Round 9
Current Orders:
Chief - Explore
Keeper - Worker -> Warrior -> Axemen
Alchemist - Bronze -> Iron
Bard - Wants Espionage Chart
Turn 103
Boatmurdered Finishes Work Boat, Begins Warrior (Sorry about this, but I saw we were close to size 4 and opted to get that before doing another worker.)
106
We meet Charlemenge of the Holy Roman Empire
Boatmurdered grows to size4. Swapped production to Worker.
116
Our second Worker is produced at Boatmurdered. Like his predecessor, he is idle.
117
Boatmurdered produces a warrior. At Current Production we can make a Warrior every five turns.
120
We meet Ghandhi. Wouldn't his head look so good on a pole? It's so shiny....
Espionage Charts:
These values all vary depending on how many Espionage Points our rivals put into us. But its a good baseline comparison.
This Turn's Scouting:
Boatmurdered
Since we finish Bronze Working in two turns, and I'm assuming you are planning to chop-rush a settler, I made up a quick dotmap for you all. It includes our nearest copper resource.
For our first city, since it looks like we are planning an axe rush, we need to put our first city near the copper. The three sites I've surveyed for that are Blue (on the copper), RED (1S) and Green (1SE).
Red is the best long-term city site of the three, giving us three floodplain tiles, three hills, a mine, and grassland to the west.
Blue has the benefit of immediately giving our city access to copper, meaning it will be able to produces Axes straight away. Additionally it has a cows resource to the north (a shitty food resource is still a food resource) It's also on a hill, which would be very beneficial for defense should it be attacked.
Green sacrifices one FP tile and a handful of grassland for a Wheat tile.
For second and third cities I have marked Orange, Cyan, and Yellow (The southmost dot)
Cyan would be only-slightly crappy production city, using Cows, Stone, and Horse to give it a lot of resources and moderate production. No matter what a city at that site would be small. If we take RED, I would still suggest it.
Orange gives us Horses, Deer, Stone, and a little coast. It will still never be a great city, but it would be bigger than Cyan and has good synergy with Blue.
Yellow Otoh, would make a good Great Person city. Two FP tile (4f) + Pigs (5f) + wheat (4f) is enough for four specialists, and if we farm the grassland tile to the ESE in the second ring we could have a stable stagnent population as well.
With what we have, I'm thinking Blue -> Yellow -> Orange would be a great bet, especially since we are rushing. However, it is in Myroc's hands.