02

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Re: Weaponizing a Waterfall
« Reply #11 on: January 07, 2011, 01:51:33 pm »

Thank you sir for providing the world gen info, i always wanted a nice waterfall map and never could find one...you are my hero 8)

EDIT: Has anyone ever made a video on how to breach an aquifer? Was just curious cause i'm more of a visual learner so the wiki is a bit confusing for me
« Last Edit: January 07, 2011, 01:57:18 pm by TDSS02 »
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Quote from: piecewise on March 14, 2010, 06:22:02 am
  Dwarf Fortress: Beat children with children.

malimbar04

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Re: Weaponizing a Waterfall
« Reply #12 on: January 07, 2011, 03:42:40 pm »

I don't see why we don't store the water in a huge tower, with a floodgate at the bottom. Goblin walk onto trap, springs floodgate, is hit with a few thousand tons of water, collides iwth wall and dies. Has anyone done this yet?
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

Illanair

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Re: Weaponizing a Waterfall
« Reply #13 on: January 07, 2011, 04:25:25 pm »

Or just make the corridor ceiling out of retractable bridges and fill the area above with water. Rinse and repeat.
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I am going to copy the chicken entry and rename everything chocobo and make it 100x the size of a normal chicken and make it rideable.  Too bad our dwarves probably wont ride them. >_>

CptFastbreak

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Re: Weaponizing a Waterfall
« Reply #14 on: January 07, 2011, 08:09:37 pm »

Weird. I just tried to replicate your world using just the IronHand DF 18, but although the world was called "The Windy Dimension," it looks completely different. Are you using any mods?

Got an ocean called "The Waters of Moisture" though.
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