Stage 3:
Fighting
Going further inside, the peasants suddenly get charged right when they enter the first room.
They fight fiercely for their lives, but the kobolds swarm them, and, eventually, one by one, they fall until there is one left.
'You wil pay! You will pay for what you've done to my friends!!!'
He screamed, running out of the cave...
Further inwards he went, but nothing there, just some gold pieces here and there...
As the knight went on, he arrived in another, larger room. He began collecting the gold until he heared screams coming from one of the other openings in the room....
What was going on there?
4 peasants are dead and 1 fled, 5 kobolds are dead, the knight has gone into room C.
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Cave-Entrance from Mountains:
No creatures
No Traps
No treasure
Side cave-entrance from Mountains:
No creatures
No Traps
No treasure
Rooms:
Cave-hallways (Tiny)
No creatures
no traps
6 Scattered gold coins
Cave-chamber A (entrance)
6 Kobolds
5 Goblins
No traps
20 Gold coins
Cave-chamber B (entrance)
No monsters
No traps
20 Gold coins
Cave-chamber C (entrance)
No monsters
No traps
No treasure
1 Knight (heavily armored) (has 40 gold) (enemy)
Cave-chamber D (entrance)
No monsters
No traps
No treasure
Cave-chamber E (entrance)
No monsters
No traps
20 Gold coins
Has stairs (downwards)
Cave-trollcage chamber (light)
5 Troll-cages
1 Forest troll (caged)
No traps
No treasure
Has stairs (up and downwards)
throneroom (Dungeon Heart)
1 Chorrarghan, The Dungeon Master
25 Kobolds
10 Goblins
No traps
500 Gold coins
2 Sapphires
1 Ruby
Has stairs (upwards)
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I apologize for the waiting, but your plans on taking them out varied very much, so I had a hard time choosing one.
I have also changed one rule, which is:
When not every creature is killed in the fighting part, there will be a maximum of two other fighting rounds, when there are still hostile creatures in the third round, we move on to the next turn, bringing you your reinforcements and traps and all.
so;
1st fighting round:
all hostiles:
dead= on to the final movement round.
not dead= on to the second fighting round.
2nd fighting round:
all hostiles:
dead= on to the final movement round.
not dead= on to the third fighting round.
3rd fighting round:
all hostiles:
dead= on to the final movement round.
not dead= on to the next turn, skipping the final movement round, for there are still hostiles in the area, so you can't just move around where ever you like.
hope you like this rule, and if you don't, well, okay...
so, this was fighting round 1
next up: fighting round 2! *ding ding*