I honestly don't think a simple rifleman could have done what I did there in the Propoganda House, the bolting action is just way too long, and I was running into 2+ guys at a time who, luckily, kept coming up a set of stairs and firing at another player off to my side first. Doing this like three times in a row with an elite rifle, I mowed down probably 6 to 8 guys. And another 4 or 5 running into the Propoganda House from the outside.
Basically there's no way I'll fight over that thing without a semi-automatic or full auto weapon. Guys just keep coming in non-stop from either side. On the plus side, if a whole bunch of guys have died in there, you can just pick up someone's SMG or Elite Rifle yourself.
Compared to the maps I've played from RO, FallenFighters is a lot more of an RO1 style map. It's really open, lots of places to go prone, and lots of overlooking buildings. I don't do nearly as well on that map, mostly because I can't engage anyone without getting my face blown off by a sniper. On normal realism mode where people's names don't show up....you're 50/50 as likely to shoot a teammate out trying to cap a point as you are an enemy, because you honestly can't tell at that range.
So Apartments (and I'm guessing the farm map that they rotated out of beta) play a lot more like CoD, where other maps like FF are for people who just want to sit back and shoot their rifle. I'm not really a fan of the game at those engagement distances....way too much eye strain trying to see 2 pixels worth of movement. I'd rather be shooting at people across the street in Apartments....not across a football field in FallenFighters.