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Author Topic: 7 bugs so far (all present in current version)  (Read 564 times)

Rexor

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7 bugs so far (all present in current version)
« on: December 15, 2006, 03:08:00 pm »

Ok, this my first post here.  :) Dwarves are by far my favourite fantasy race, so naturally Dwarf Fortress is one of the best games I've ever played! How I found out about the game - There was a post about it at the Penny Arcade forums about 3 months ago.

Some bugs I've encountered:

#1 It takes ages for activated squad members to fill their water skins (not sure if only filling from wells is so time consuming). Squads can't quickly respond to threats if 'water is carried' is enabled. Another combat related issue, if a squad leader is sleeping, his/her squad can't fight. Since you can't forcibly wake up dwarves, you need to change the squad's leader to issue commands. There should be an alarm in the case of an emergency (which would naturally wake up squad commanders and un-injured squad members).

#2 Not sure if this is a bug, but it takes several minutes for a fresh siege operator to load a catapult.

#3 Troubles with bags. There's several bags with plump helmet spawns inside one barrel. Here's the troublesome part - Most of the bags only have 1 plump helmet spawn in them, and one bag has several pages worth of spawns. I rarely have bags free for for ex. flour or plant extracts. The dwarves should check if there's a bag with the type of seed they're carrying before starting filling a new bag.

#4 If you're placing a statue in a corner, the dwarf placing it often gets stuck under the statue and can't move from under it.

#5 Carpenters can't make animal traps if their trapping skills haven't been enabled.

#6 Migration and encountering new neighbours has stopped after the second year. I pray my current fort hasn't been ruined. As a side note, I've never seen any cave lobsters except imported ones, make them more common please? There's no huntable animals in my current zone either, which isn't a big deal.

#7 Dwarves that have cleaning skill enabled, and there's a lot of blood, ichor and puke in the fort, they rarely clean up anything. Do they need soap?

Hope these help, keep up the fantastic job, Toady!

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Toady One

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Re: 7 bugs so far (all present in current version)
« Reply #1 on: December 15, 2006, 07:11:00 pm »

The waterskin bug is Bug 119, though I've never seen it.  If somebody has a save exhibiting this behavior, I should be able to fix it.

#3 might lead to long haul distances if they always go for a fresh bag.  There's probably an intermediate solution.

#5 isn't a bug, but it's unfortunate and confusing.

#6 might be fixed with the very latest version.

The dwarves don't get a chance to clean that often, and they don't look very far for opportunities.  Most of the ick should clean itself seasonally though.

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Pacho

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Re: 7 bugs so far (all present in current version)
« Reply #2 on: December 15, 2006, 07:38:00 pm »

quote:
Originally posted by Toady One:
<STRONG>The waterskin bug is Bug 119, though I've never seen it.  If somebody has a save exhibiting this behavior, I should be able to fix it.
</STRONG>

Whoa, and me here just thought you hadn't fixed it because there wasn't much of a call for a fix.

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Maximus

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Re: 7 bugs so far (all present in current version)
« Reply #3 on: December 15, 2006, 10:59:00 pm »

Re: animal traps -- I still say it doesn't make  the least bit of sense to have trappers construct them, any more than soldiers should have to construct swords.  Trappers are in the act in that they have to place (i.e., build) them.  

Maybe it would help if you changed what carpenters and metalsmiths produced into "animal trap parts".

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Riemann

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Re: 7 bugs so far (all present in current version)
« Reply #4 on: December 16, 2006, 04:11:00 am »

I don't think the siege operator one is a bug. Its just that dabbling operators are supposed to suck. It really doesn't take all that long to train a guy up to legendary operator if he is doing nothing else. I've had legendary operators that reload their catpults so fast they can keep two or even three boulders in the air at the same time.
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bbb

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Re: 7 bugs so far (all present in current version)
« Reply #5 on: December 16, 2006, 06:04:00 am »

quote:
Maybe it would help if you changed what carpenters and metalsmiths produced into "animal trap parts".

and then trappers assemble them in the kennels?

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Maximus

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Re: 7 bugs so far (all present in current version)
« Reply #6 on: December 17, 2006, 04:35:00 am »

No, just assemble them (on site) at the time of 'b'uilding them.  Much like how a miner installs a floodgate (but doesn't construct it in the first place).
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