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Author Topic: Let's Play: Civilization 4. Community-Style!  (Read 25671 times)

Urist McOverlord

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #195 on: January 31, 2011, 11:31:08 pm »

Victory enjoy!

Important questions-wise, how do we specialize our new cities?
And can I get put on the pm list?
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Myroc

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #196 on: February 01, 2011, 03:44:35 am »

Well that was a lot easier than it was made out to be. Go us.

Now who's the next guy closest to us.
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USEC_OFFICER

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #197 on: February 01, 2011, 08:31:41 am »

Why couldn't you wait the one turn till Nist Ankah's borders expanded? (Not really a problem, it just annoys me a bit.)

Also, did we get any wonders from conquering the Inca?
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Miggy

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #198 on: February 01, 2011, 09:26:54 am »

Huzzah, easy victory for the win!

How long does it take for cities to stabilize in Civ 4? Would it be possible to use the army (of which nothing was lost) and simply go kill another nearby civ? Or would it be a better idea to call it quits with the hostility now, and work on infrastructure?
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Myroc

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #199 on: February 01, 2011, 10:17:48 am »

Well, we already have the army done with. Pumping out anything more probably makes it all a little redundant. Plus, we're running at a huge deficit, so we should probably focus more on boosting our commerce than building yet more axemen.

That said, there's probably no problem taking all those axemen we churned out and conquered another nearby civilization.
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Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #200 on: February 01, 2011, 11:27:04 am »

Quote
How long does it take for cities to stabilize in Civ 4? Would it be   possible to use the army (of which nothing was lost) and simply go kill   another nearby civ? Or would it be a better idea to call it quits with   the hostility now, and work on infrastructure?

How long it takes for a city to stabilize depends on a number of factors, including population, cultural borders, and the percentage of citizens of our ethnicity in the city. Since the Inca are destroyed, all of their population is immediately converted to ours. Thus it only takes around four turns for our new gains to stabilize. You can see how long it will take a city to stabilize by the number next to the rest fist in a revolting city. (Two turns for Tiwanku, Cuzco is stabilized)

Quote
Also, did we get any wonders from conquering the Inca?


Sadly no. I thought he had Stonehendge, but I was wrong. Still, two good cities, one of which is a holy city, is a good find for us.


Do we want to convert to Buddhism?
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Myroc

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #201 on: February 01, 2011, 01:40:05 pm »

Do we want to convert to Buddhism?
Why are you even letting us choose this? There is literally no penalty whatsoever from doing this, since we don't suffer from Anarchy, and the extra happiness is more than welcome.
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Frajic

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #202 on: February 01, 2011, 02:12:59 pm »

Yes, we want to convert to buddhism. see new post.
« Last Edit: February 02, 2011, 02:22:36 am by Dwarf Midget »
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Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #203 on: February 01, 2011, 06:43:55 pm »

Do we want to convert to Buddhism?
Why are you even letting us choose this? There is literally no penalty whatsoever from doing this, since we don't suffer from Anarchy, and the extra happiness is more than welcome.

Untrue. Anyone who does not share a religions with us has a pretty significant penalty to our diplomacy with them. Converting could potentially make us a lot of enemies in the future, especially in Hinduism or Judaism spread too much.
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EuchreJack

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #204 on: February 01, 2011, 08:14:57 pm »

Correct me if I'm wrong, but wouldn't coverting only make those who hate us (because we killed Inca) like us a little more, alienating everyone else?

Besides, I want you guys to kill Hannibal.  He belittled dwarfenkind.

Frajic

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #205 on: February 02, 2011, 02:25:59 am »

Actually, let's wait a bit. We'll go with the popular religion.

Spoiler: In other news... (click to show/hide)
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Sheb

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #206 on: February 02, 2011, 11:58:00 am »

I also vote for Hannibal. We have a sizeable army, and we should use this comparative advantage while it lasts.

Or maybe go for Gandhi or some other unpopular leader?
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GlyphGryph

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #207 on: February 02, 2011, 12:54:54 pm »

Continue the warpath! Warrrrr! We will bring our borders right up against the might of the stick empire! Mwahaha!

Also, for reference, I'm fine with a conquered city as long as it gets renamed. Headshoots WAS a succession fort :P
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Myroc

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #208 on: February 02, 2011, 12:55:43 pm »

Actually, let's wait a bit. We'll go with the popular religion.

Spoiler: In other news... (click to show/hide)
I will have to urge you to do otherwise, since having a bit of extra happiness in our cities would be vastly helpful. Remember, Happy Cap = Pop Cap at this stage of the game.
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We all have problems. Some people just have more awesome problems than others.
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Frajic

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #209 on: February 02, 2011, 01:32:43 pm »

Well then, let's MAKE Buddhism the popular religion. Send a few missionaries to the civs closest to us, and we probably won't be overrun by religious fanatics.
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