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Author Topic: Inside-out/World of Armok Mod (brainstorming and preparations)  (Read 509 times)

Ibid Straydrink

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Inside-out/World of Armok Mod (brainstorming and preparations)
« on: January 04, 2011, 08:58:51 pm »

This is the concept for a simple terrain mod that I have been musing with lately, to give the game a wonderful and terrifying new flavor without so much adding anything or changing the mechanics, as by just rearranging everything into hellish parody instead.

I am not yet sure exactly what to edit or where to begin, however, and I fear it will take a bit more tweaking than I am familiar with. Thus, I thought I would post here in hope that modders and veterans alike might come along and share their insights into game modding, as well any  complimentary ideas of their own.

Here is what I would like to achieve:


(*) A barren, stony surface world running with rivers, lakes, and seas of magma. All stone on the surface layer would be magma-safe, and ought to appear exactly as it does in the depths (in erratic, disorderly veins).
- Fire rain to scour the earth.
- Plagues of the demons normally relegated to Hell, to roam freely overland alongside magma-beasts and undead terrors. (this part seems easy enough- I just edit/add certain qualities to creatures in their respective objects raws, and change their biomes)
- A few fire-proof trees.

(*)
Uneventful mid-layers of more uniform stone, much like that found in the upper sections of mountains in vanilla Dwarf Fortress.
- If possible to control, caverns at this level would be small, and mostly filled with water.

(*) Lower layers where stone transitions into soil.
- Spacious caverns filled with mud and water.
- Classic underground wildlife with enhanced functionality (such as the vermin hunting, etc. for a world potentially without cats).

(*) Impenetrable, icy depths- frozen subterranean seas in slade caverns.

Misc:
*Magma aquifers


And that's that.
- Ibid
« Last Edit: January 04, 2011, 09:01:20 pm by Ibid Straydrink »
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

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Re: Inside-out/World of Armok Mod (brainstorming and preparations)
« Reply #1 on: January 04, 2011, 09:07:22 pm »

(*) A barren, stony surface world running with rivers, lakes, and seas of magma.
- Fire rain to scour the earth.

(*) Impenetrable, icy depths- frozen subterranean seas

Misc:
*Magma aquifers

None of the quoted ideas are possible. That said, you could get a stony world via worldgen perameters, but to do that, you'd have to make everywhere badlands/mountain, and even then eliminating grass completely would likely be impossible.
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Baron Baconeer

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Re: Inside-out/World of Armok Mod (brainstorming and preparations)
« Reply #2 on: January 05, 2011, 06:53:28 am »

(*) A barren, stony surface world running with rivers, lakes, and seas of magma.
- Fire rain to scour the earth.

(*) Impenetrable, icy depths- frozen subterranean seas

Misc:
*Magma aquifers

None of the quoted ideas are possible. That said, you could get a stony world via worldgen perameters, but to do that, you'd have to make everywhere badlands/mountain, and even then eliminating grass completely would likely be impossible.

There are actually bit weird but working magma rivers in Golgreed, a succession fort me and Ibid are both in. Don't know how the heck they were made, though.
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Re: Inside-out/World of Armok Mod (brainstorming and preparations)
« Reply #3 on: January 05, 2011, 06:57:13 am »

Probably a bad site due to the caverns. There're still a lot of issues floating about.
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