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Author Topic: Roll to Dodge: Mutant Aggression. [Turn 12: Helmet modification engaged.]  (Read 10100 times)

Repulsion

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  I have decided to make an RtD, because it seems fun, and I have an easy to use program that helps me, so I don't have to mass-manage a lot of stuff. There will be a max of 5 players and a waiting list, in case any not-fast-enough posters want to eventually join in.

Spoiler: Dice (click to show/hide)

Spoiler: Character Creation (click to show/hide)

Spoiler: Health System (click to show/hide)

Now to get to the story!

   You wake up with a slight headache, a dull, insistent ache in all limbs, along with a cold chill. You are lying on your back on cold metal, and as you open your senses even further, you realize that you are on a plane, based on small shaking and the whine that accompanies all plane flights. You realize that you don't know who you are, but suddenly a wave of memories crashes over you. Your name, who you are, and your secret... your mutation. You realize with fear that most people feared and hated the mutants. And then beyond that... nothing. Other than those few memories, you can't remember your past life at all.

  With a large inhale of breath, you sit up and realize something on your wrist. A bracelet of some sort, looking like slightly changed hospital bracelet. You peer a little closer and see 4 large letters. M.R.A.C. and under those 4 small words, spelling out: Mutant Reprisal and Containment.

You realize that, as the small hairs on the back of your neck stand straight up, your location and this weird bracelet must be connected to your mutation. You now experience an urge to get out of here. Whoever is piloting this plane can't be friendly... What do you do?







« Last Edit: January 23, 2011, 02:10:04 pm by Repulsion »
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Ninteen45

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Re: Roll to Dodge: Mutant Aggression.
« Reply #1 on: December 31, 2010, 09:43:46 pm »

Name: Tam

Appearance: Male, normal

Skills: +2 memory, +1 not being noticed.

Mutation: Temporary paralysis upon extended eye contact (Anything below a 5 is a fail or a quick and forgetful glance. Upon a 5, The victim cannot do anything the next turn, and Tam's rolls are halfed.).
« Last Edit: January 01, 2011, 05:01:19 pm by Ninteen45 »
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HighEndNoob

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Re: Roll to Dodge: Mutant Aggression.
« Reply #2 on: December 31, 2010, 11:48:36 pm »

Name: John Adams
Aperance: average 6-foot person male
Skills: Skilled CQC(swords, fists, spears,shotguns,etc)
Mutation:can magnetically pull metal objects from 2.5 feet away, but repels wooden objects 2.5 feet away.
« Last Edit: January 01, 2011, 02:00:01 am by HighEndNoob »
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(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

neo1096

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Re: Roll to Dodge: Mutant Aggression.
« Reply #3 on: January 01, 2011, 12:30:07 am »

Name: Neos
Appearance: Male, Pale-skinned, Black hair, average height, wiry
Skills: Blades - Adept, Gymnastics/Acrobatics - Novice
Mutation: Enhanced reactions and reflexes, but causes bodily strain/damage due to overtaxing organs and other body systems.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

wolfchild

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Re: Roll to Dodge: Mutant Aggression.
« Reply #4 on: January 01, 2011, 03:11:45 am »

Name: Sorrow

Appearance: 1.5 meter high caucasian woman, Red hair long enough to reach the middle of the back and is typically left loose and unkempt. Eyes are a dark brown, so dark that it is hard to tell how wide the pupil is. On the back are Large reptillian wings with dellicate scales covering the membrances and the ribs, these scales are iridecent blue.

Skills: Aerobatics (unless in flight manouvers are under acrobatics): Novice, Hand to Hand: novice, Culinary Skills; Novice

Mutation: Large Reptillian Wings, with sharp spines at the "elbow" which can be used to make attacks. wings cannot make attacks while being used to fly, unless tightly clamped to back, the wing membranes are highly vulnerable, if wounded must be left at least partialy unfurled while wound heals (it is just skin so it should be able to heal).
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You really can both sig it.
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Ahra

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Re: Roll to Dodge: Mutant Aggression.
« Reply #5 on: January 01, 2011, 09:51:37 am »

name:crustacian
appearance: a medium built man 1m 70cm tall with strangely yellow eyes
skills:adept martial arts novice shooter
side effect:must take a roll of 4-5+(whatever you think is more balanced) to not pass out
mutation:a cloud of explosive gas that is nauseating even if it would not explode
« Last Edit: January 01, 2011, 09:53:23 am by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Repulsion

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Re: Roll to Dodge: Mutant Aggression.
« Reply #6 on: January 01, 2011, 11:39:38 am »

Everyone is accepted. I forgot to post the medical system but I'll add it in. Everyone can post their actions now. Also Tam, you didn't post any skills. So I'll just wait for you to modify your post or something.
« Last Edit: January 01, 2011, 11:44:21 am by Repulsion »
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HighEndNoob

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Re: Roll to Dodge: Mutant Aggression.
« Reply #7 on: January 01, 2011, 11:49:06 am »

Look around the room, see if theres a door.
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(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

neo1096

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Re: Roll to Dodge: Mutant Aggression.
« Reply #8 on: January 01, 2011, 11:58:16 am »

Search for the door to the pilot's cabin.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Ninteen45

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Re: Roll to Dodge: Mutant Aggression.
« Reply #9 on: January 01, 2011, 12:43:35 pm »

Check what I am wearing at the moment.
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Ahra

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Re: Roll to Dodge: Mutant Aggression.
« Reply #10 on: January 01, 2011, 02:16:45 pm »

check my gear
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

wolfchild

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Re: Roll to Dodge: Mutant Aggression.
« Reply #11 on: January 01, 2011, 04:39:13 pm »

Check to see if wings are ok, look for an exit
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: Roll to Dodge: Mutant Aggression.
« Reply #12 on: January 01, 2011, 04:43:41 pm »

by the way, ninteen didnt choose skills, maby he/she should
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Ninteen45

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Re: Roll to Dodge: Mutant Aggression.
« Reply #13 on: January 01, 2011, 05:01:37 pm »

fixed.
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Repulsion

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Re: Roll to Dodge: Mutant Aggression.
« Reply #14 on: January 01, 2011, 06:26:37 pm »


++++---++++
Turn 1
++++---++++


Look around the room, see if theres a door.
[3] You look around the room, yet you fail to find a door. You do, however, notice several large boxes.

Search for the door to the pilot's cabin.
[4] You notice a completely plain metal door. A sign on it reads: To Crew Quarters

Check what I am wearing at the moment.
[2] Strangely, you have trouble trying to discern what you are wearing. After a while of staring at yourself in a dumb looking way you realize that you are wearing a torn and tattered black jumpsuit.

check my gear
[6] You seem to be carrying a pair of wicked-looking spiked gloves, and a pistol.

Check to see if wings are ok, look for an exit
[2] Your wings feel a bit weak, and it seems that you might need to rest a while or something to get them at their best. You don't bother looking for an exit, as Neos, the reason of which you know his name unknown, has already pointed to what seems like the only exit in the room.


Status


Player: HighEndNoob
Name: John Adams
Health: Perfect
Inventory: A M.R.A.C. bracelet.
Skills: Skilled CQC
Mutation: Magnetism

Player: Neo1096
Name: Neos
Health: Perfect
Inventory: A M.R.A.C. bracelet.
Skills: Adept Blades | Novice Gymnastics/Acrobatics
Mutation: Enhanced reflexes

Player: Ninteen45
Name: Tam
Health: Perfect
Inventory: A M.R.A.C. bracelet. A jumpsuit in bad condition.
Skills: Adept Memorization | Novice sneaking/hiding
Mutation: Paralyzing eye

Player: Ahra
Name: Crustacian
Health: Perfect
Inventory: A M.R.A.C. bracelet. A pair of spiked gloves. A pistol.
Skills: Adept Martial arts | Novice Shooter
Mutation: Nauseating explosive gas

Player: wolfchild
Name: Sorrow
Health: Perfect
Inventory: A M.R.A.C. bracelet.
Skills: Novice Aerobatics | Novice Hand-to-Hand | Novice Cooking
Mutation: Large reptilian wings




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