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Author Topic: Awesome Resource, but Terrible Location  (Read 1503 times)

PotatoLord

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Awesome Resource, but Terrible Location
« on: January 02, 2011, 03:49:53 pm »

Recently, this has been happening to me. I dig a dining hall, I run into Bituminous Coal. I dig bedrooms, I hit Native Gold. I make a statue garden far underground for my idle miners, I hit BLUE METAL.

So, how often do you have to change your fortress layout because that lignite vein just HAD to be THERE?
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dwarfhoplite

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Re: Awesome Resource, but Terrible Location
« Reply #1 on: January 02, 2011, 03:59:53 pm »

I'm not greedy enough to spoil my great design :D
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taodih

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Re: Awesome Resource, but Terrible Location
« Reply #2 on: January 02, 2011, 04:03:48 pm »

if you REALLY want the resources dig it out and re-wall

But mostly i just keep it as it is and find other resource by digging a staircase untill i hit the magmafloor
and then a square grid arround that staircase. I also use veindigger , just to make sure i'm not digging out useless stones.
you would be surprised how much you find.
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Sutremaine

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Re: Awesome Resource, but Terrible Location
« Reply #3 on: January 02, 2011, 09:47:33 pm »

I not only ignore veins, but smooth the walls anyway. If I'm that desperate to go find it again, I'll mod it temporarily to be bright green and see what jumps out at me.
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Scarpa

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Re: Awesome Resource, but Terrible Location
« Reply #4 on: January 02, 2011, 09:50:36 pm »

I love integrating a mined out ore vein into my fortress. I smooth the walls afterward and leave the little nooks and crannies as is. I imagine the dwarves like it that way.
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Deteramot

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Re: Awesome Resource, but Terrible Location
« Reply #5 on: January 02, 2011, 11:03:43 pm »

I tend to make huge rooms anyway (like, forty by forty), so I usually end up getting the vein in the room anyway. If I happen to strike it at the edge of the room, I shrug and smooth over it. I usually end up with way way way more than enough resources anyway, so nbd.
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612DwarfAvenue

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Re: Awesome Resource, but Terrible Location
« Reply #6 on: January 02, 2011, 11:11:19 pm »

Yeah, unless i'm specifically trying to get a certain ore (which i rarely do), i just smooth and engrave like i do any other rock wall.
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KaguroDraven

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Re: Awesome Resource, but Terrible Location
« Reply #7 on: January 02, 2011, 11:19:42 pm »

I mine out the vein, then either re-wall or use the vein as a hallway to something else.
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The Merchant Of Menace

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Re: Awesome Resource, but Terrible Location
« Reply #8 on: January 02, 2011, 11:30:37 pm »

I mine it out and leave the gap. Looks much better than a bunch of perfectly square rooms in my opinion, I prefer the natural look.
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Urist McDepravity

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Re: Awesome Resource, but Terrible Location
« Reply #9 on: January 03, 2011, 12:19:27 am »

Depends what ore and what room it is. In my industry/stockpile section, I dig out all metal and gem deposits even from room walls and staircases. In living/dining/tomb rooms I leave them as is, since I would engrave walls later, and I dont like non-engraved gaps. Besides, I agree that dorfs should love some rubies being encrusted into their bedroom's walls.
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Lagslayer

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Re: Awesome Resource, but Terrible Location
« Reply #10 on: January 03, 2011, 12:57:08 am »

I dig it out and put new walls up as needed. You can't engrave them, but constructions made from blocks are considered smooth. Also, windows.

Inkster

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Re: Awesome Resource, but Terrible Location
« Reply #11 on: January 03, 2011, 03:35:57 pm »

I normally just leave veins, but in one of my favorite fortresses I dug out [important] veins in rectangles and made new rooms out of them. The fort looked very organic.
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Ancre

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Re: Awesome Resource, but Terrible Location
« Reply #12 on: January 03, 2011, 03:43:39 pm »

I tend to mine them out and leave the gap. I think it looks cool that way ; more like a mine rearranged to be a living and working space instead of a pre-planned-out prefect fortress. I tend to make a stupid mistake and ragequit pre-planned-out perfect fortresses anyways.
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Xvareon

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Re: Awesome Resource, but Terrible Location
« Reply #13 on: January 12, 2011, 02:46:15 am »

I get this sometimes, I don't make a big fuss over building royal dining rooms into high value metal veins anymore (because Adamantine is guaranteed and even raw unsmoothed floors and walls make a royal room) though. I tend to use rock that looks good for the kind of room it is supposed to be; white and red for hospitals, gray or dark colored rock for burial areas, marble for temples/bathhouses, brown and yellow for food areas. Oh and of course Nobles get exotic blue, aqua or purple rooms. Even the King is satisfied with bare essentials if his room is dug out of Adamantine.