Roll 28: FULL AUTO!Crawler: Crawlers are the most common Xer'Gi, literally mass produced from the Xer'gi lairs. To speed up their growth, their claws and limbs are grown independently then attached to larvae to complete growth.
They are lightning-fast yet expendable, making them perfect for wasting enemy ammunition or ambushing unsuspecting targets expecting larger foes.
Mook Issue:
Claws (+5 Penetration)
Biped: The bipeds are among the smartest of the generic strains of Xer'gi, with a visible brain that emits light through their translucent head. They have impeccable aim, quickly regenerating arm spikes, as well as blood vessels reinforced with a strange purple material that contrasts their green exterior. They wear armor over their chest and legs, leaving their arms free to operate weaponry and machinery.
Despite having a pair of sharp mandibles for a jaw, they can speak quite articulately but lack strong biting abilities. They are normally herbivores.
Mook Issue:
Alien Crossbow
Spikes (+5 Penetration)
BehemotH: Behemoths are massive, lumbering, and extremely stupid beasts capable of leveling buildings in a fit of rage. They have four legs each reinforced with ribs of green crystal and are tipped with red crystal claws. The head has massive green crystal plates as armor concealing a huge maw straight from the mind of Lovecraft. Two massive tentacles breach through the armor at the base of its neck and bear razor-sharp blades as well as menacing tusks on each end to draw in their helpless prey.
Its back is riddled with jagged spikes and thick green armor plates.
Behemoths have the unique ability to adapt following life-threatening circumstances. For example, if one survives an explosion, it will almost certainly have thicker armor plates next time it fights.
Mook Issue:
Tentacles (Grasping)
Maw (+10 Penetration) (+10 Penetration Depth)
BrUte: The brutes are a unique strain of Xer'gi, known not only for their strength and size, but their complete inability to process morality codes.
They have blueish plates over their crystalline skin, as well as large blades on their arms. Other than that and a difference in proportion, they look very much like a large biped with more armor.
Their armor gives a massive bonus to resistance, while their blades are highly effective melee weapons, despite the fact that they generally prefer ranged weapons due to their speed.
Mook Issue:
CrysPlate Mail (+5 Armor) (+3 Structure)
Jagged Blades (+5 Penetration)
(-1 Speed)
Commander Issue:
Powered CrysPlate Mail (+5 Armor) (+5 Structure)
Jagged Blades (+5 Penetration)
Elite: Elites don blue armor and wield all sorts of deadly weaponry. They stand seven feet tall and and dwarf even the tallest humans. Despite their brutal nature, they are quite civilized and can be reasoned/negotiated with.
Mook Issue:
Force Mail (Green) (+2 Armor) (+1 Structure)
Pounder Gauss Rifle (+3 Impact)
(Speed +1)
Squadron Leader Issue:
Force Shields
Magnetized Armor (Blue) (+4 Armor) (+10 Structure) (Impact Resistant)
Mediator Plasma Repeater (THERMAL DAMAGE)
(Speed +1)
Hawk: The Hawk is the standard alien air-control fighter. It does not excel at air-superiority, but in large numbers they make good cannon fodder. They fire generic +5 Penetration shards. (Armor +1) (Structure +1)
Falcon: The Falcon has heavy forward shielding, slowing it down due to the drag but also increasing its maneuverability. They are very difficult to take on alone as they can out-turn most vehicles. They fire generic +5 Penetration shards like the Hawks. (Armor +5) (Structure +2)
Zrk:
1x Crawler
4x Biped
2x Behemoth
1x Elite
Gordon:
1x Crawler
2x Hawk
5x Falcon
Taric:
1x Brute
1x Behemoth
1x Biped
Tarran:
12x Biped
6x Crawler
Kir'Zhan
1x Behemoth
1x Elite
Sareesa:
6x Biped
1x Crawler
Rayn:
2x Biped
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---Players---
Sareesa-5-Sareesa flips the switch on her helmet, and immediately the room flashes brightly, then fades to a cool green. Now that she can see, Sareesa notices the two doorways as well as the exit into the hall she came from. One doorway has a large X on it, while the other has what looks like a =.
Gordon-2-
"Alright guys, so what did I miss?"No response.
"Guys?"Suddenly the radio erupts into gunfire.
Rayn-1-Rayn, gripped with pure survival instinct, rolls into a small alcove where he calls out to Saith from.
Taric-2-Taric opens his eyes and notices that he is in a room full of kittens. One of them is licking his armored foot.
Tarran-2-With a gleeful smile on his face, Tarran rushes out he door and sees the elites. He can't decide which weapon to use.
(Equip plasma rifle or AR-33?)
Zrk-6-Zrk continues shooting, missing most of his shots but managing to score a direct hit on one crippling its leg. He notices his ammo is getting low. (Rolled a 2 for the aiming roll
)
Kir'Zhan-4-Despite his injury, Kir'Zhan charges into battle and grabs the elite that Zrk merely crippled. Being sure to stay out of the line of fire, Kir'Zhan rushes back tot he group, the elite still not realizing what's going on, and strikes down the elite with a solid stab to the face.
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For Damage and Armor:
Penetration consists of bonuses to penetrating armor. If a shot is landed (Depending on a normal roll with negatives based on speed) then penetration is the first roll calculated. Basically:
Penetrate if: d6 + [Penetration Bonus] > [Armor]
Penetration Depth increases the chance of internal damage. A +5 penetration depth will guarantee severe internal damage if the armor is breached.
Impact is used afterwards, especially if the attack fails to penetrate. Structural damage is calculated by:
Damage: d6 * [Velocity] + [Impact] - [Structure]
The higher the number, the more successful it is. 10 is considered fatal to most beings.
For Wounds:
Brown = Bruised
Orange = Flesh wound
Green = Poisoned/infected
Red = Loss of function, non-permanent
Teal = Permanent loss of function
Crimson = Artery damage
Black = Permanently disabled
White = Missing
Sareesa Tavis, The Only Smart One
Stats: Unconventional Combat | Hacker | Weak
Weapon: Force Blade
Armor: Hostile-Environment Suit
Inventory: Backpack
Status:
Complete Darkness'Zrk,' Faceless Space Soldier
Stats: Battle Hardened | Plot Protection | Weapon Specialist
Weapon: Handheld MAC Cannon | 50%
Armor: Ceramic-Metallic Armored Suit | Force Shields | Charge: 100%/100%
Inventory:
Plastic Spork
2x Alien Crossbow
Gordon Adams, Space Amish, Legendary Wood Crafter
Stats: Naturalist| Space Amish | I call it Vera | Nearsighted
Abilities: Macgyvering
Weapons: Shirley | HHH
Philbert | 0/1
Armor: Marine Woodland Uniform
Gutsy
Inventory: Bandoleer
*purplewood crossbow bolt*
☼purplewood crossbow bolts☼ (50)
Glasses
Claymore
Severed Crawler Arm
Status: Head
Kir'zhan, Herbivore
Stats: Blazing Speed | Made for Combat | Regeneration
(Armor +1)
(Height x2)
Weapon: Claws
Armor: Titanium Chest-plate
Inventory:
Impaler Spike
Status:
Bleeding
Taric, Explosives Expert
Stats: When in Doubt, C4 | Practical Combatant | Trigger-Finger
Abilities: Everything Explodes
Weapon: AICW III | Empty
Grenade Launcher | 4/5
Flamethrower | 300/500
Armor: Power Armor | Charge: 100%
Inventory: Power Suit Internal Storage
Status: Knocked Out
Tarran, Combat Expert
Stats: Optimist | Strong Arm | Conservationist
Weapon: AR-33 | Loaded
Reaper 18 | Loaded
Saber
Armor: Titanium Alloy Armor
Inventory: Disintegrator X1 | Heat: 0%
Mauler x2
Magazine Belt
Grenade Belt
3 Crystal (?) grenades
3 army food and water rations
Med-kit
Rayn, Dragon Rider
Stats: Animal Trainer | Hand-to-Hand | Empathetic
Weapon: Belt Knife
Armor: Leather Suit
Inventory: A dragon, Bag of Firestone
Alien Crossbow
Status: Left Foot