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Author Topic: Trapped!: Labyrinth (Game Thread): Crippled Dragon is Crippled.  (Read 14037 times)

iceball3

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Re: Trapped!: Labyrinth (Game Thread): Floating Kittens and Talk of Dragons
« Reply #120 on: January 18, 2011, 11:51:14 am »

"We shall go left!"
Go down the left passage.
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Vorthon

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Re: Trapped!: Labyrinth (Game Thread): Floating Kittens and Talk of Dragons
« Reply #121 on: January 18, 2011, 12:00:16 pm »

"We shall go left!"
Go down the left passage.

((What, do you mean after going down the central route to the second branching bit?))
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iceball3

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Re: Trapped!: Labyrinth (Game Thread): Drunkards and Dragons
« Reply #122 on: January 18, 2011, 12:08:15 pm »

"We shall go left!"
Go down the left passage.

((What, do you mean after going down the central route to the second branching bit?))
((I never went down the central route, I just looked down it with my laser eyes. So I choose the left route instead.))
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Vorthon

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Re: Trapped!: Labyrinth (Game Thread): Drunkards and Dragons
« Reply #123 on: January 18, 2011, 12:19:31 pm »

"We shall go left!"
Go down the left passage.

((What, do you mean after going down the central route to the second branching bit?))
((I never went down the central route, I just looked down it with my laser eyes. So I choose the left route instead.))

((ahh, okay.))
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iceball3

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Re: Trapped!: Labyrinth (Game Thread): Floating Kittens and Talk of Dragons
« Reply #124 on: January 18, 2011, 12:19:56 pm »

"We shall go left!"
Go down the left passage.
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hachnslay

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Re: Trapped!: Labyrinth (Game Thread): Drunkards and Dragons
« Reply #125 on: January 18, 2011, 02:44:38 pm »

"it's almost  as if they had never seen an elemental before!"
go to the abandoned forge, look for metal.
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

Strife26

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Re: Trapped!: Labyrinth (Game Thread): Drunkards and Dragons
« Reply #126 on: January 18, 2011, 06:49:52 pm »

Proceed to the left.
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Vorthon

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Re: Trapped!: Labyrinth (Game Thread): Drunkards and Dragons
« Reply #127 on: January 19, 2011, 12:18:29 pm »

"We shall go left!"
Go down the left passage.
Proceed to the left.

You both head down the left passage, and come to a pit of some glowing, acrid-smelling lime-green liquid. It appears to be boiling.

"it's almost  as if they had never seen an elemental before!"
go to the abandoned forge, look for metal.

You enter the forge, and find some half-finished suits of armor made of some strange, reflective, ebony-coloured metal sitting on a stand. You also find bars of the metal scattered around the forge.

   +1 half-finished suit of Celestidium armor.
   +6 bars of Celestidium
« Last Edit: January 19, 2011, 12:20:19 pm by Vorthon »
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iceball3

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Re: Trapped!: Labyrinth (Game Thread): Drunkards and Dragons
« Reply #128 on: January 19, 2011, 12:22:39 pm »

"Hey, angel kid, can I ask you to get me as much lye as you possibly can back from the village? Then meet me at the cave entrance and give me some sort of light signal when you get back please."
Wander back to the previous room we were in and mark the cave on the left with an 'A' carved out of the rock with lasers. Wander to the first right cave.
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Strife26

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Re: Trapped!: Labyrinth (Game Thread): Drunkards and Dragons
« Reply #129 on: January 19, 2011, 12:36:40 pm »

"Kid?"


Head to the village and look for lye.
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iceball3

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Re: Trapped!: Labyrinth (Game Thread): Drunkards and Dragons
« Reply #130 on: January 19, 2011, 12:38:22 pm »

"Thanks."
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Strife26

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Re: Trapped!: Labyrinth (Game Thread): Drunkards and Dragons
« Reply #131 on: January 20, 2011, 06:10:34 pm »

Reyn talks to himself (or God, it's kinda tough to tell sometimes, maybe Michael?) as he walks.

"I hope that that acid pools actually acid and not a strong base, else dumping lye into it shan't help at all . . . How the hell am I gonna carry all of it back, anyway?"
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hachnslay

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Re: Trapped!: Labyrinth (Game Thread): Drunkards and Dragons
« Reply #132 on: January 21, 2011, 10:45:58 am »

I will just keep it in my nondescript 4d-pocket-into-which-all-things-small-enough-to-carry-automagically-fit
and look for a way to make it less divine before doing anything with it.
Count the number of neurally active brains nearby. go towards the most active.
 
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

Vorthon

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Re: Trapped!: Labyrinth (Game Thread): Drunkards and Dragons
« Reply #133 on: January 24, 2011, 09:06:33 am »

"Hey, angel kid, can I ask you to get me as much lye as you possibly can back from the village? Then meet me at the cave entrance and give me some sort of light signal when you get back please."
Wander back to the previous room we were in and mark the cave on the left with an 'A' carved out of the rock with lasers. Wander to the first right cave.
You find a treasure hoard. After digging through it for useful objects, you find several items of interest:

     +1 Suit of palladonite plate mail designed to fit a kitten.
     +3 Xanthesium throwing daggers
     +1 Acoustisite orb roughly 1' in diameter


"Kid?"


Head to the village and look for lye.

you find a large stockpile of lye in an abandoned warehouse on the outskirts of the village. It looks rather out of place, as it is made of steel, several varieties of plastic, aluminium, concrete and other materials one would not expect to find in such a low-tech setting, at least not in such quantities.

I will just keep it in my nondescript 4d-pocket-into-which-all-things-small-enough-to-carry-automagically-fit
and look for a way to make it less divine before doing anything with it.
Count the number of neurally active brains nearby. go towards the most active.
 

((Divine? Celestidium is just a name. In the right lighting the stuff looks like a clear night sky. And it can be magnetized and has a very high melting point. Think about how that could be used to your advantage.))

You find that the most active brain is in the direction of the dragon's cave.
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iceball3

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Re: Trapped!: Labyrinth (Game Thread): Drunkards and Dragons
« Reply #134 on: January 25, 2011, 03:51:28 pm »

I keep the daggers in a cooled pocket of rockish lava in my flesh, I put the orb in my forehead, and I try to let the Fuffs know about some armor I found and ask if she may wear it for protection, just in case danger arises.
You find that the most active brain is in the direction of the dragon's cave.
((Me being the psychic, that would possibly be true.))
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