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Author Topic: Kobold Camp Community Fortress  (Read 1891 times)

Deus ex Machina

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Kobold Camp Community Fortress
« on: December 30, 2010, 10:11:10 am »

Haven't created the game yet, so no chance of knowing the camp name. :p (Random names and all.)

Just getting down what people want to be when the game starts.

What name do you guys want to give your 'bold, what skills do you want it to have and do you want it to have a preferred gender?

Oh, and try not to get too attached. :p The poor bastards do die a lot.
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Deus ex Machina

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Re: Kobold Camp Community Fortress
« Reply #1 on: December 30, 2010, 10:11:30 am »

Reserved.
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Deus ex Machina

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Re: Kobold Camp Community Fortress
« Reply #2 on: December 30, 2010, 10:12:08 am »

Reservedx2
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TALLPANZER

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Re: Kobold Camp Community Fortress
« Reply #3 on: December 30, 2010, 12:14:05 pm »

What skills can we have? I wold like fire making and wood cutting.
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

ShadowZane

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Re: Kobold Camp Community Fortress
« Reply #4 on: December 30, 2010, 12:43:40 pm »

My character should (if posssible) look like this:
Name: Gobbo
Proffesion: Hunter
Skills: marksmanship + animal training
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"Never discuss with an idiot,
first he brings you down to his niveau and then he beats you there cause of his experience"

Overspeculated

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Re: Kobold Camp Community Fortress
« Reply #5 on: December 30, 2010, 01:49:41 pm »

Name: Rotrototo
Profession: Woodcutter/Hauler/Miner
Skills: Cutting wood and mining
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Tastysaurus Rex

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Re: Kobold Camp Community Fortress
« Reply #6 on: December 30, 2010, 04:33:45 pm »

Name: "Violence" Jork
Profession: Butcher/Cook
Skills: Butchery and cooking (hur dur)
« Last Edit: December 30, 2010, 04:37:02 pm by Tastysaurus Rex »
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That wasn't technically a miscarriage, but the doctors didn't have a concise term for "gave birth and immediately baptized the baby in liquid fire."
Dwarf Fortress: Killing people so you can draft their dogs into the army.

Zidane

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Re: Kobold Camp Community Fortress
« Reply #7 on: December 30, 2010, 05:29:00 pm »

Name:Deekin
Profession:Bard
Skills:crossbow, Dodging, Student



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Give cats natural metallic armor and throw them in your danger room.  Also allow their mouth and tail to grasp (shield in mouth, weapon in tail xD)  Have a cat based military.  You know, do the same with all tame animals xD send in the cats as shock troops to disrupt the archers

NewsMuffin

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Re: Kobold Camp Community Fortress
« Reply #8 on: December 31, 2010, 02:15:28 am »

Jfrible.
Mechanic.
Mechanics and Flattery.
Preferably male.
Hell yes I am.
« Last Edit: December 31, 2010, 04:46:43 am by NewsMuffin »
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Deus ex Machina

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Re: Kobold Camp Community Fortress
« Reply #9 on: December 31, 2010, 08:16:56 am »

So, character list:

Deuslayber - Leader - Leadership skills
Gobbo - Hunter - Marksmanship / Animal Training / Trapping etc
Rotrototo - Oddjob Kobb - Cutting wood / digging.
"Violence" Jork - Cook - Butcher / cook.
Deekin - Bard - Crossbow, dodging, student.
Jfrible - Mechanic - Mechanics and flattery
TALLPANZER - Woodcrafter + Carpenter (Sorry, man. :p It's necessary, trust me.)

News, you're going to have literally nothing to do for some time as a mechanic. :p I'll bring along some stone if I can fit it in, but I don't think it's possible to make wooden mechanisms, and we only have shovels (dig dirt, not stone).
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ShadowZane

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Re: Kobold Camp Community Fortress
« Reply #10 on: December 31, 2010, 08:47:20 am »

Also I apply for Lead of Military/Squad lead of marksmans
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"Never discuss with an idiot,
first he brings you down to his niveau and then he beats you there cause of his experience"

Deus ex Machina

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Re: Kobold Camp Community Fortress
« Reply #11 on: December 31, 2010, 09:50:18 am »

I'll put Jfrible as fisherman / cleaner, too. :p
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TALLPANZER

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Re: Kobold Camp Community Fortress
« Reply #12 on: December 31, 2010, 03:05:57 pm »

if you are using the kobold came mod for the genesis mod then there should be Geotite in the dirt.
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

JacenHanLovesLegos

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Re: Kobold Camp Community Fortress
« Reply #13 on: December 31, 2010, 04:17:29 pm »

You can make wooden mechanisms with the Trap Shop. You can also make copper weapons and stuff out of native (unsmelted) ore.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

NewsMuffin

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Re: Kobold Camp Community Fortress
« Reply #14 on: December 31, 2010, 05:24:55 pm »

Yeah, I chose mechanics and flattery so I could giggle like a little girl about an RtD I was/am in.
Pretty much use me for anything you want, but make sure that I eventually do some mechanics work.
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