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Author Topic: SpaceChem - Delicious Machinery!  (Read 26781 times)

Sowelu

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Re: SpaceChem - Delicious Machinery!
« Reply #30 on: January 06, 2011, 03:40:25 pm »

I have a feeling that I'll get the same feeling out of this that I get from MMOs:  "I've created something astounding that doesn't actually exist or have a use, oh god what have I done with my life".  But I may buy it anyway because 1) it's awesome and 2) I want to support Zachtronics.
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Silfurdreki

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Re: SpaceChem - Delicious Machinery!
« Reply #31 on: January 06, 2011, 06:20:38 pm »

Well, all the levels I've played so far have involved real stuff (water, nitric acid, methane, hydrogen sulphide etc.), except for this last one, "tainted water"? Water with uranium instead of hydrogen in the molecule? Really?  ???

...

Heavy shit  :P
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Entropy is not what it used to be.

Virex

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Re: SpaceChem - Delicious Machinery!
« Reply #32 on: January 06, 2011, 06:39:45 pm »

Well, all the levels I've played so far have involved real stuff (water, nitric acid, methane, hydrogen sulphide etc.), except for this last one, "tainted water"? Water with uranium instead of hydrogen in the molecule? Really?  ???

...

Heavy shit  :P
Must be a close relative of this stuff...
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JohnieRWilkins

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Re: SpaceChem - Delicious Machinery!
« Reply #33 on: January 07, 2011, 12:48:00 am »

Well, all the levels I've played so far have involved real stuff (water, nitric acid, methane, hydrogen sulphide etc.), except for this last one, "tainted water"? Water with uranium instead of hydrogen in the molecule? Really?  ???

...

Heavy shit  :P
Must be a close relative of this stuff...
Oh my god you just made my year.

Also, this puzzle game is really well-done. Thanks OP.
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yamo

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Re: SpaceChem - Delicious Machinery!
« Reply #34 on: January 07, 2011, 01:30:46 am »

hmmm...mars would be colonized by building factories that do what this game seems to do...is there a mars colonization level?
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forsaken1111

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Re: SpaceChem - Delicious Machinery!
« Reply #35 on: January 07, 2011, 01:42:04 am »

hmmm...mars would be colonized by building factories that do what this game seems to do...is there a mars colonization level?
I think its beyond mars. There are many planets. Each planet is a stage with several puzzles and a theme and story.
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Meta

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Re: SpaceChem - Delicious Machinery!
« Reply #36 on: January 07, 2011, 07:17:14 am »

I bought it yesterday and forgot to go to sleep after I started playing it, so it really is an addictive game. No need to try the demo, just buy it.
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Silfurdreki

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Re: SpaceChem - Delicious Machinery!
« Reply #37 on: January 08, 2011, 05:32:58 am »

Is anyone else not getting the performance statistic graphs? I don't even see my own stats.  :-\
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Aavak

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Re: SpaceChem - Delicious Machinery!
« Reply #38 on: January 08, 2011, 04:14:49 pm »

Well, I've joined the club in buying this game, and so far I'm very happy with the purchase. As has been said a few times already, it's not a game for everyone, but if you have liked the other games released by this author, then you'll very likely enjoy this.

It's very nicely polished, and I feel it's entirely deserving of its price :)

forsaken1111

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Re: SpaceChem - Delicious Machinery!
« Reply #39 on: January 08, 2011, 05:53:38 pm »

Is anyone else not getting the performance statistic graphs? I don't even see my own stats.  :-\
Working fine for me as of today
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Eagleon

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Re: SpaceChem - Delicious Machinery!
« Reply #40 on: January 10, 2011, 07:37:21 pm »

This is the only game that has made me long desperately for relay/flip-flop circuits. The major trouble I have is with not being able to send my signal along a needed path because I already have a damn arrow where I'm pointing it and it makes a useless loop. Got all the way to making the compound (first level on Danopth), and then I couldn't get back to the beginning without running into myself.
Spoiler (click to show/hide)
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forsaken1111

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Re: SpaceChem - Delicious Machinery!
« Reply #41 on: January 10, 2011, 07:49:29 pm »

This is the only game that has made me long desperately for relay/flip-flop circuits. The major trouble I have is with not being able to send my signal along a needed path because I already have a damn arrow where I'm pointing it and it makes a useless loop. Got all the way to making the compound (first level on Danopth), and then I couldn't get back to the beginning without running into myself.
-snip-
Well I'm sure there are more elegant or efficient solutions but here's mine in case you need some help. It seemed simpler to build the molecule in place rather than rotate it.

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Eagleon

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Re: SpaceChem - Delicious Machinery!
« Reply #42 on: January 10, 2011, 10:39:34 pm »

Had not realized you could bond molecules while the manipulators were not on top of them, ha. Makes things much simpler. Here's my solution.
Spoiler (click to show/hide)
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forsaken1111

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Re: SpaceChem - Delicious Machinery!
« Reply #43 on: January 10, 2011, 10:41:04 pm »

Had not realized you could bond molecules while the manipulators were not on top of them, ha. Makes things much simpler. Here's my solution.
-snip-
Indeed, that would make things simpler. Same applies to sensors and alternate paths later on. :)

It took me a while to realize you could even drag the bonders around, or use bond without it being on top of the bonder as well.
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Pnx

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Re: SpaceChem - Delicious Machinery!
« Reply #44 on: January 11, 2011, 12:38:35 am »

Had not realized you could bond molecules while the manipulators were not on top of them, ha. Makes things much simpler. Here's my solution.
All I can think about when I look at that screenshot, is that you're running NT or 2000.
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