Roll 35Crawler: Crawlers are the most common Xer'Gi, literally mass produced from the Xer'gi lairs. To speed up their growth, their claws and limbs are grown independently then attached to larvae to complete growth.
They are lightning-fast yet expendable, making them perfect for wasting enemy ammunition or ambushing unsuspecting targets expecting larger foes.
Mook Issue:
Claws (+5 Penetration)
Biped: The bipeds are among the smartest of the generic strains of Xer'gi, with a visible brain that emits light through their translucent head. They have impeccable aim, quickly regenerating arm spikes, as well as blood vessels reinforced with a strange purple material that contrasts their green exterior. They wear armor over their chest and legs, leaving their arms free to operate weaponry and machinery.
Despite having a pair of sharp mandibles for a jaw, they can speak quite articulately but lack strong biting abilities. They are normally herbivores.
Mook Issue:
Alien Crossbow
Spikes (+5 Penetration)
BehemotH: Behemoths are massive, lumbering, and extremely stupid beasts capable of leveling buildings in a fit of rage. They have four legs each reinforced with ribs of green crystal and are tipped with red crystal claws. The head has massive green crystal plates as armor concealing a huge maw straight from the mind of Lovecraft. Two massive tentacles breach through the armor at the base of its neck and bear razor-sharp blades as well as menacing tusks on each end to draw in their helpless prey.
Its back is riddled with jagged spikes and thick green armor plates.
Behemoths have the unique ability to adapt following life-threatening circumstances. For example, if one survives an explosion, it will almost certainly have thicker armor plates next time it fights.
Mook Issue:
Tentacles (Grasping)
Maw (+10 Penetration) (+10 Penetration Depth)
BrUte: The brutes are a unique strain of Xer'gi, known not only for their strength and size, but their complete inability to process morality codes.
They have blueish plates over their crystalline skin, as well as large blades on their arms. Other than that and a difference in proportion, they look very much like a large biped with more armor.
Their armor gives a massive bonus to resistance, while their blades are highly effective melee weapons, despite the fact that they generally prefer ranged weapons due to their speed.
Mook Issue:
CrysPlate Mail (+5 Armor) (+3 Structure)
Jagged Blades (+5 Penetration)
(-1 Speed)
Commander Issue:
Powered CrysPlate Mail (+5 Armor) (+5 Structure)
Jagged Blades (+5 Penetration)
Elite: Elites don blue armor and wield all sorts of deadly weaponry. They stand seven feet tall and and dwarf even the tallest humans. Despite their brutal nature, they are quite civilized and can be reasoned/negotiated with.
Mook Issue:
Force Mail (Green) (+2 Armor) (+1 Structure)
Pounder Gauss Rifle (+3 Impact)
(Speed +1)
Squadron Leader Issue:
Force Shields
Magnetized Armor (Blue) (+4 Armor) (+10 Structure) (Impact Resistant)
Mediator Plasma Repeater (THERMAL DAMAGE)
(Speed +1)
Hawk: The Hawk is the standard alien air-control fighter. It does not excel at air-superiority, but in large numbers they make good cannon fodder. They fire generic +5 Penetration shards. (Armor +1) (Structure +1)
Falcon: The Falcon has heavy forward shielding, slowing it down due to the drag but also increasing its maneuverability. They are very difficult to take on alone as they can out-turn most vehicles. They fire generic +5 Penetration shards like the Hawks. (Armor +5) (Structure +2)
Present
Enemy Army
-5 Behemoths
-7 Brutes
-5 Elites
-10 Bipeds
-9 Crawlers
Zrk:
1x Crawler
4x Biped
2x Behemoth
1x Elite
Gordon:
5x Crawler
4x Biped
2x Elite
2x Hawk
5x Falcon
Taric:
1x Brute
1x Behemoth
1x Biped
7x Crawler
Tarran:
19x Biped
6x Crawler
Kir'Zhan
1x Behemoth
1x Elite
Sareesa:
6x Biped
1x Crawler
Rayn:
22x Biped
-------------------------------------------------------------
---Players---
Sareesa-1-
". . . Well, let's hope "IT" is a moron and doesn't look in here, eh Zarg? Either way, we're going to need to get out of here eventually."While you continue fiddling with the device, Zarg peeks out through the door again, and closes it with a slight thud.
Since he looks surprised, you has him what happened.
"That's one of my squad-mates. He's got a huge gash in his side and his arm is missing. Why It took that body, I don't know. Maybe something happened to the oth--"A
very unhappy-looking biped slams the door open, leaving a dent in the door as it does so. You slash off its arm, but it begins to rush toward you, screeching until
Gordon-4-You continue to professionally hold your fire, while still looking slightly intimidating.
Rayn-1-Already riding Salth, you decide to look for the others. You can already see everyone but Sareesa (you're flying right over them) but Sareesa isn't here. You then head towards the island.
Kir'Zhan-3-You regroup with the others, unsure whether these aliens can be trusted or not. Regardless, you're sure Gordon could take them in case this is a trick. The wound from before stings a bit, remind you that you should probably treat it soon.
Tarran-4-
"So... that's it? You're just asking to ally after we've killed a bunch of your friends just to gain the support of the 6 of us? That quickly? I don't buy it.""If we had waited any longer, you would have killed more of us. Most of us know we don't stand a chance. Even if we kill you, you have your capital ship overhead. We don't have any other choice. We need your help to stop..."
"The Fallen One?"
"Yes, that thing."
Taric-5-You signal for Gordon to land next to you, and he complies. You then take a nap while he launches again.
Zrk-5-
"Well, then come along. But I'll be watching you."You take out your radio.
"Intel, I'm sending you the comm files from the last exchange. Find out what you can about it, and I may not have to shove the chainsword I mentioned earlier into one of your orifices."-------------------------------------------------------------
For Damage and Armor:
Penetration consists of bonuses to penetrating armor. If a shot is landed (Depending on a normal roll with negatives based on speed) then penetration is the first roll calculated. Basically:
Penetrate if: d6 + [Penetration Bonus] > [Armor]
Penetration Depth increases the chance of internal damage. A +5 penetration depth will guarantee severe internal damage if the armor is breached.
Impact is used afterwards, especially if the attack fails to penetrate. Structural damage is calculated by:
Damage: d6 * [Velocity] + [Impact] - [Structure]
The higher the number, the more successful it is. 10 is considered fatal to most beings.
For Wounds:
Brown = Bruised
Orange = Flesh wound
Green = Poisoned/infected
Red = Loss of function, non-permanent
Teal = Permanent loss of function
Crimson = Artery damage
Black = Permanently disabled
White = Missing
Sareesa Tavis, The Only Smart One
Stats: Unconventional Combat | Hacker | Weak | Bloody Mess
Weapon: Force Blade
Armor: Hostile-Environment Suit
Inventory: Backpack
Status:
Complete Darkness'Zrk,' Faceless Space Soldier
Stats: Battle Hardened | Plot Protection | Weapon Specialist
Weapon: Handheld MAC Cannon | 50%
Armor: Ceramic-Metallic Armored Suit | Force Shields | Charge: 100%/100%
Inventory:
Plastic Spork
2x Alien Crossbow
Gordon Adams, Space Amish, Legendary Wood Crafter
Stats: Naturalist| Space Amish | I call it Vera | Nearsighted
Abilities: Macgyvering
Weapons: Shirley | HHH
Philbert | 0/1
Armor: Marine Woodland Uniform
Gutsy
Inventory: Bandoleer
*purplewood crossbow bolt*
☼purplewood crossbow bolts☼ (50)
Glasses
Claymore
Severed Crawler Arm
Status: Head
Kir'zhan, Herbivore
Stats: Blazing Speed | Made for Combat | Regeneration
(Armor +1)
(Height x2)
Weapon: Claws
Armor: Titanium Chest-plate
Inventory:
Impaler Spike
Steel Slug
Status:
Shot Arm
Flesh Wound
Taric, Explosives Expert
Stats: When in Doubt, C4 | Practical Combatant | Trigger-Finger
Abilities: Everything Explodes
Weapon: AICW III | Empty
Grenade Launcher | 4/5
Flamethrower | 300/500
Armor: Power Armor | Charge: 100%
Inventory: Power Suit Internal Storage
Tarran, Combat Expert
Stats: Optimist | Strong Arm | Conservationist
Weapon: Disintegrator X1 | Heat: 12%
Reaper 18 | 8/15 Rounds
Saber
Armor: Titanium Alloy Armor
Inventory:
AR-33 | Loaded
Mauler x2 | Empty | Empty
Magazine Belt
Grenade Belt
3 Crystal (?) grenades
3 army food and water rations
Med-kit
Rayn, Dragon Rider
Stats: Animal Trainer | Hand-to-Hand | Empathetic
Weapon: Belt Knife
Armor: Leather Suit
Inventory: A dragon, Bag of Firestone
Alien Crossbow
Status: Broken Foot