Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [38b] count helps with construction projects  (Read 441 times)

numerobis

  • Bay Watcher
    • View Profile
[38b] count helps with construction projects
« on: March 22, 2008, 10:37:00 pm »

I just had an off-by-one error in a construction project, and removed scaffolding that was actually required.  A dwarf got crushed.  Oops.  No issue so far.

The issue is that the dwarf that got crushed was my Count, who had been removing a construction.  It doesn't seem like Counts should be doing this kind of work.  They might get their beards dirty.

It makes me sad, too: I have a huge glass-making industry, and tons of flux and magnetite.  He liked glass and steel.

Logged

Cavalcadeofcats

  • Bay Watcher
    • View Profile
Re: [38b] count helps with construction projects
« Reply #1 on: March 22, 2008, 10:50:00 pm »

Yeah, Nobles seem to be doing non-profession jobs; removing construction, at least, maybe harvesting plants as well (though I haven't seen it), certainly pulling levers. It's been reported here before at least once.
Logged

numerobis

  • Bay Watcher
    • View Profile
Re: [38b] count helps with construction projects
« Reply #2 on: March 22, 2008, 10:51:00 pm »

quote:
Originally posted by Cavalcadeofcats:
<STRONG>Yeah, Nobles seem to be doing non-profession jobs; removing construction, at least, maybe harvesting plants as well (though I haven't seen it), certainly pulling levers. It's been reported here before at least once.</STRONG>

Pulling levers seems to make some kind of sense, since there's no way to distinguish between low-priority levers and "oh shit" handles.  Harvesting plants is iffy.  Hard manual labour in a dangerous environment should be right out.

Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: [38b] count helps with construction projects
« Reply #3 on: March 23, 2008, 04:00:00 am »

It's Bug 129...  been languishing on the list for a long while, but I guess I've never gotten around to it.
Logged
The Toad, a Natural Resource:  Preserve yours today!

numerobis

  • Bay Watcher
    • View Profile
Re: [38b] count helps with construction projects
« Reply #4 on: March 23, 2008, 12:29:00 pm »

A solution to this via a "menial tasks" profession (off for nobles, on for civilians by default) would be great -- then I could tell my legendary glassmaker not to run off and tear down walls, but instead to keep producing masterwork windows.
Logged

Draco18s

  • Bay Watcher
    • View Profile
Re: [38b] count helps with construction projects
« Reply #5 on: March 23, 2008, 01:01:00 pm »

quote:
Originally posted by benoit.hudson:
<STRONG>A solution to this via a "menial tasks" profession (off for nobles, on for civilians by default) would be great -- then I could tell my legendary glassmaker not to run off and tear down walls, but instead to keep producing masterwork windows.</STRONG>

I like this.  In fact, I think I suggested almost something like it.  But this is better.

Logged

Lyrax

  • Bay Watcher
    • View Profile
Re: [38b] count helps with construction projects
« Reply #6 on: March 23, 2008, 11:05:00 pm »

But I like having my children remove constructions and harvest plants!  Saves my good dwarves for other stuff.
Logged
Witty

Comedian
Dabbling Pacifier
Dabbling Judge of Intent
Skilled Forum Poster

Hyperturtle

  • Bay Watcher
    • View Profile
Re: [38b] count helps with construction projects
« Reply #7 on: March 26, 2008, 02:31:00 pm »

My hammerer harvests all of the time, which is great, so he's way out on the map somewhere when a production order violation occurs, and there is plenty of time for the guilty dwarf to suit up in armor before the hammer falls.
Logged
igless

Earthquake Damage

  • Bay Watcher
    • View Profile
Re: [38b] count helps with construction projects
« Reply #8 on: March 26, 2008, 03:24:00 pm »

quote:
Originally posted by Hyperturtle:
<STRONG>My hammerer harvests all of the time, which is great, so he's way out on the map somewhere when a production order violation occurs, and there is plenty of time for the guilty dwarf to suit up in armor before the hammer falls.</STRONG>

Have you weighed that extra time against the inevitable strength buildup through harvesting?

Logged

apache1990

  • Bay Watcher
  • Arena Master
    • View Profile
    • Bay Watcher Arena V2.0!
Re: [38b] count helps with construction projects
« Reply #9 on: March 26, 2008, 04:19:00 pm »

Then we'll get legendary Menial Task-ers.   :D