Welcome all, to Roll to Dodge - Free-for-all!
Your Goal: Be fully dressed, and not dead. Then Win.
Win condition: Be the last player alive.
In case you have somehow escaped RtD's 'til now, for every action someone makes, I roll a six sided die and the number symbolises the result:
1 - You fail. Spectacularly. In fact you made your situation worse.
2 - You failed to do anything.
3 - Minor failure, you didn't do much good, but at least you didn't break anything.
4 - Minor success, you managed to improve the situation, slightly.
5 - Good success, you did exactly what you wanted, and well.
6 - Overshoot. You did what you wanted and more. This 'more' is usually the cause of fun!
When the need is right (ie. I feel like it), there will be a circumstance roll. This will cause stuff to happen. I haven't decided what yet. There is a max of ten players. Due to practice (or lack of), equipment, or other reasons, you may gain a modification to your roll. Usually no more than +/- 2. That reminds me, If a group of players choose to work together towards a goal, the best single roll is taken, but very bad rolls by some can (and will) affect the others.
So, the intro:
You wake up in a stained, off-white room. Looking up, you see that your hands are tied to the ceiling, which is about 10m above you. Looking down, you see that you are suspended about a meter off of the ground. There are many other people in a similar situation to you. In the center of the room is a clearing. Instead of the tiled floor there is a large grating, with 2 levers at opposite ends, labeled one and two. On each wall is a button, one red, one blue, one white and one brown. What now?
Players:
1. Exkirby
2. Nirur Torir
3. vadia
4. Mazonas
5. Dwarmin
6. Diablous
7. Realmfighter
8. Jetsquirrel
9. Gatleos
10. Humaan
11. wolfchild
To join, post your action.