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Author Topic: Traps are worthless.  (Read 2527 times)

Haedrian

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Re: Traps are worthless.
« Reply #15 on: November 06, 2007, 02:16:00 am »

All I can say is, cage traps caught 1 rhesus macqaue, a goblin child snatcher, and two goblin invaders.

They appear to be working for me...

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ravensword227

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Re: Traps are worthless.
« Reply #16 on: November 06, 2007, 09:41:00 am »

quote:
Originally posted by Sophismata:
<STRONG>Come to mention it, none of my traps have ever gone off, either. This is with Kobold Thieves walking all over them, too.</STRONG>

Thieves can avoid traps.
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axus

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Re: Traps are worthless.
« Reply #17 on: November 06, 2007, 09:49:00 am »

Anyone else have river creatures?  My traps have been working fine on all the non-thief external creatures.  It sounds like river creatures are getting some ability that lets them bypass.  Does every legendary creature get that?
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Tormy

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Re: Traps are worthless.
« Reply #18 on: November 06, 2007, 10:15:00 am »

quote:
Originally posted by Funkadelic Jive Turkey:
<STRONG>Err, Tormy, you say my problem sounds like a bug?

Well it's posted in bug reports isn't it?    :D

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Quintin Stone

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Re: Traps are worthless.
« Reply #19 on: November 06, 2007, 11:43:00 am »

This is the result of 1 single stonefall trap on a dragon:

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Re: Traps are worthless.
« Reply #20 on: November 06, 2007, 11:48:00 am »

@ Dehydration: Gee thanks, wtf was the point of that? Rubbing it in? Go get in a horrible accident that paralyzes you and I'll jog circles around you while you yell "I can't move my legs."

If I knew how, I'd post screens\movies\saves of traps not working. There is no reason that I know of why traps should not work against river creatures. I know about creatures that avoid traps. Mud and Frog men are not these creatures.

I reiterate that this is posted as a bug report! Please stop trying to discredit the (apparently provocative) title.

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Re: Traps are worthless.
« Reply #21 on: November 06, 2007, 06:50:00 pm »

Ok, a video for you all. Go on and tell me it isn't a bug after seeing this mud man:
http://mkv25.net/dfma/movie-109-brokentrapsandtheriverofhorrors
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Tormy

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Re: Traps are worthless.
« Reply #22 on: November 06, 2007, 07:54:00 pm »

I think the problem was the title of the thread mate..    ;)
Traps are not worthless, just bugged it seems like.

[ November 06, 2007: Message edited by: Tormy ]

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JustOnePixel

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Re: Traps are worthless.
« Reply #23 on: November 06, 2007, 08:32:00 pm »

After looking at the video, I see that the mudman is standing on a weapon trap.  Weapon traps have a probability of becoming jammed every time they activate.  Your dwarves, when given a chance, will unjam it.  I also see that a number of your traps HAVE fired, so it seems that not all traps are quite as worthless as the thread would suggest.
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Re: Traps are worthless.
« Reply #24 on: November 06, 2007, 08:43:00 pm »

No, none have fired. Some have never gotten loaded because mechanics have been scared off\killed. The weapons trap also has never gone off let alone get jammed.

@ Tormy: Yes, they aren't worthless when they work properly. But in my situation they are. Pardon me if, in frustration, I picked a misleading title. However I'm also annoyed by people using this thread (in bug reports!) to show off the lethality of their stone fall traps, this stuff belongs in your properly named thread of Traps are too powerful. If somebody gets hit with the cursed (now gone?) inflate 3 error, somebody else posting screen shots of their world loading properly doesn't fix or prove anything.

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Tracker

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Re: Traps are worthless.
« Reply #25 on: November 06, 2007, 08:59:00 pm »

Mine work fine. Strange.
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Re: Traps are worthless.
« Reply #26 on: November 06, 2007, 10:58:00 pm »

I'm starting to think it might be something to do with my super monsters and not the traps themselves, since nobody else seems to have this problem.
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Rondol

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Re: Traps are worthless.
« Reply #27 on: November 06, 2007, 11:12:00 pm »

No, I think I know the problem --

All you who's traps work fine: Have you tried using them on natives of your area? Much the same as a diplomat will learn about traps and thus he and his nation will be immune to those he's seen, and your dwarves are immune to your own traps (because they know they're there), native denizens of your area may be inadvertently receiving knowledge of the traps, thus making them immune to them.

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Bondo

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Re: Traps are worthless.
« Reply #28 on: November 06, 2007, 11:35:00 pm »

I second the above.  I built clever trap tunnels when I breached the nearby goblin fortress.  Chortling in my best wicked manner, I lured the goblins into the tunnel expecting to see them diced and squashed.  I did a double spit take as the goblins gleefully ran the gauntlet, not springing a final trap, then burst into my farming cave and commenced the slaughter.  

Judging by the anecdotes thus far, it seems that native critters are immune to traps.

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Eagle of Fire

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Re: Traps are worthless.
« Reply #29 on: November 06, 2007, 11:41:00 pm »

What I'd consider a bug would be to be able to build rock fall traps in the open... Where exactly are they "falling" from? :P
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