Welcome to Urist Military Academy folks...
Here we will be building an Army back to its full strength after years and years of slacking off and eating nothing but the 'finest' foods and little action.
It will be my job to guide them, but you order them.
The starting Seven will have only these three skills...
Observer. Teacher and Student.
I will not be making any Traps or any Player Traps at all. There will be a Drawbridge but all combat will be held on each attack. Animals will take part but they are not the main defense...
Players can be in control of each Squad as they fill with Migrants, All Migrants will be placed into a Squad, if all starting Seven Squads are filled. The second Dwarf on each Squad will for another and so on until either I grow bored or the Fort dies. I hope for the later...
The Orders I will allow are of three things.
1: Activities - Will your Squads try and achieve more Military or Survival jobs for the year. Military means that they can train more, Survival means they produce more food/drink/arms/trade goods...
2: Growth - What part of the Academy should be upgraded next during the next year. The Upgrades can be from Basic defense like better walls or increasing their coverage, to actual digging deeper and expanding the mines. Please note that Mining is considered Growth.
3: Target - Basically this Target is something that I would like the WHOLE Army to place on me, something that is agreed on by everyone in which I need to achieve this...
The Map is of my choosing, the Starting Equipment is of my Choosing and the final results are of my choosing...
Good Luck Maggots..
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Squads!!!
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Leader:: Weyrond
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Leader:: Dack
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Leader:: Sheb
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Leader:: Jacen
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Leader:: Bayar
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Leader:: Panzer
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