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Author Topic: D&D with the skulking filth  (Read 4189 times)

I am Leo

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D&D with the skulking filth
« on: January 03, 2011, 10:18:01 am »

Tonight I'm starting a Dwarf Fortress inspired d&d mini-campaign.
The players are playing assorted goblins, kobolds and things of a similar bent, sent to ambush a dwarven fortress. Any suggestions for encounters I might throw in?
So far, they'll definately be turning up alongside an elven caravan, meet a huntsdwarf with his many hunting dogs, suffer a trap corridor, walk straight into the barracks, and it'll end with the goblins saving the world from the dwarves digging too deep.
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nbonaparte

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Re: D&D with the skulking filth
« Reply #1 on: January 03, 2011, 10:34:09 am »

Something involving magma, of course. And maybe a tantrum spiral to dodge.
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Samohan25

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Re: D&D with the skulking filth
« Reply #2 on: January 03, 2011, 10:51:52 am »

Forest fires, magma traps, angry overseers, wild animals, caravan guards, other traps, miners that can 1-hit KO enemies, moats, fortification towers, being dropped down into a gladiator pit, any other forseable deaths...
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Kav

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Re: D&D with the skulking filth
« Reply #3 on: January 03, 2011, 11:04:59 am »

This sounds like a really good idea.
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mcdonaldjord

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Re: D&D with the skulking filth
« Reply #4 on: January 03, 2011, 11:06:22 am »

dwarfs wielding thongs.
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nbonaparte

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Re: D&D with the skulking filth
« Reply #5 on: January 03, 2011, 11:11:34 am »

They should probably end up fighting the clowns themselves, or maybe the dwarves will accept their help in disposing of them.
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Gatleos

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Re: D&D with the skulking filth
« Reply #6 on: January 03, 2011, 11:31:17 am »

dwarfs wielding !!thongs!!
Much better.
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Gzalzi

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Re: D&D with the skulking filth
« Reply #7 on: January 03, 2011, 11:43:51 am »

Generate a world, save the picture of the map ("p" at the end of map generation), and look at the histories, then use that as your D&D world.

Also, what version D&D are you using? I prefer to play v2 (AD&D).
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Mel_Vixen

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Re: D&D with the skulking filth
« Reply #8 on: January 03, 2011, 12:00:00 pm »

You could let them stumble into the Magma-smithy (which curiosly enough was closed with a floodgate) where they encounter a Magma-men. The smythy itself would be a good place to reward them with Armor and weapons. If they go through the caverns to get out of the fort you can lead them right into a underdark campaign - well after sending them though a complete snake-men tribe.

The plumbing system for the irrigation and indoor waterfall(s) as well as the obsidian/basalt farm could be a cool side-dungeon including a big mechanical calculators for timing of these contraptions.
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Untelligent

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Re: D&D with the skulking filth
« Reply #9 on: January 03, 2011, 12:38:40 pm »

You need a bear trap.


And by bear trap I mean a trap involving bears.
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nbonaparte

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Re: D&D with the skulking filth
« Reply #10 on: January 03, 2011, 12:40:31 pm »

A pressure plate releasing a whole zoo from one cage straight at the goblins. Bears, tigers, giant eagles, elephants, etc.
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The Merchant Of Menace

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Re: D&D with the skulking filth
« Reply #11 on: January 03, 2011, 01:37:22 pm »

And definitely a lever room.
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Cruxador

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Re: D&D with the skulking filth
« Reply #12 on: January 03, 2011, 03:06:33 pm »

They are all going to die. None will make it through the trap corridor.

To make things at least feasible, have a huge, partially constructed megaproject of some kind that they can enter through. One that would be impermeable if it were finished, but... it's not finished.
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Assassinfox

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Re: D&D with the skulking filth
« Reply #13 on: January 03, 2011, 03:11:57 pm »

That's the best idea ever.  I might have to yoink that the next time I run a game. ;)

You should find some way to set a dwarf on fire and have him nonchalantly go get a drink at the booze stockpile.

To make things at least feasible, have a huge, partially constructed megaproject of some kind that they can enter through. One that would be impermeable if it were finished, but... it's not finished.

The Death Star?  ;D

Mel_Vixen

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Re: D&D with the skulking filth
« Reply #14 on: January 03, 2011, 03:31:31 pm »

MAke it an objective for rthe goblins in the group to liberate some children ;) and the Cutebolds could steal an artefact.
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