Roll 29: Kittens!Crawler: Crawlers are the most common Xer'Gi, literally mass produced from the Xer'gi lairs. To speed up their growth, their claws and limbs are grown independently then attached to larvae to complete growth.
They are lightning-fast yet expendable, making them perfect for wasting enemy ammunition or ambushing unsuspecting targets expecting larger foes.
Mook Issue:
Claws (+5 Penetration)
Biped: The bipeds are among the smartest of the generic strains of Xer'gi, with a visible brain that emits light through their translucent head. They have impeccable aim, quickly regenerating arm spikes, as well as blood vessels reinforced with a strange purple material that contrasts their green exterior. They wear armor over their chest and legs, leaving their arms free to operate weaponry and machinery.
Despite having a pair of sharp mandibles for a jaw, they can speak quite articulately but lack strong biting abilities. They are normally herbivores.
Mook Issue:
Alien Crossbow
Spikes (+5 Penetration)
BehemotH: Behemoths are massive, lumbering, and extremely stupid beasts capable of leveling buildings in a fit of rage. They have four legs each reinforced with ribs of green crystal and are tipped with red crystal claws. The head has massive green crystal plates as armor concealing a huge maw straight from the mind of Lovecraft. Two massive tentacles breach through the armor at the base of its neck and bear razor-sharp blades as well as menacing tusks on each end to draw in their helpless prey.
Its back is riddled with jagged spikes and thick green armor plates.
Behemoths have the unique ability to adapt following life-threatening circumstances. For example, if one survives an explosion, it will almost certainly have thicker armor plates next time it fights.
Mook Issue:
Tentacles (Grasping)
Maw (+10 Penetration) (+10 Penetration Depth)
BrUte: The brutes are a unique strain of Xer'gi, known not only for their strength and size, but their complete inability to process morality codes.
They have blueish plates over their crystalline skin, as well as large blades on their arms. Other than that and a difference in proportion, they look very much like a large biped with more armor.
Their armor gives a massive bonus to resistance, while their blades are highly effective melee weapons, despite the fact that they generally prefer ranged weapons due to their speed.
Mook Issue:
CrysPlate Mail (+5 Armor) (+3 Structure)
Jagged Blades (+5 Penetration)
(-1 Speed)
Commander Issue:
Powered CrysPlate Mail (+5 Armor) (+5 Structure)
Jagged Blades (+5 Penetration)
Elite: Elites don blue armor and wield all sorts of deadly weaponry. They stand seven feet tall and and dwarf even the tallest humans. Despite their brutal nature, they are quite civilized and can be reasoned/negotiated with.
Mook Issue:
Force Mail (Green) (+2 Armor) (+1 Structure)
Pounder Gauss Rifle (+3 Impact)
(Speed +1)
Squadron Leader Issue:
Force Shields
Magnetized Armor (Blue) (+4 Armor) (+10 Structure) (Impact Resistant)
Mediator Plasma Repeater (THERMAL DAMAGE)
(Speed +1)
Hawk: The Hawk is the standard alien air-control fighter. It does not excel at air-superiority, but in large numbers they make good cannon fodder. They fire generic +5 Penetration shards. (Armor +1) (Structure +1)
Falcon: The Falcon has heavy forward shielding, slowing it down due to the drag but also increasing its maneuverability. They are very difficult to take on alone as they can out-turn most vehicles. They fire generic +5 Penetration shards like the Hawks. (Armor +5) (Structure +2)
Zrk:
1x Crawler
4x Biped
2x Behemoth
1x Elite
Gordon:
1x Crawler
2x Hawk
5x Falcon
Taric:
1x Brute
1x Behemoth
1x Biped
Tarran:
12x Biped
6x Crawler
Kir'Zhan
1x Behemoth
1x Elite
Sareesa:
6x Biped
1x Crawler
Rayn:
2x Biped
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---Players---
Sareesa-5-You cautiously open the door and look through the crack. The walls are lined with various weapons. It should be noted that since many of the alien weapons rely on flinging shards at the enemy, they are mostly silent.
A lone guard is on the ground, sleeping. Observing it closely, you notice that it is clutching a diamond-shaped object with glowing red lights on it, as well as a large X.
Gordon-3-
"Guys, take them alive!"No response, just more gun fire. Sounds like Tarran joined in. You think he even heard a splintering tree in the distance.
Rayn-2-Seeing Salth in the sky looking at the enemies, You signal for her to come and rescue you. She lands in front of you, narrowly dodging a slug on the way.
Taric-2-
You reach out to the nearest kitten, but it jumps away! Rushing forward, you try again, but they just move too fast.
Suddenly, the kittens assemble together to form a kitten golem! The horror!
The golem punches you swiftly in the chest, sending you flying through the air. You hit a doorway in the procces, when opens and drops an ironing board on your head!Back in the real world, Taric lunges at an elite, which quickly dodges and punches him into a tree, which breaks and lands on his head.
Tarran-2-
"GET ON THE GOSHDARN GROUND WITH YOUR HANDS ON YOUR HEAD OR I'LL RIP YOU APART ATOM BY ATOM WITH THIS MOTHER FREAKING GUN!"The elite in the blue armor replies,
"Actually, that weapon doesn't tear anything apart. It actually sublimates..."
"I SAID GET ON THE GROUND!"The elite whispers something to his two remaining comrades, and all of them simultaneously lift up their weapons and fire. The two subordinates miss horribly, while the squad leader actually manages to nail you in the chest. Luckily for you, your armor is highly heat-resistant, so you are completely unharmed.
You retaliate with a burst of plasma fire, noting the weapon's jarring recoil. You obviously miss, having never fired the gun before.
Kir'Zhan-4-Kir'Zhan looks up towards the roof. However, a shot fired at Tarran manages to hit you in the chest instead, and the shot goes right through your armor and sinks ito your flesh. Luckily, it's only a flesh wound, but it needs wound dressing later.
Shrugging that off, you jump into the air, hook onto the roof with your arm spikes, and lift yourself up onto the roof. The elites take notice of this but they are unsure of whether to attack you or the charging chainsword maniac. SPEAKING OF WHICH...
Zrk-1-You charge blindly into battle! The elite disarms you! Uh oh.
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For Damage and Armor:
Penetration consists of bonuses to penetrating armor. If a shot is landed (Depending on a normal roll with negatives based on speed) then penetration is the first roll calculated. Basically:
Penetrate if: d6 + [Penetration Bonus] > [Armor]
Penetration Depth increases the chance of internal damage. A +5 penetration depth will guarantee severe internal damage if the armor is breached.
Impact is used afterwards, especially if the attack fails to penetrate. Structural damage is calculated by:
Damage: d6 * [Velocity] + [Impact] - [Structure]
The higher the number, the more successful it is. 10 is considered fatal to most beings.
For Wounds:
Brown = Bruised
Orange = Flesh wound
Green = Poisoned/infected
Red = Loss of function, non-permanent
Teal = Permanent loss of function
Crimson = Artery damage
Black = Permanently disabled
White = Missing
Sareesa Tavis, The Only Smart One
Stats: Unconventional Combat | Hacker | Weak
Weapon: Force Blade
Armor: Hostile-Environment Suit
Inventory: Backpack
Status:
Complete Darkness'Zrk,' Faceless Space Soldier
Stats: Battle Hardened | Plot Protection | Weapon Specialist
Weapon: Handheld MAC Cannon | 50%
Armor: Ceramic-Metallic Armored Suit | Force Shields | Charge: 100%/100%
Inventory:
Plastic Spork
2x Alien Crossbow
Gordon Adams, Space Amish, Legendary Wood Crafter
Stats: Naturalist| Space Amish | I call it Vera | Nearsighted
Abilities: Macgyvering
Weapons: Shirley | HHH
Philbert | 0/1
Armor: Marine Woodland Uniform
Gutsy
Inventory: Bandoleer
*purplewood crossbow bolt*
☼purplewood crossbow bolts☼ (50)
Glasses
Claymore
Severed Crawler Arm
Status: Head
Kir'zhan, Herbivore
Stats: Blazing Speed | Made for Combat | Regeneration
(Armor +1)
(Height x2)
Weapon: Claws
Armor: Titanium Chest-plate
Inventory:
Impaler Spike
Steel Slug
Status:
Shot Arm
Flesh Wound
Taric, Explosives Expert
Stats: When in Doubt, C4 | Practical Combatant | Trigger-Finger
Abilities: Everything Explodes
Weapon: AICW III | Empty
Grenade Launcher | 4/5
Flamethrower | 300/500
Armor: Power Armor | Charge: 100%
Inventory: Power Suit Internal Storage
Status: Head
Tarran, Combat Expert
Stats: Optimist | Strong Arm | Conservationist
Weapon: AR-33 | Loaded
Reaper 18 | Loaded
Saber
Armor: Titanium Alloy Armor
Inventory: Disintegrator X1 | Heat: 0%
Mauler x2
Magazine Belt
Grenade Belt
3 Crystal (?) grenades
3 army food and water rations
Med-kit
Rayn, Dragon Rider
Stats: Animal Trainer | Hand-to-Hand | Empathetic
Weapon: Belt Knife
Armor: Leather Suit
Inventory: A dragon, Bag of Firestone
Alien Crossbow
Status: Left Foot