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Author Topic: Let's Play: Civilization 4. Community-Style!  (Read 25687 times)

USEC_OFFICER

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #30 on: January 04, 2011, 01:56:53 pm »

We should become Muslims.

Muslim Aztecs.

Hell. Yeah. Voting for this.
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KaminaSquirtle

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #31 on: January 04, 2011, 02:25:51 pm »

I'll begin with my experience with cIV: I've beaten emperor three times (once each with Rome, the Mongols, and the Netherlands, I always play standard size, normal speed), but that was a while ago, so I"m rusty.  I'd put myself in between emp and monarch for my current skill.

I will vote for Aztecs, since they're an interesting with plenty of fun gambits to pull.

So, a few questions:
1)  How do you intend to work out the early scouting with ten turn segments?  Early game scouting is critical.
2)  Do you intend for this game to actually end, with a huge map, marathon, and 20 civs? :P
3)  Do you have the excellent BUG mod?  It's an interface mod, and features some very useful changes, so I'd recommend it if you don't already have it.  I'd also recommend BULL, but that changes the DLL, so I can understand if you don't want to do that.  Anyway, the download is here for both.

Now, some observations:
Since we're at prince (AI doesn't start with archers), and we're playing marathon (slower speeds are conductive to war), I think a warrior rush would be a valid plan.
If we're Aztecs, the best early game plan I can think of before seeing the map is a Jaguar rush, especially at marathon.  This means our tech tree should be a beeline to Iron Working, maybe after a worker tech or two.  Then whip/chop out Jaguars en masse.  After that we should go for Code of Laws, courthouses will be invaluable on this huge map, and we want to get our unique building's power to enhance our slavery.

Some beginner traps not to fall into:
Wonderspam.  Wonders are often easier to steal than to build.  Wonders should only be built when we are sure they will benefit us greatly, not on a whim.  Or when we're going for failgold.
Buildingspam.  Same thing.  We should only build buildings when a good reason to, otherwise we should build units/wealth/research.
Not chopping.  CHOP DEM FORESTS DOWN!  Not only do we get 20 hammers, but also a place to build a future improvement.  Those hammers can be used to build lots of workers, or speed a settler, or rush a wonder real quick.  Or just spam units.
Not whipping.  It's worth it more often than you think.  Faster settlers/workers/units/essential buildings can be really useful.
Going for early religion.  It's almost never worth it.  Not only are you wasting beakers on mostly useless techs, you also have to waste a lot of hammers to spread it to your neighbors, or face severe diplo penalties.  Not to mention you have to waste great people points on a great prophet to get any real benefit.  It's so much easier to let the AI do it, then sign open borders with them, and then get their religion.  You can even wait a bit to see how the religious blocs form, and join the most powerful one!
Not building enough siege.  Collateral damage is insane.  Use those catapults, and especially cannons.  Cannons are crazy.  Build lots.
Freaking out over overexpansion.  Yes, it is possible to overexpand.  But don't panic when our science rate is at 50%.  As long as we keep our cottage production up and have plenty of workers, we shouldn't be worried until we're losing money at 0% science and that isn't going to change soon.  The extra land will pay off in the long run.
Not building enough workers.  This one is essential.  We should always have AT LEAST 1.5 workers per city, 2 per city if there's a lot of jungle to cut.
And most importantly:  We need to have a plan, and stick to it.  We can't win without a plan.  We must work toward goals.  What those are will be worked out in due time, but we will need them.


Honestly, I'd like one of the big roles, but I can't decide which.  I think I'd do best as Keeper, but I trust Mr Person to hold down that fort.  Sorry Myroc, but I'd like to run for alchemist.  The tech tree is essential, and, to be frank, I'm not a fan of your plan.
A balanced approach will not win us the game.  My plan would be to beeline a Jaguar rush early on, fill in a bit (math, alpha, currency, any other worker techs), then beeline Philosophy as some sweet trading material, then move to education, research almost all of liberalism, then research to chemistry, and pop lib to get steel, then cannon rush.  If we can pull that off, then we've already won.
Of course, this is liable to change with the situation, but I think this is a good starting point.
As for great people, I'd go for mostly scientists, then use the first to either bulb philosophy, currency or the like, or build an academy in our cap, depending on how early we get it.  After that I'd definitely bulb philosophy if we haven't yet, then bulb my way to lib and eventually steel, building an academy if we get any really good science cities.  A golden age or two when the time is right, using the less useful great people.  Golden ages are too situational to present a plan for them this early.
For state religion, I would wait to declare one until we have an idea of how powerful each religious bloc would get, and then choose the most powerful one.  For maximum diplo bonus where it matters.  If two major blocs form, I may even go no state religion until we can get free religion.  What matters is making the powerful civs happy, and not pissing them off.

Hopy shit that post is HUUUUUUUUUUUGGGEEE.  And I haven't scratched the surface of strategies.  I think I'll go play an Aztecs game to get a better feel for them.  I'll wait to vote for people until I see if anyone else runs against them.  Please post plans of action if you intend to run for a major role.  I'd also like to know any experience you have with the game, and what level you play at.

PPE:
We should become Muslims.

Muslim Aztecs.
No.  Divine right is the suckiest tech in the entire game.
Remember:


Edit:
Spoiler: Best Start y/y? (click to show/hide)
« Last Edit: January 04, 2011, 02:31:01 pm by KaminaSquirtle »
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Frajic

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #32 on: January 04, 2011, 02:36:44 pm »

...well then. How can I not vote Kamina for alchemist? :P
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USEC_OFFICER

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #33 on: January 04, 2011, 02:45:44 pm »

...well then. How can I not vote Kamina for alchemist? :P

Seconded, as long as the other leaders follow his plan. We cannot afford to be divided on this.
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Deus ex Machina

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #34 on: January 04, 2011, 02:59:02 pm »

Kamina, merely because he scares me.

SCARES ME.

And, yes, I am entirely on for a jaguar rush.
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KaminaSquirtle

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #35 on: January 04, 2011, 03:12:07 pm »

Kamina, merely because he scares me.

SCARES ME.

And, yes, I am entirely on for a jaguar rush.
Why do I scare you?

That is how you should get religions.  Stealing them from your enemies.
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Mr.Person

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #36 on: January 04, 2011, 03:20:13 pm »

Actually, now I have a question since you seem to know a lot more than the rest of us. Are barracks worth it? They seem like a good deal if you're a militaristic civ, but then again, I've not played the game in over a year and a half now.
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KaminaSquirtle

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #37 on: January 04, 2011, 03:32:07 pm »

Actually, now I have a question since you seem to know a lot more than the rest of us. Are barracks worth it? They seem like a good deal if you're a militaristic civ, but then again, I've not played the game in over a year and a half now.
Yes, they are worth it, if you intend to build any decent amount of units at the city you want to build to barracks in.  I mean, don't build barracks in a science city you may draft a unit in twice, but if you intend to pump units, the promotion is invaluable.  Even city raider 1 gives a -20% multiplier to an enemy defender.  That can swing the odds in your favor, and save a ton of units.

Also, one more very important thing I forgot to mention.  Even before you settle a city, decide what that city will do.  Specialize.  Do you want that city to be a production city, cottage city, or great person farm (lots of farms and specialists)?  It depends on the land around it.  Lots of food? Great person farm.  Decent amount of food and lots of hills?  Production city.  Lots of grassland?  Cottages ahoy!
Specialization is essential in the jump from Prince to Monarch.  Since we're playing Prince, I'm probably over strategizing, but it can never hurt to be sure.  I am unfamiliar with the speed and size of the map.
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Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #38 on: January 04, 2011, 03:33:23 pm »

                    Votes so far

Civ
Aztecs(5) (Kamina, Deus, USEC, Myroc, Kaguro)
Japan(1) (Person)
Spanish(3) (Yaddy, Midget, Puppet)

Keeper
Mr. Person (5) (Kamina, Person, Urist, Midget, Kaguro)

Alchemist
Myroc (2) (Urist, Myroc)
Mysteriousbluepuppet(1) (Puppet)
KaminaSquirtle(5) (KaminaSquirtle, Dwarf Midget, USEC_OFFICER,Deus ex Machina, Kaguro)

Bard
Dwarf Midget (4) (Urist, Midget, Person, Kaguro)

Chief
Deus (4) (Midget,Person, Deus, Kaguro)

Tribal Leader List
-Hexedmagica
-Usec_Officer
-Urist McOverlord
-Yaddy
-sonerohi

-If I missed or improperly counted any votes please say so.

Kamina, it's good to see another major civ player. (I'm bordering between Monarch and Emperor myself. City specialization and beelining techs is quite tricky to get right, but quite rewarding.) While I'd say you are over-strategizing a "little" for Prince difficulty, it's not too terribly bad. As I mentioned before, this game will have a few twists that could make it far easier, or much much harder.
« Last Edit: January 04, 2011, 03:44:28 pm by Jamini »
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Mysteriousbluepuppet

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #39 on: January 04, 2011, 03:38:55 pm »

Its actually Puppet, but i'll stay my pimp hand since i find Mysteriousbluepuppies hilarious
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KaguroDraven

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #40 on: January 04, 2011, 03:42:10 pm »

Mr.Person my vote for Keeper
Kamina for Alchemist.
Midget and Dues for Bard and Chief.
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Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #41 on: January 04, 2011, 03:42:16 pm »

Quote
So, a few questions:
1)  How do you intend to work out the early scouting with ten turn segments?  Early game scouting is critical.
2)  Do you intend for this game to actually end, with a huge map, marathon, and 20 civs? :P
3)    Do you have the excellent BUG mod?  It's an interface mod, and features   some very useful changes, so I'd recommend it if you don't already have   it.  I'd also recommend BULL, but that changes the DLL, so I can   understand if you don't want to do that.  Anyway, the download is here for both.

1. The chief is the one in charge of scouting. That's part of the reason the turnset is only 10 turns per update, any more and I'd pretty much need to take over scouting for you guys (and that would violate the spirit of the game.)

If there is a true crisis mid-turn, I'll bring it up here for a quick response before posting. Most of the time that shouldn't happen though.

2. It will be a LOOONG game. I've found that Huge maps actually help balance out marathon games, since conquering everyone isn't the penultimate long-term strategy. Especially when your enemies start to outtech you and your enemy.

3. I have heard of bug, but haven't used it. I'll look into it.
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Mr.Person

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #42 on: January 04, 2011, 04:31:00 pm »

Frankly I'm surprised there's this much interest. Not complaining, but it's still weird.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Myroc

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #43 on: January 04, 2011, 04:32:00 pm »

Alchemist
Myroc (2) (Urist, Myroc)
KaminaSquirtle(5) (KaminaSquirtle, Dwarf Midget, USEC_OFFICER,Deus ex Machina, Kaguro)
Fffffffffffff-
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Jamini

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Re: Let's Play: Civilization 4. Community-Style!
« Reply #44 on: January 04, 2011, 06:15:08 pm »

Frankly I'm surprised there's this much interest. Not complaining, but it's still weird.

I'm not. >:)
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