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Author Topic: Playable Race Modding  (Read 710 times)

Atramedes

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Playable Race Modding
« on: January 03, 2011, 01:46:55 am »

So recently I was toying around with modding and decided to make the orcs in the Genesis Mod a playable race. Most of the stuff  did was enable the reactions and new buildings and whatnot. Strangely enough, when I try to gen a world, there would be hundreds of rejections with error messages saying I have too many subregions. My brother managed to mod in the Ezrakim elves without seeing this problem at all.
« Last Edit: January 03, 2011, 01:51:32 am by Atramedes »
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Dude_Jebawe

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Re: Playable Race Modding
« Reply #1 on: January 03, 2011, 02:41:42 am »

Open up your error log and copy and paste it here.
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Atramedes

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Re: Playable Race Modding
« Reply #2 on: January 03, 2011, 10:56:34 am »

Interestingly enough its not logging any errors, even though I either continue to get a popup saying that either it is unable to place enough playable civilizations, or that too many sub regions are being placed.
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3

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Re: Playable Race Modding
« Reply #3 on: January 03, 2011, 10:59:31 am »

Did you make any changes to things other than the orcs?

The subregion issue is more of a worldgen perameters thing than anything to do with civs.
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D_E

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Re: Playable Race Modding
« Reply #4 on: January 03, 2011, 11:57:47 am »

There's a subregion_max token in the world_gen options.  Try increasing that and see if the problem goes away.  There's also a total_civ_number token, which you could try increasing.

You can do this either from the advanced world-gen menu in DF, or by altering/including a new preset batch of parameters in the world_gen.txt file located in DF\data\init\
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Atramedes

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Re: Playable Race Modding
« Reply #5 on: January 03, 2011, 12:44:18 pm »

Well, It seems like my world gen keeps stopping at placing Civilzations. I doubled max civs and increased the subregion count, but it keeps rejecting worlds around 60-80% through. I don't know if this will help, but is there any thing in these raws that may be causing the gen to reject the civ.
Spoiler (click to show/hide)
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