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Author Topic: D&D with the skulking filth  (Read 4183 times)

Ancre

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Re: D&D with the skulking filth
« Reply #15 on: January 03, 2011, 03:55:20 pm »

And definitely a lever room.

This. (With the "noble removal" lever, ofc).

Also, something with caverns, farm, plump helmet men, and various beasts eating terrorized dwarves.
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Maklak

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Re: D&D with the skulking filth
« Reply #16 on: January 03, 2011, 05:02:15 pm »

Maybe get a small fort run by a newb and have them invade that. Anything designed by a competent player would be too lethal.

Also, Dwarves should be insane in general, and everything covered in blood and vomit. I'd also have them meet the dungeon master (wearing lots of cloaks), incompetent military beating at them with wooden crossbows, "sock cultiss", witnessing kitten butchering, tame GCS, dining room with more animals than dwarves, mooded dwarf working even as they stab him, bedroom district (lots of chests of socks, trade goods, and other useless crap). The layout of this place should be functional, but seem randomly thrown together. OK quality weapon and armor stockpiles are important OFC. I'd throw in a danger room too. Or just read the forum for a few weeks, that should give you lots of ideas for having !fun! with your players.

At some point there could be a zerg rush to save the fort (every dwarf is militarized), tantrum spiral, and insane dwarfs pulling levers at random. I think guarding caravan visiting fortresses in various stages of decay would be an idea for a campagin. Oh, and one of the forts could have a nasty syndrome in it.
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Zrk2

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Re: D&D with the skulking filth
« Reply #17 on: January 03, 2011, 05:24:41 pm »

Every dorf cliche ever! DO THIS NOW
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Cruxador

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Re: D&D with the skulking filth
« Reply #18 on: January 03, 2011, 05:34:32 pm »

And definitely a lever room.

This. (With the "noble removal" lever, ofc).

Also, something with caverns, farm, plump helmet men, and various beasts eating terrorized dwarves.
But none of the levers are labeled. And nobody knows what any of them do. The only way to find out is to pull them, and that may not effect anything that's near the players.
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o_O[WTFace]

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Re: D&D with the skulking filth
« Reply #19 on: January 03, 2011, 05:43:07 pm »

Baby shields, a magma containment failure and various sorts of prisoners you can release to cause chaos. 
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Musashi

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Re: D&D with the skulking filth
« Reply #20 on: January 03, 2011, 06:36:03 pm »

And I can't believe nobody mentioned Forgotten Beasts with their stupid syndromes yet? Or absurd engravings featuring dwarfs being terrified by oysters, FBs slapping dwarfs to death with a mitten, or engravers engraving (yo, I heard you like engravings...). For the FBs, if you don't want to outright invent and control one, you could just leave its remains somewhere with a bunch of equipments that are tainted with Armok-knows-what disease unless it's throughly washed with, guess what, magma.
Oh, and socks. Don't forget socks.
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Daveorock

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Re: D&D with the skulking filth
« Reply #21 on: January 03, 2011, 07:43:32 pm »

D&D ftw! Throw in a hidden passage (or something like that) to a mine, that goes down to adamantine, and there's a hatch at the bottom, open the hatch and out comes...

!!xORCUSx!! BWAHAHAHHAHAHAHA!!!, its a definite slaughter of the players, and a fitting end for a dwarf fortress themed campain. (I hope you have the monster manual)
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I am Leo

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Re: D&D with the skulking filth
« Reply #22 on: January 03, 2011, 08:05:33 pm »

Sadly tonight turned out to be a character gen session with no time for the game. (It's 3.5 by the way)
I promise, next week, to do pretty much everything listed above and more.

I'll be using one of my first forts as the dungeon map. The magma moat around a hollow mountain in an evil swamp is quite a pleasing setting, and the level room was a terrifying monstrosity.

In the lower levels, there were gremlin-trap levers. What could honour Gygax's memory more than having levers around who's only function is to kill their operator?

The objectives will indeed be artefacts and children (however they'll be told that if they can just make it off map with a plump helmet roast it'll be considered a victory).

Socks, I need to work out something to do with socks...
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Gatleos

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Re: D&D with the skulking filth
« Reply #23 on: January 03, 2011, 09:44:58 pm »

Socks, I need to work out something to do with socks...
A berserk Dwarf wielding a sock is probably a good idea here. ;)
Also, it doesn't necessarily have to be possible in-game, just thought up by players at some point. Hammer-powered kitten cannon, anyone?
« Last Edit: January 03, 2011, 09:46:36 pm by Gatleos »
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Still Standing

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Re: D&D with the skulking filth
« Reply #24 on: January 03, 2011, 11:17:35 pm »

Atomsmasher powered kitten cannon.

"Oh look Goblar, it's a kitten on a bridge!"
*Dwarf pulls level*
//kitten sails through the air
"Oh god, the pain!"
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nbonaparte

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Re: D&D with the skulking filth
« Reply #25 on: January 03, 2011, 11:47:30 pm »

A maze made entirely of atomsmashers hooked to repeaters. Don't screw up.
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Kolbur

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Re: D&D with the skulking filth
« Reply #26 on: January 04, 2011, 11:29:39 am »

...

Socks, I need to work out something to do with socks...
Have some dwarves rush out of the fortress for the socks of the hunter or any other dwarf they can kill outside of the fortress.

This is a really nice idea, i hope we can read some session reports here in the future. :)
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scriver

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Re: D&D with the skulking filth
« Reply #27 on: January 04, 2011, 01:44:17 pm »

...

Socks, I need to work out something to do with socks...
Have some dwarves rush out of the fortress for the socks of the hunter or any other dwarf they can kill outside of the fortress.

This is a really nice idea, i hope we can read some session reports here in the future. :)
I was thinking along the same line. Have an elite crossbowdwarf entrenched behind cover. The only way to get to him and the loot he's guarding is over a raised bridge, only lowerable from his side. The only way to get him to lower it is to throw a sock into his view to lure him out.
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USEC_OFFICER

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Re: D&D with the skulking filth
« Reply #28 on: January 04, 2011, 02:14:28 pm »

Good God. I hope the players have at least played Dwarf Fortress.
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Halconnen

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Re: D&D with the skulking filth
« Reply #29 on: January 04, 2011, 02:23:57 pm »

3.5, eh. What are your thoughts on pathfinder, then?
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