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Author Topic: Roll to Dodge - Free-for-all. Turn 7!  (Read 19420 times)

Humaan

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #105 on: January 26, 2011, 05:44:14 pm »

...

THE TUNE SHALL DIE!!!!!!!!
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Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

ExKirby

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #106 on: January 27, 2011, 10:25:14 am »

Whoa timeout, I LIVED? Is this a new record or something?

Dance in amazement of my survival!
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Dwarmin

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #107 on: January 27, 2011, 01:11:19 pm »

I learn water magic!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Kashyyk

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #108 on: January 28, 2011, 12:05:07 pm »

Cool! Turn up shortly.
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ExKirby

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #109 on: January 28, 2011, 02:08:37 pm »

Whoa timeout, I LIVED? Is this a new record or something?
Confirmation, please?
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Kashyyk

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Re: Roll to Dodge - Free-for-all. Turn 5!
« Reply #110 on: January 28, 2011, 03:21:27 pm »

Oh yeh, you lived alright. Definately a record in this game. Also, TURN!

Turn 5!!

well it rage doesnt work...
EXPLOSIVE .... FLATULANCE
(4)(4) You feel a rumbling in your stomach, which slowly passes through your gut before escaping, loudly. Whilst not explosive, it smells. Badly. (-1 to everyone actions until a constitution check is passed)

Screw with the levers and buttons some more.
Rope: Recruit more ropes!
(4)(1) You fail to screw with the levers and buttons. You do however, manage to screw your
back in the process. Your rope has better luck, bringing you 2 new minions! (-1 to  physical actions for 2 turns, got 2 rope minions)

DRINK ALL OF THE WATER, PREP THE CANNON.

The Cannon of WATERY DEATH
(5)(5-x=Autofail) You attempt to drink the water, but discover there is a grate in the way!

You forgot my status. Grow gills, to prepare for the rising water.
(6)(6) You force your lungs to accept the exchange of oxygen in water, and they mould and form into gills. However, you now can't breathe air! (roll to hold your breath, failure causes -1 to next roll, once the malus is -6 you suffocate)

Weave the tune into Musical (non-tangible) clothing!
(5+2=7) You manipulate the threads of the tune and create a beautiful set of clothing. Currently the look is a little hazy, but once you know what you want it to be it'll be perfect. aka, I'm too lazy to tell you what the clothes look like, tell me. In fact, the mere presence of these clothes means that the tune will never be forgotten, once they hear it! One problem though, you need to wear it. And since it is completely non-tangible you can't.

Wash face and RAGE THE HEADACHE AWAY!
(5)(2) You attempt to wash your face, but the only water is unreachable under the grate! Distraught by this, you are unable to do anything else.

I apologize to the clothes, then tell them that their best chance of gaining True Power is by aiding me.
(3) Whilst it seems your apology was accepted, it appears True Power is not what the clothes are after. They still won't let you wear them though.

Thwack Dwarmin and Vadia about the back of the head
(2)(1-1=0) You reach into the metaphysical tune plane that vadia resides in, for the sole purpose of thwacking him across the head. However, the physical laws there are somewhat different. Causing you're arm to melt. You didn't even reach vadia! Ouch. (-1 to all physical actions for 2 turns, melted arm)

...

THE TUNE SHALL DIE!!!!!!!!
(2)(2-1=1) The tune does not die. In fact your attempt at using vibrating air particles to cause some form of thermonuclear destruction, only strengthens it. (tune's time-out increased by 2)

Whoa timeout, I LIVED? Is this a new record or something?

Dance in amazement of my survival!
(4)(3)You do an adequate attempt at some line dancing, but it would probably have been easier if you'd had some music, a partner or both.

I learn water magic!
(3)(4) You learn the basics of manipulating Dehydrogen Monoxide! (Got basic water manipulation)

Quote from: Sentient Rope
Recruit more ropes!
(6)(5)You go to the nearest pair of ropes, and explain to them the power of Gatleos, and his obvious right to the throne of hemp. You get (6) 2 recruits! (Rope minions increased to 3)

Quote from: Clothes
Meditate on the meaning of the existence of sentient clothing
(6)(6) You meditate. Many things are made clear to you, the question of life the universe and everything, the answer to the question of life, the universe and everything, and most importantly the meaning of the existence of sentient clothing. You are clearly here for a purpose. That purpose is to lead the clothing army to victory and break the shackles of your human overlords! (Clothes now dislike everyone, +1 to plot armour roll)

The lights are blue. The water (6) is steadily rising. It is now up to Dwarmin's waist and a third of the way to the grate.

Statuses:
Spoiler: Exkirby (click to show/hide)

Spoiler: Nirur Torir (click to show/hide)

Spoiler: vadia (click to show/hide)

Spoiler: Mazonas (click to show/hide)

Spoiler: Dwarmin (click to show/hide)

Spoiler: Diablous (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Jetsquirrel (click to show/hide)

Spoiler: Gatleos (click to show/hide)

Spoiler: Humaan (click to show/hide)

Spoiler: wolfchild (click to show/hide)

NPCs:
Spoiler: Rope Prime (click to show/hide)

Spoiler: Rope Minion (click to show/hide)

Spoiler: Sentient Clothes (click to show/hide)

In case anyone was wondering, the first roll is a roll to avoid the affects of the tune. The second is your actual action.
« Last Edit: January 29, 2011, 10:35:03 am by Kashyyk »
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Gatleos

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Re: Roll to Dodge - Free-for-all. Turn 5!
« Reply #111 on: January 28, 2011, 05:00:25 pm »

Look for something reasonably heavy and non-sentient around here that I can pick up.
Rope Prime: Grab Realmfighter by the neck and slam him against the grate until it opens!
Rope Minion 1: Continue recruiting!
Rope Minion 2: Slither through the grate and lay low in the room below, awaiting further orders.
« Last Edit: January 28, 2011, 05:04:12 pm by Gatleos »
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
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++U+U++ // ,.,.@UUUUUUUU

Dwarmin

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Re: Roll to Dodge - Free-for-all. Turn 5!
« Reply #112 on: January 28, 2011, 05:03:39 pm »

I break the grate from below with a CRITICAL UPPERCUT!
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Diablous

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Re: Roll to Dodge - Free-for-all. Turn 5!
« Reply #113 on: January 28, 2011, 05:05:37 pm »

Alter my respiratory system so that I can breath both air and water.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

vadia

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Re: Roll to Dodge - Free-for-all. Turn 5!
« Reply #114 on: January 28, 2011, 05:10:08 pm »

comine with Gatelos to become: THE MUSIC MAN!
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Nirur Torir

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Re: Roll to Dodge - Free-for-all. Turn 5!
« Reply #115 on: January 28, 2011, 09:07:14 pm »

I attempt to convince my clothing that, should it join me, we shall set clothing free wherever possible.
No, no, I just can't do it.

I brainwash my clothing into being a loyal set of clothing.
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Humaan

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Re: Roll to Dodge - Free-for-all. Turn 5!
« Reply #116 on: January 29, 2011, 09:01:41 am »

... My luck died again, did it?

I... I shall control the tune! It shall listen to me alone!
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Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

Jetsquirrel

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Re: Roll to Dodge - Free-for-all. Turn 5!
« Reply #117 on: January 29, 2011, 09:49:35 am »

GRAB THE WEAKEST OF THE GROUP AND START SLAMMING HIM AGAINST THE GRATE UNTIL IT BREAKS!

ExKirby

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Re: Roll to Dodge - Free-for-all. Turn 5!
« Reply #118 on: January 29, 2011, 12:17:17 pm »

RUN AWAYYYYYYYYY
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Realmfighter

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Re: Roll to Dodge - Free-for-all. Turn 5!
« Reply #119 on: January 29, 2011, 02:27:57 pm »

FIRE THE CONCUSSIVE WATER CANNON INTO THE WATER, LEAVING IN STUNNED AND UNABLE TO DROWN US.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate
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