Grafitti is the only tangible use of aerosol that I can think of in game atm. (Or were molotovs changed to some aerosol based thing?)
Molotovs are made out of EVIL FOSSIL FUELS, but perhaps changing them to a more renevable solution such as ethanol could perhaps be liberal...
...or perhaps not. I'm also somewhat unfamiliar with US politics. As far as I know, there's some controversy about ethanol fuel as it is produced on fields that could also produce food for the poor. Question is: ethanol - liberal or conservative?
I agree that issues should have gameplay effects, as that's one of those things that add stunning depth to this game. Preferably each issue should have some effect, and perhaps we'll even get to see the time when most issues have effects on every level of the political spectrum. Some current issues could also be grouped together in my opinion, but I welcome other ideas as well.
LCS has nothing on public services, which is a big left vs right issue at least here in Finland. As far as I know, health care is one of the hottest issues in USA today, and yet, nothing about it in LCS. Conservatives would restrict health care, schools, libraries et cetera to only those who can pay, while liberals would provide all services to everyone for free, perhaps going as far to provide free university education. This could be a single issue,
Public services, or be split into
Health care,
Education et cetera. Conservative health care results in the free clinic being closed and the university hospital being expensive, while eventually the liberal health care laws improve the free clinic to be as efficient. Education determines the cost of education, and spawned highschool dropouts, and such.
On the other hand, LCS has got a very detailed view on various commie ideals, to the point where two issues (corporate and union) used to unintentionally overlap each other in their descriptions. If unnecessary issues are to be removed, look there first, I say.