Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5

Author Topic: Dungeon Master: Build a dungeon  (Read 3581 times)

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #45 on: January 06, 2011, 08:01:33 pm »

:/ We want to use our overwhelming numbers. Everyone absolutely everyone needs to attack a single target (or in this case, the 5 peasants) or we'll start seeing hell of attrition. We can afford to let one enemy or the other get an extra room or two into the complex.

Also, we need to make fake treasure somehow. Paint copper coins gold, paint rusty weapons silver and gold, etc. So some way of securing metallic paints would be awesome. This is worthwhile because enemies will steal the fake stuff if they grab and run, or if they stay in the dungeon they'll be weighed down with the heavy fake loot.
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

adwarf

  • Bay Watcher
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #46 on: January 06, 2011, 08:20:58 pm »

Next turn already just attack peasents let the knight get in a little ways
Logged

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #47 on: January 06, 2011, 11:48:56 pm »

Quote from: adwarf
Next turn already just attack peasents let the knight get in a little ways
Yeah just let him stick his head in. Then, WHAMMO.
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

hachnslay

  • Bay Watcher
  • 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #48 on: January 07, 2011, 06:46:49 am »

everybody of the top level should go and fight the peasents, maybe make a scene, where one goblin carries some gold along the way, then strikes alarm and everybody comes charging at the peasants.

Let the knight advance to room C.
Logged
Quote
Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

Atilliano

  • Bay Watcher
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #49 on: January 11, 2011, 11:43:23 am »

Stage 3:
Fighting

Going further inside, the peasants suddenly get charged right when they enter the first room.
They fight fiercely for their lives, but the kobolds swarm them, and, eventually, one by one, they fall until there is one left.

'You wil pay! You will pay for what you've done to my friends!!!'

He screamed, running out of the cave...


Further inwards he went, but nothing there, just some gold pieces here and there...
As the knight went on, he arrived in another, larger room. He began collecting the gold until he heared screams coming from one of the other openings in the room....
What was going on there?


4 peasants are dead and 1 fled, 5 kobolds are dead, the knight has gone into room C.

_____________________________________________________________________________________

Cave-Entrance from Mountains:
 No creatures
 No Traps
 No treasure

Side cave-entrance from Mountains:
 No creatures
 No Traps
 No treasure

Rooms:
Cave-hallways (Tiny)
 No creatures
 no traps
 6 Scattered gold coins

Cave-chamber A (entrance)
 6 Kobolds
 5 Goblins
 No traps
 20 Gold coins

Cave-chamber B (entrance)
 No monsters
 No traps
 20 Gold coins

Cave-chamber C (entrance)
 No monsters
 No traps
 No treasure
 1 Knight (heavily armored) (has 40 gold) (enemy)

Cave-chamber D (entrance)
 No monsters
 No traps
 No treasure

Cave-chamber E (entrance)
 No monsters
 No traps
 20 Gold coins
 Has stairs (downwards)

Cave-trollcage chamber (light)
 5 Troll-cages
 1 Forest troll (caged)
 No traps
 No treasure
 Has stairs (up and downwards)

throneroom (Dungeon Heart)
 1 Chorrarghan, The Dungeon Master
 25 Kobolds
 10 Goblins
 No traps
 500 Gold coins
 2 Sapphires
 1 Ruby
 Has stairs (upwards)

_______________________________________________________________

I apologize for the waiting, but your plans on taking them out varied very much, so I had a hard time choosing one.
I have also changed one rule, which is:
When not every creature is killed in the fighting part, there will be a maximum of two other fighting rounds, when there are still hostile creatures in the third round, we move on to the next turn, bringing you your reinforcements and traps and all.
so;
1st fighting round:
all hostiles:
dead= on to the final movement round.
not dead= on to the second fighting round.

2nd fighting round:
all hostiles:
dead= on to the final movement round.
not dead= on to the third fighting round.

3rd fighting round:
all hostiles:
dead= on to the final movement round.
not dead= on to the next turn, skipping the final movement round, for there are still hostiles in the area, so you can't just move around where ever you like.

hope you like this rule, and if you don't, well, okay...

so, this was fighting round 1
next up: fighting round 2! *ding ding*

Logged

hachnslay

  • Bay Watcher
  • 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #50 on: January 11, 2011, 02:28:33 pm »

Strength in numbers! everything to room C !!!
Logged
Quote
Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #51 on: January 11, 2011, 03:58:49 pm »

I still think we should capture and brainwash him.
Logged
It's FEF, not FEOF

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #52 on: January 11, 2011, 04:06:00 pm »

Charge with all our forces (except the troll) and try to get him alive
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #53 on: January 11, 2011, 04:42:55 pm »

What is our troll armed with? If it's a club (and therefore does blunt damage) the rule of gaming says he'll get knocked out by it. So I reckon we should hod him in Room C with everybody but try not to attack him until the troll arrives. Then everyone ganks him and tries to drag him down so the troll can knock him out. Then we lock him in a cage.
Logged

Atilliano

  • Bay Watcher
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #54 on: January 11, 2011, 05:28:30 pm »

Forest trolls are (atleast that's how I imagined trolls for the game) the smallest but smartest of troll races, and thus, know how to utilize weapons. They don't have real skill or grace wielding it, but they know enough to understand swinging an oversized warhammer gives your enemies a lot more pain, so yeah, the forest troll has at least a club. (actually, forest trolls can be learned to wield much weapons , with enough practise of course. the goblins often train them in using a small ballista they carry with em to wreak havoc upon the enemy, few things are as scary as a charging troll wielding an oversized bow!)
« Last Edit: January 11, 2011, 05:30:22 pm by Atilliano »
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #55 on: January 11, 2011, 05:30:06 pm »

Ok, is our troll intelligent enough to understand that we want the knight knocked out and not dead?
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #56 on: January 11, 2011, 05:40:31 pm »

So does that me we can eventually arm the troll with the Piecemaker from discworld?
Logged
It's FEF, not FEOF

Atilliano

  • Bay Watcher
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #57 on: January 12, 2011, 10:55:11 am »

Ok, is our troll intelligent enough to understand that we want the knight knocked out and not dead?

yes, although he can kill the knight accidentally of course.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #58 on: January 12, 2011, 10:58:19 am »

Ok, is our troll intelligent enough to understand that we want the knight knocked out and not dead?

yes, although he can kill the knight accidentally of course.

That is a risk we'll have to take.
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Dungeon Master: Build a dungeon
« Reply #59 on: January 12, 2011, 03:05:12 pm »

Ok, I think we are agreed on using the troll to knock out the knight. Can we use our Kobolds and Goblins to hold him in chamber C while (hopefully) not fighting him?
Logged
Pages: 1 2 3 [4] 5