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Author Topic: Trapped!: Labyrinth (Game Thread): Crippled Dragon is Crippled.  (Read 14313 times)

hachnslay

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #45 on: December 31, 2010, 05:07:36 pm »

"and how does a bartender know about our plans to leave this labyrinth, if i may ask? and why is there a bar here anyway?"
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
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Vorthon

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #46 on: December 31, 2010, 05:12:26 pm »

@Hachnslay: The bartender stares at you for a bit and mutters "Fekking Elementals" under his breath.
   "Simple," he says, "Newcomers always want out. And the reason there's a bar here is that some of use have accepted our fate and are just trying to make a living here."
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hachnslay

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #47 on: December 31, 2010, 05:21:30 pm »

"if this is a labyrinth, and you have a bar here, then there is clearly a way to get supplies, unless you have a full blown economy in here. in that case i congratulate you to making this confined place livable for yourself, in the other case it might be a way out. So; how do you obtain your brews?"
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

Vorthon

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #48 on: December 31, 2010, 05:28:16 pm »

"You'd be surprised," he says, "Follow me, and I'll show you."

He leads you to the back door and pulls it open. On the other side is a room so vast you cannot see the other side, with doors on the walls as far as the eye can see. The floor is riddle with hills and valleys, and all other manner of geographical features. A couple kilometers away, you can see a small village, with farmland covering the rolling hills around it.

"This," says the bartender, gesturing to the massive room beyond, "is one of the many 'nodes' as we call them. We only call this place the labyrinth because, if you're not careful, you can quite easily end up very, very lost. Now, How can I help you?"
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iceball3

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #49 on: December 31, 2010, 06:50:38 pm »

Use some sort of eye point lasers to actually see across the room.
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Vorthon

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #50 on: December 31, 2010, 06:57:05 pm »

@everyone: I'm not going to be able to update for a while, sorry.

@Iceball3: You just see more doors. And a dwarf throwing a kitten into a volcano.
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iceball3

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #51 on: December 31, 2010, 07:02:13 pm »

"FUUU!"
Shoot a laser beam at the dwarf before it dumps the poor cat in the volcano, also, struggle to use long range telekinesis to save the cat if my laser was too late.
*Dwarf cancels Pit animal, interrupted by psychic laser magma carp*
« Last Edit: December 31, 2010, 07:24:01 pm by iceball3 »
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hachnslay

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #52 on: December 31, 2010, 07:20:26 pm »

"and why do you want to help us, what do you want in return? where's the catch?"




also: happy new year
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

Strife26

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #53 on: December 31, 2010, 08:59:49 pm »

"Interesting. Almost like another Dragon Inn, I guess. I suppose that I'd best find out as much about this place as possible. How do these "Nodes" work, my good man?"
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Vorthon

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #54 on: January 01, 2011, 04:21:52 am »

@You manage to save the kitten with your telekinesis, and it slowly floats toward you. Should be with you in a few hours.
   +1 Animal (Kitten)
       Name kitten? (Y/N)
@Hachnslay: "Just part of my philosophy. And I don't really expect much in return, except for, oh, I don't know, maybe killing a dragon that's been tormenting that village over there."
@Strife26: "Well, the nodes are basically rooms large enough for their own weather systems, and that contain ecosystems of one kind or another. And seem to have some kind of day/night cycle."
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Strife26

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #55 on: January 01, 2011, 04:43:38 am »

"And how do these nodes connect?"
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Vorthon

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #56 on: January 01, 2011, 04:55:54 am »

@Strife26: "Well, they're connected by a series of room like the one who just left. Like I said before, it's easy to get lost."
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Strife26

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #57 on: January 01, 2011, 05:04:51 am »

"And if I'd like to get back to the multiverse as a whole, what would I do?"
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Vorthon

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #58 on: January 01, 2011, 05:11:46 am »

@Strife26: "Do you really think I'd still be here if I knew?"
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Strife26

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Re: Trapped!: Labyrinth (Game Thread)
« Reply #59 on: January 01, 2011, 05:26:37 am »

"Touche. Alright then, any particular problems in the area? Demons, tyrants, that sort of thing?"
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