Onwards!!!
you get to the cave and go inside, finding the mark that Icebrawl left marking the left tunnel.
also try to break a small piece of that metal off by using fluctuating electromagnetism. then induce supermagnetism into one small piece and keep it in the center of my body, shielded from outside magnetism.
A tiny finger piece from one of the suit of armors' gauntlets breaks off. You induce supermagnetism into it and place in the center of your body. it hovers there, all silent and metally ((sorry, lack of sleep can make me a little giddy sometimes)).
I keep the daggers in a cooled pocket of rockish lava in my flesh, I put the orb in my forehead, and I try to let the Fuffs know about some armor I found and ask if she may wear it for protection, just in case danger arises.
When you put the orb into you head, it vibrates slightly, as if taking your brainwaves/thoughtwaves (Do magmacarp even have brains? or do they have their minds distributed throughout bodies?) and turning them into sound... interesting...
Fuffs seems to try to speak, and you can make out 'okay' from the meowing, after which she slips into the armor.
Psychic link with Fuffs has progressed to level 2! Current extent: very limited speech."That's entirely nonsensical. Fedie trading, maybe? I'll have to look into it when I get back."
Look for a wagon or something I can barter for/borrow to carry the lye. Ask anyone I see about the lye too.
You look around the village, and find a wagon that belongs to a family living on the outskirts of the village. The husband and wife tell you they'll give to you if you can heal their son. They give you some time to decide.