Whoops. I got a bit carried away. See, I managed to get both windows phone 7 and Android running on my phone... It took quite a bit of time though. Now that I'm back...
Roll 26Crawler: Crawlers are the most common Xer'Gi, literally mass produced from the Xer'gi lairs. To speed up their growth, their claws and limbs are grown independently then attached to larvae to complete growth.
They are lightning-fast yet expendable, making them perfect for wasting enemy ammunition or ambushing unsuspecting targets expecting larger foes.
Biped: The bipeds are among the smartest of the generic strains of Xer'gi, with a visible brain that emits light through their translucent head. They have impeccable aim, quickly regenerating arm spikes, as well as blood vessels reinforced with a strange purple material that contrasts their green exterior. They wear armor over their chest and legs, leaving their arms free to operate weaponry and machinery.
Despite having a pair of sharp mandibles for a jaw, they can speak quite articulately but lack strong biting abilities. They are normally herbivores.
BehemotH: Behemoths are massive, lumbering, and extremely stupid beasts capable of leveling buildings in a fit of rage. They have four legs each reinforced with ribs of green crystal and are tipped with red crystal claws. The head has massive green crystal plates as armor concealing a huge maw straight from the mind of Lovecraft. Two massive tentacles breach through the armor at the base of its neck and bear razor-sharp blades as well as menacing tusks on each end to draw in their helpless prey.
Its back is riddled with jagged spikes and thick green armor plates.
Behemoths have the unique ability to adapt following life-threatening circumstances. For example, if one survives an explosion, it will almost certainly have thicker armor plates next time it fights.
BrUte: The brutes are a unique strain of Xer'gi, known not only for their strength and size, but their complete inability to process morality codes.
They have blueish plates over their crystalline skin, as well as large blades on their arms. Other than that and a difference in proportion, they look very much like a large biped with more armor.
Hawk: The Hawk is the standard alien air-control fighter. It does not excel at air-superiority, but in large numbers they make good cannon fodder.
Falcon: The Falcon has heavy forward shielding, slowing it down due to the drag but also increasing its maneuverability. They are very difficult to take on alone as they can out-turn most vehicles.
Zrk:
1x Crawler
4x Biped
2x Behemoth
Gordon:
1x Crawler
2x Hawk
2x Falcon
Taric:
1x Brute
1x Behemoth
1x Biped
Tarran:
12x Biped
6x Crawler
Kir'Zhan
1x Behemoth
Sareesa:
6x Biped
1x Crawler
Rayn:
2x Biped
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---Players---
Bad rolls this turn...
Sareesa-6-Waiting for the blindness to wear off, Sareesa formulates a brilliant plan in her mind. After observing the aliens for a while and scanning the area, she puts her helmet on
backwards and rushes in, blade drawn and slices both aliens in half. Her momentum also causes her to hit the sphere, causing it to shatter and plunging the room into darkness.
Success! Kind of...
Gordon-1-Gordon slows down to get a good aim on the enemy. The enemy fire bounces off his hull once more, but the constant spray of broken shards keeps blocking out his vision and keeps him from locking on.
Oh, and he only has two missiles left, not three.
Rayn-2-Rayn decides to explore. He opens the door and walks out. The next thing he perceives is that there is a knife at his neck and there are five very angry looking aliens standing over him.
"Human! Prepare to die!"Taric-3-Hearing the commotion, Taric rushes out the door, weapon drawn, to see Rayn at the mercy of five armed aliens equipped with rifles.
Tarran-3-Tarran enters and immediately a huge grin appears on his face.
The walls are lined with crossbows and grenades, but in the distance hangs a big, shiny plasma rifle on the wall, complete with bayonet.
Beside it are four large RPGs.
This is too good to be true.
Zrk-2-Zrk sticks the two biped's weapons into hammerspace and walks out standing next to Taric.
Kir'Zhan-3-Kir'Zhan takes out some combat dressing and wraps his arm with it. A little stiff, but it'll have to do.
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For Damage and Armor:
Penetration consists of bonuses to penetrating armor. If a shot is landed (Depending on a normal roll with negatives based on speed) then penetration is the first roll calculated. Basically:
Penetrate if: d10 + [Penetration Bonus] > [Armor]
Penetration Depth increases the chance of internal damage. This uses a d6, so a +5 penetration depth will guarantee severe internal damage if the armor is breached.
Impact is used afterwards, especially if the attack fails to penetrate. Structural damage is calculated by:
Damage: d4*[Velocity] + [Impact] - [Structure]
The higher the number, the more successful it is. 10 is considered fatal to most beings.
For Wounds:
Brown = Bruised
Orange = Flesh wound
Green = Poisoned/infected
Red = Loss of function, non-permanent
Teal = Permanent loss of function
Crimson = Artery damage
Black = Permanently disabled
White = Missing
Sareesa Tavis, The Only Smart One
Stats: Unconventional Combat | Hacker | Weak
Weapon: Force Blade
Armor: Hostile-Environment Suit
Inventory: Backpack
'Zrk,' Faceless Space Soldier
Stats: Battle Hardened | Plot Protection | Weapon Specialist
Weapon: Handheld MAC Cannon | 100%
Armor: Ceramic-Metallic Armored Suit | Force Shields | Charge: 100%/100%
Inventory:
Plastic Spork
2x Alien Crossbow
Gordon Adams, Space Amish, Legendary Wood Crafter
Stats: Naturalist| Space Amish | I call it Vera | Nearsighted
Abilities: Macgyvering
Weapons: Shirley | HHH
Philbert | 0/1
Armor: Marine Woodland Uniform
Gutsy
Inventory: Bandoleer
*purplewood crossbow bolt*
☼purplewood crossbow bolts☼ (50)
Glasses
Claymore
Severed Crawler Arm
Status: Head
Kir'zhan, Herbivore
Stats: Blazing Speed | Made for Combat | Regeneration
(Armor +1)
(Height x2)
Weapon: Claws
Armor: Titanium Chest-plate
Inventory:
Impaler Spike
Status:
Bleeding
Taric, Explosives Expert
Stats: When in Doubt, C4 | Practical Combatant | Trigger-Finger
Abilities: Everything Explodes
Weapon: AICW III | Empty
Grenade Launcher | 4/5
Flamethrower | 300/500
Armor: Power Armor | Charge: 100%
Inventory: Power Suit Internal Storage
Tarran, Combat Expert
Currently: Looking for Big Guns™.
Stats: Optimist | Strong Arm | Conservationist
Weapon: AR-33 | Loaded
Reaper 18 | Loaded
Saber
Armor: Titanium Alloy Armor
Inventory: Magazine Belt
Grenade Belt
3 Crystal (?) grenades
3 army food and water rations
Med-kit
Rayn, Dragon Rider
Stats: Animal Trainer | Hand-to-Hand | Empathetic
Weapon: Belt Knife
Armor: Leather Suit
Inventory: A dragon, Bag of Firestone
Status: Left Foot