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Author Topic: Roll to Dodge - Free-for-all. Turn 7!  (Read 19432 times)

Kashyyk

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Re: Roll to Dodge - Free-for-all. Turn 3!
« Reply #90 on: January 20, 2011, 10:08:21 am »

wolfchild and Jetsquirrel. If Jetsquirrel doesn't post in the next few days, I may let someone take him over. Although I'm a little hesitant about that, since he hasn't logged on at all for 4 days.
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Jetsquirrel

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Re: Roll to Dodge - Free-for-all. Turn 3!
« Reply #91 on: January 21, 2011, 09:34:00 am »

FIND CLOTHES OR IGNORE THE PAIN EVEN MORE!

yeah sry i forgot about this

Kashyyk

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Re: Roll to Dodge - Free-for-all. Turn 3!
« Reply #92 on: January 21, 2011, 12:36:46 pm »

No problem. Just need wolfchild now
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wolfchild

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Re: Roll to Dodge - Free-for-all. Turn 3!
« Reply #93 on: January 23, 2011, 10:19:17 pm »

Explosive RAGE
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Kashyyk

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Re: Roll to Dodge - Free-for-all. Turn 3!
« Reply #94 on: January 25, 2011, 02:20:17 pm »

It's here.

TURN 4!!

Oh man you have just set me up the insane modifier.

Remove the ropes with my hands.
(2)(5-3=2) You struggle with the ropes, but they don't budge. Maybe it's all those stupid malus'? (6)(+1 to any roll that has -3 total malus)


The shades ... Without them, what's the point in going on?

I learn how to function normally while distracted by catchy tunes.
(4)(4) You concentrate on doing simple tasks as the annoying tune washes over you. (5)(Immune to the Tune)

Show the severed 15m piece of hemp to realmfighter's rope and demand servitude! I shall rule the kingdom of sentient ropes through fear. Respect is overrated.
(4)(5) As you make your way to the Sentient rope, realmfighter dives for you, (4+1=5) You dodge skilfully and continue on your way. Reaching the aforementioned hemp product, you brandish your kill, demanding servitude in exchange for sparing it's life. (6) The Rope dives at your feet, prostrating itself before you. It would obviously die for you. (Sentient Rope is now Unflinchingly loyal to you) You can give an order to your rope as a free action, which it will attempt to do to the best of it's abilities.

Why thank you vadia. Ignore the tune again. Then, randomly mess around with the buttons and switches.
(3)(2) You try to reach the nearest button, but you can't reach.

DESTROY THE ROPE BEFORE IT CAN BE CORRUPTED
(4)(4-1=3) You dive forward, impeded a little by the rope still attached to your wrist, and wrench at the rope clutched in Gatleos's hands. (4+1=5). He skilfully dodges though, and your hands grasp nothingness.

Become one with the tune of doom that I will never be able to stop!
(6)(6)Chanting the tune repeatedly, you slowly rise above the ground. With a flash of light, you disappear. However, everyone can feel that that annoying tune is different. There is a new emotion and personality to it. With the ability to change and evolve, with the aid of a host. You know you can do these things, but how? (lost +1 to dodge falling damage, gained One with the Tune, Memetic Mutation, Achievement Unlocked! Technically Dead)

I meld one of the saws with my left hand and cut my way back up through the gate!

Who else likes that even the CLOTHES and ROPE gets a music penalty. They don't even have ears!
(3)(4-1-1=2) You reach over and grab one of the circular saws. You pull on it but you can't get it to come off, and you decide that it'd be a bad idea to meld with it while it's still attached to the wall. (3) There is quite a lot of water in this room now, it reaches up to your knees.

Use my continued meditative trance to heal my wounds with pure chi, or whatever the equivalent is
(2)You continue your trance, but are unable to fixate on your chi properly.

You know what? Time to get wierd.

Summon Tetris to tear down to walls with unbroken rows, as it is Tetris Day in my book.
(2)(2-1=1)You attempt to summon Tetris, but that f*cking tune screwed it up, it also gave you a headache (-1 to mental actions for 2 turns)

FIND CLOTHES OR IGNORE THE PAIN EVEN MORE!

yeah sry i forgot about this
(6)(1) You are incensed that you have to do both at once, and concentrate so hard on the multi-tasking that you get a massive headache. (-1 to mental actions for 2 turns)

Explosive RAGE
(3)(3-1=2) You see that you are the only person still tied, and this makes you ANGRY. You roar in frustration, but it doesn't seem to do much.

Quote from: Rope
Bow before Gatleos
Quote from: Clothes
Acquire a weapon from Hammer Space
(3)(5-1=4)Reaching into the depths of nothingness you claim (6) an enormous sword. Good thing you are a creation of the dice, or you'd be getting a malus for sheer size. (Got BFS)

The lights are blue. Water is slowly rising under the grate, it has reached Dwarmin's knees.

Statuses:
Spoiler: Exkirby (click to show/hide)

Spoiler: Nirur Torir (click to show/hide)

Spoiler: vadia (click to show/hide)

Spoiler: Mazonas (click to show/hide)

Spoiler: Dwarmin (click to show/hide)

Spoiler: Diablous (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Jetsquirrel (click to show/hide)

Spoiler: Gatleos (click to show/hide)

Spoiler: Humaan (click to show/hide)

Spoiler: wolfchild (click to show/hide)

NPCs:
Spoiler: Sentient Rope (click to show/hide)


Spoiler: Sentient Clothes (click to show/hide)
« Last Edit: January 26, 2011, 11:54:25 am by Kashyyk »
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wolfchild

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #95 on: January 25, 2011, 08:54:44 pm »

well it rage doesnt work...
EXPLOSIVE .... FLATULANCE
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Gatleos

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #96 on: January 25, 2011, 09:02:09 pm »

Screw with the levers and buttons some more.
Rope: Recruit more ropes!
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Realmfighter

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #97 on: January 25, 2011, 09:02:24 pm »

DRINK ALL OF THE WATER, PREP THE CANNON.

The Cannon of WATERY DEATH
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Diablous

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #98 on: January 25, 2011, 09:03:49 pm »

You forgot my status. Grow gills, to prepare for the rising water.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

vadia

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #99 on: January 26, 2011, 06:00:49 am »

Weave the tune into Musical (non-tangible) clothing!
« Last Edit: January 26, 2011, 09:56:38 am by vadia »
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Jetsquirrel

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #100 on: January 26, 2011, 09:44:11 am »

Wash face and RAGE THE HEADACHE AWAY!

Nirur Torir

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #101 on: January 26, 2011, 10:23:58 am »

I apologize to the clothes, then tell them that their best chance of gaining True Power is by aiding me.
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Mazonas

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #102 on: January 26, 2011, 10:48:11 am »

Thwack Dwarmin and Vadia about the back of the head
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All is gems and pregnancy
All is gems and pregnancy
All is gems and pregnancy and apes!

vadia

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #103 on: January 26, 2011, 10:58:31 am »

Thwack Dwarmin and Vadia about the back of the head
 

OOh metaphysical!
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Kashyyk

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Re: Roll to Dodge - Free-for-all. Turn 4!
« Reply #104 on: January 26, 2011, 11:58:11 am »

Just Dwarmin, Exkirby and Humaan.

And yes, Diablous, your status was hidden inside Dwarmin's because I fail at spelling.
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