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Author Topic: Roll to Dodge - Free-for-all. Turn 7!  (Read 19465 times)

mcclay

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #30 on: January 06, 2011, 08:13:54 pm »

cruse you people who spend more time ion this form then I do. CCCCUUUURRRRRRRRSSSSSSSSSSSSEEEEEEEEEEEEEe YYYYYYYYYOOOOOOOOUUUUUUUUUU!!!!!!! I want t obe on wating list.
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Am I back? Its a mystery to everyone

Realmfighter

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #31 on: January 06, 2011, 09:58:48 pm »

Man, when you write your post, rewrite it again, just slowly.

Very very slowly.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Gatleos

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #32 on: January 06, 2011, 11:31:09 pm »

Wait, I'm not the human torch! My power is... to... disintegrate ropes. Yeah. So do that.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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Dwarmin

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #33 on: January 07, 2011, 12:22:44 am »

I pull the lever marked one with my teeth!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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wolfchild

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #34 on: January 07, 2011, 04:02:39 am »

Pull so that my feet touch the roof
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Jetsquirrel

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #35 on: January 07, 2011, 11:28:20 am »

I SMASH A RANDOM BUTTON!

Kashyyk

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #36 on: January 07, 2011, 11:31:33 am »

Alright, just missing Humaan. I hope he posts in the next hour, cos I have no internet until sunday after that.
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MrNuke

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #37 on: January 07, 2011, 11:45:41 am »

May I Join?, and if so...

Break the restraints using raw strength!
« Last Edit: January 07, 2011, 11:47:37 am by MrNuke »
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Humaan

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #38 on: January 07, 2011, 01:24:02 pm »

Hm... thats strange...

Realize my time in chains is over, and wait to be released.
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Kc_spot

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #39 on: January 08, 2011, 02:27:06 am »

can i come in?

Walk forward

Let's start with the basics.
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Kashyyk

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #40 on: January 09, 2011, 04:34:37 pm »

I'm not taking anymore players now, sorry. Although when (if) this one ends, feel free to join my next one.

Turn 1!

Struggle out of ropes, keeping legs around the NPC so that I hang from them acrobat-style once out of the ropes.
(3)You twist the ropes the ropes around your wrists, loosening them. (5) You keep hold of your NPC friend, who is still out of it. (+1 to releasing your ropes)

bounce up and down until the stress breaks the rope
(5)You jiggle about for a little bit, and realise that it's not really doing much. So you climb your way up the rope, until you reach the ceiling, and drop down. The sudden force snaps the rope, and (4+1=5) you hit the ground at a croutch, before springing back to your feet. (2) Just in time it would seem, for Exkirby's double kick to slam into your chest, launching you across the room (4+1-1=4) You manage to turn in the air, and execute a forward roll as you land, reducing the damage. (-1 to roll requiring hands for one turn).

I try to think the pain away.
(5) You concentrate, and can feel the pain in your joints fade away. (3) (One more for pain ignore skill bonus)

Reveal to the rope that I have a bondage fetish, and kindly ask to be released before this become uncomfortable for every involved party.
(6)You make your request, and you could swear that the rope physically recoils as it loosens, (3) dropping you to the ground. (-1 to next roll). Getting up, you notice that the rope appears to be staring at you angrily as it moves towards you, swinging it's appendages.

Repeat the action, while imagining that vadia is a BIG, RED, SHINY DISTRACTING BUTTON
(6) Swinging yourself backwards and forwards, you gain enough momentum to reach the nearby button, when you spot a big, red, shiny, distracting button. You have to press it. HARD. You launch yourself off the wall and towards the vadia-button, a powerful double kick aiming for the chest. (2) (-1 to damage roll) Your feet slam straight into Vardia's chest launching him across the room. (4+1-1=4) He manages to turn in the air, and execute a forward roll as he lands reducing the damage. (-1 to Vardia's roll requiring hands for one turn). The insane swinging has made it's mark on the rope however, and it snaps, (2) (2) faceplanting you into the wall. (-1 to all actions for 2 turns, -1 to mental actions for 1 turn, got 5m of rope attached to hands)

Go to the nearest button and press it. With my head. I can deal with the ropes binding my hands later.
(3-1=2) You consider pressing one of the buttons, but decide to wait for the pain to pass first.

Wait, I'm not the human torch! My power is... to... disintegrate ropes. Yeah. So do that.
(5) That's it, you remember now. You focus your mind, and stare intently at the ropes. They start to smoke, and a small section of the rope melts away. (3) You drop to the ground, spraining your ankle. (-1 to rolls involving legs for 2 turns)

I pull the lever marked one with my teeth!
(6) You dive at lever one, teeth bared. it slams froward, and a green light appears at the base. The entire room hums for a moment, before the lever clicks back, throwing you off. Feeing your mouth, it would you've lost a few teeth to the lever. (-1 to next roll)

Pull so that my feet touch the roof
(2)You struggle with your hands, trying to haul yourself up the rope. But you either have the wrong technique, or are not strong enough as you don't get anywhere.

I SMASH A RANDOM BUTTON!
(3-1=2) You consider pushing a button, but you decide to wait out the effects of the fall first.

Hm... thats strange...

Realize my time in chains is over, and wait to be released.
(5) It certainly is about time you were realised. You mention this, to no one in particular, and wait. Suddenly, the cuffs of the chain pop open, and you drop to the ground (5) unharmed.

Quote from: Rope
Stare menacingly at Realmfighter

Statuses:
Exkirby - Naked & lying by the wall, hands tied
-1 to actions with hands until untied
-1 to all actions for 2 turns
-1 to mental actions for 1 turn
5m of rope attached to hands

Nirur Torir - Naked & standing on the tiles
1/2xp ignore pain

vadia - Naked & standing on tiles
+1 to dodge falling damage
-1 to actions involving hands for 1 turn

Mazonas - Naked & tied up
+1 to releasing your ropes

Dwarmin - Naked & lying on the grate
-1 to actions involving hands for 1 turn
-1 to next roll

Diablous - Naked & hands tied on tiles
-1 to actions involving hands untill freed
10m of rope tied to hands

Realmfighter - Naked & standing on tiles
-1 to next roll

Jetsquirrel - Naked & standing on the tiles
Rope bracelets

Gatleos - Naked & standing on the tiles
-1 to rolls involving legs for 2 turns

Humaan - Naked & standing on the tiles

wolfchild - Naked & tied up

NPCs:
Sentient Rope - Hanging from ceiling, 40m long
Dislikes Realmfighter
« Last Edit: January 09, 2011, 04:59:21 pm by Kashyyk »
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Realmfighter

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #41 on: January 09, 2011, 04:41:43 pm »

Fail to find cloths
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Mazonas

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #42 on: January 09, 2011, 04:42:17 pm »

Awesome!

I continue working the ropes about my wrists until they are undone, and let go of the NPC I'm holding onto, gripping the rope I escaped from, before jumping to the ground.
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Diablous

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #43 on: January 09, 2011, 04:50:01 pm »

I guess I'll deal with them now. Ask the rope to get off my hands. Offer it money.
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To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

vadia

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Re: Roll to Dodge - Free-for-all. Turn 1!
« Reply #44 on: January 09, 2011, 05:03:05 pm »

co-ordinate button pushing so every button and lever is pushed at the same time!
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