This roll features a restructure of the combat system and weapon damage, etc.
Roll 25Crawler: Crawlers are the most common Xer'Gi, literally mass produced from the Xer'gi lairs. To speed up their growth, their claws and limbs are grown independently then attached to larvae to complete growth.
They are lightning-fast yet expendable, making them perfect for wasting enemy ammunition or ambushing unsuspecting targets expecting larger foes.
Biped: The bipeds are among the smartest of the generic strains of Xer'gi, with a visible brain that emits light through their translucent head. They have impeccable aim, quickly regenerating arm spikes, as well as blood vessels reinforced with a strange purple material that contrasts their green exterior. They wear armor over their chest and legs, leaving their arms free to operate weaponry and machinery.
Despite having a pair of sharp mandibles for a jaw, they can speak quite articulately but lack strong biting abilities. They are normally herbivores.
BehemotH: Behemoths are massive, lumbering, and extremely stupid beasts capable of leveling buildings in a fit of rage. They have four legs each reinforced with ribs of green crystal and are tipped with red crystal claws. The head has massive green crystal plates as armor concealing a huge maw straight from the mind of Lovecraft. Two massive tentacles breach through the armor at the base of its neck and bear razor-sharp blades as well as menacing tusks on each end to draw in their helpless prey.
Its back is riddled with jagged spikes and thick green armor plates.
Behemoths have the unique ability to adapt following life-threatening circumstances. For example, if one survives an explosion, it will almost certainly have thicker armor plates next time it fights.
BrUte: The brutes are a unique strain of Xer'gi, known not only for their strength and size, but their complete inability to process morality codes.
They have blueish plates over their crystalline skin, as well as large blades on their arms. Other than that and a difference in proportion, they look very much like a large biped with more armor.
Hawk: The Hawk is the standard alien air-control fighter. It does not excel at air-superiority, but in large numbers they make good cannon fodder.
Falcon: The Falcon has heavy forward shielding, slowing it down due to the drag but also increasing its maneuverability. They are very difficult to take on alone as they can out-turn most vehicles.
Zrk:
1x Crawler
4x Biped
2x Behemoth
Gordon:
1x Crawler
2x Hawk
2x Falcon
Taric:
1x Brute
1x Behemoth
1x Biped
Tarran:
12x Biped
6x Crawler
Kir'Zhan
1x Behemoth
Sareesa:
4x Biped
1x Crawler
Rayn:
2x Biped
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---Players---
Sareesa-6-
What was that? Sareesa reaches for the control panel on her helmet and activates the darkening field. Being able to react to bright lights in mere nanoseconds, nothing like this should ever happen again.
Peeking out over the edge again, she sees the light again, and subsequently gets blinded. Again. Whatever that is, the darkening field can't resist it. Detaching her reflective visor, she holds it near the edge and sees a white sphere emitting the light, which two bipeds standing guard, albeit looking a bit nervous, as if they saw nothing.
Gordon-5-Gordon grabs the radio and yells into the microphone.
"Umm, guys? A LITTLE HELP PLEASE? I can't hit these guys!"Gordon reaches for the little green "Lock-On" button and waits for the bleep.
Hearing it, he presses the red one below it, and the missile shoots forward, slamming into a fighter and knocking out out of the sky. The shattered remains of its shield sail away in arcs.
"Checkmate."Firing again, the next missile fails to shatter the enemy shield, but the fighter is knocked backward, and its structure collapses in on itself.
Suddenly, the first hail of fire comes in. A series of green shards bounce uselessly off of
Gutsy's reinforced plating.
Taric-1-
"Hold still!"Taric approaches Kir'Zhan with standard issue combat dressing.
Kir'Zhan backs off though. Honestly, Taric is the last guy you'd expect help from when it comes to first-aid.
Tarran-3-
"Everybody had better get down, doesn't matter who or what you are, ya better get down, because I'm fragging right now!"Preceded by a series of thumps as the two soldiers in armor throw themselves to the ground, Tarran sets a grenade next to the door and runs.
The following blast damages the door quite extensively. The hinges are still intact, but the handle is mangled. Tarran kicks the door down and goes through.
Zrk-3-
"So your master came here to investigate the crystals. Most of you were killed and he escaped, but left the rest here?""Yesh, but zey broke our sheep so zat it woodn't follow dem."Alright, that's all I needed to know."Zrk proceeds to kick both aliens in the face, killing both.
Kir'Zhan-Kir'Zhan stands there, clutching his arm to slow the bleeding.
Rayn-Rayn just stands there.
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For Damage and Armor:
Penetration consists of bonuses to penetrating armor. If a shot is landed (Depending on a normal roll with negatives based on speed) then penetration is the first roll calculated. Basically:
Penetrate if: d10 + [Penetration Bonus] > [Armor]
Penetration Depth increases the chance of internal damage. This uses a d6, so a +5 penetration depth will guarantee severe internal damage if the armor is breached.
Impact is used afterwards, especially if the attack fails to penetrate. Structural damage is calculated by:
Damage: d4*[Velocity] + [Impact] - [Structure]
The higher the number, the more successful it is. 10 is considered fatal to most beings.
For Wounds:
Brown = Bruised
Orange = Flesh wound
Green = Poisoned/infected
Red = Loss of function, non-permanent
Teal = Permanent loss of function
Crimson = Artery damage
Black = Permanently disabled
White = Missing
Sareesa Tavis, The Only Smart One
Currently: Doesn't know what's going on.
Stats: Unconventional Combat | Hacker | Weak
Weapon: Force Blade
Armor: Hostile-Environment Suit
Inventory: Backpack
Status: Blinded
'Zrk,' Faceless Space Soldier
Currently: Interrogating the aliens.
Stats: Battle Hardened | Plot Protection | Weapon Specialist
Weapon: Handheld MAC Cannon | 100%
Armor: Ceramic-Metallic Armored Suit | Force Shields | Charge: 100%/100%
Inventory:
Plastic Spork
Gordon Adams, Space Amish, Legendary Wood Crafter
Currently: Opening fire.
Stats: Naturalist| Space Amish | I call it Vera | Nearsighted
Abilities: Macgyvering
Weapons: Shirley | HHH
Philbert | 0/1
Armor: Marine Woodland Uniform
Gutsy
Inventory: Bandoleer
*purplewood crossbow bolt*
☼purplewood crossbow bolts☼ (50)
Glasses
Claymore
Severed Crawler Arm
Status: Head
Kir'zhan, Herbivore
Currently: Standing there.
Stats: Blazing Speed | Made for Combat | Regeneration
(Armor +1)
(Height x2)
Weapon: Claws
Armor: Titanium Chest-plate
Inventory:
Impaler Spike
Status:
Bleeding
8 turns to bleed out
Taric, Explosives Expert
Currently: Asking questions.
Stats: When in Doubt, C4 | Practical Combatant | Trigger-Finger
Abilities: Everything Explodes
Weapon: AICW III | Empty
Grenade Launcher | 4/5
Flamethrower | 300/500
Armor: Power Armor | Charge: 100%
Inventory: Power Suit Internal Storage
Tarran, Combat Expert
Currently: Looking for Big Guns™.
Stats: Optimist | Strong Arm | Conservationist
Weapon: AR-33 | Loaded
Reaper 18 | Loaded
Saber
Armor: Titanium Alloy Armor
Inventory: Magazine Belt
Grenade Belt
3 Crystal (?) grenades
3 army food and water rations
Med-kit
Rayn, Dragon Rider
Currently: Flying.
Stats: Animal Trainer | Hand-to-Hand | Empathetic
Weapon: Belt Knife
Armor: Leather Suit
Inventory: A dragon, Bag of Firestone
Status: Left Foot