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Author Topic: Advance Wars By Web, anyone?  (Read 18743 times)

Leafsnail

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Re: Advance Wars By Web, anyone?
« Reply #240 on: January 14, 2011, 07:56:29 pm »

How about a mobius strip?  Coud be entertaining...
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adwarf

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Re: Advance Wars By Web, anyone?
« Reply #241 on: January 14, 2011, 08:02:00 pm »

I think we should try setting a time for everyone to play this then it will go like 10 x faster
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Aklyon

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Re: Advance Wars By Web, anyone?
« Reply #242 on: January 14, 2011, 08:07:42 pm »

I think we should try setting a time for everyone to play this then it will go like 10 x faster
Its going pretty consistently so far, I'm not complaining. But speeding things up a bit would be nice.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

adwarf

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Re: Advance Wars By Web, anyone?
« Reply #243 on: January 14, 2011, 08:13:09 pm »

so is the person on the left side of the middle island my ally
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Taricus

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Re: Advance Wars By Web, anyone?
« Reply #244 on: January 14, 2011, 08:13:52 pm »

Yes
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adwarf

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Re: Advance Wars By Web, anyone?
« Reply #245 on: January 14, 2011, 08:14:33 pm »

Ok ty now I know who to help and where to land
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Leafsnail

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Re: Advance Wars By Web, anyone?
« Reply #246 on: January 14, 2011, 08:35:02 pm »

Draw a line down the middle.  All people to the left are Team A, all to the right are Team B.
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SolarShado

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Re: Advance Wars By Web, anyone?
« Reply #247 on: January 15, 2011, 01:37:47 am »

How about a mobius strip?  Coud be entertaining...

Wouldn't really be as cool as it sounds... reduced to 2D for a map it'd be the same as a cylinder without end-caps, or any other sort of continuous loop really...

Not to imply it'd be a boring map ;)
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spitfire684

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Re: Advance Wars By Web, anyone?
« Reply #248 on: January 15, 2011, 03:57:04 am »

A double helix in 2D would actually be just two strips connected by bridges...
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breadbocks

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Re: Advance Wars By Web, anyone?
« Reply #249 on: January 15, 2011, 04:21:20 am »

Leafsnail, that map is supahcrehzy.

Spitfire, damn you and your Tabitha avatar.
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Roy Greenhilt

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Re: Advance Wars By Web, anyone?
« Reply #250 on: January 15, 2011, 06:31:01 am »

They don't need to lose production capability to lose, just the HQ. Thats probably why most maps have factories near HQ.
Eh, I think messing up their production capabilities WAS a legit way to win a round. Might be me, but hey.

Just played a game of AW now on gba, you win if:
HQ is captured
or
they have no units left AND no production (i didnt even capture them, just left tanks on top of them)
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spitfire684

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Re: Advance Wars By Web, anyone?
« Reply #251 on: January 15, 2011, 07:58:02 am »

Leafsnail, that map is supahcrehzy.

Spitfire, damn you and your Tabitha avatar.
Lawl Tabithas ossum x3
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Leafsnail

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Re: Advance Wars By Web, anyone?
« Reply #252 on: January 15, 2011, 11:16:32 am »

Wouldn't really be as cool as it sounds... reduced to 2D for a map it'd be the same as a cylinder without end-caps, or any other sort of continuous loop really...

Not to imply it'd be a boring map ;)
Well, you'd also be able to go to the other side of the "mobius strip".  And it'd be twisted round at the end in some odd way.
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breadbocks

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Re: Advance Wars By Web, anyone?
« Reply #253 on: January 15, 2011, 01:01:36 pm »

I'm working on a mobius strip map now. It looks like | |. But how do I do the wraparound thingie?
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SolarShado

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Re: Advance Wars By Web, anyone?
« Reply #254 on: January 15, 2011, 01:49:22 pm »

I'm working on a mobius strip map now. It looks like | |. But how do I do the wraparound thingie?

what I understand from reading a few questions on the site, you have to upload the map as a text file...
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