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Author Topic: MAKING HAIR TYPES  (Read 421 times)

eddyg86

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MAKING HAIR TYPES
« on: January 03, 2011, 11:58:41 am »

anyone here got any time to help me create the hair and colour and skin settings for a race?

basically... it's a catch; i want the vanilla dwarves; exactly as they are as default; yet i want to turn OFF all kind of trimming/cutting/upkeep; in favour of entirely long hair, entirely long moustaches; entirely long beards; completely untrimmed or shaved; i suppose it doesn't matter if they do decorate their hair, yet this is for a Feral Dwarf subrace for a w.i.p mod.

thank you if anybody has any time to read this
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Re: MAKING HAIR TYPES
« Reply #1 on: January 03, 2011, 12:02:34 pm »

At the bottom of the default dwarf entry you'll see:

Quote from: entity_default.txt
   [TISSUE_STYLE:HAIR]
      [TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS]
   [TISSUE_STYLE:SIDEBURNS]
      [TS_PREFERRED_SHAPING:STANDARD_SIDEBURNS_SHAPINGS]
   [TISSUE_STYLE:MOUSTACHE]
      [TS_MAINTAIN_LENGTH:100:NONE]
      [TS_PREFERRED_SHAPING:STANDARD_MOUSTACHE_SHAPINGS]
   [TISSUE_STYLE:BEARD]
      [TS_MAINTAIN_LENGTH:100:NONE]
      [TS_PREFERRED_SHAPING:STANDARD_BEARD_SHAPINGS]

Remove all the TS_PREFERRED_SHAPING stuff. The MAINTAIN_LENGTH tokens will make sure their beards are always long - you could change it to 1000:NONE for extra length and copy it to HAIR and SIDEBURNS to have it affect those as well.
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