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Author Topic: Siege Frequency  (Read 4347 times)

Veetor

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Siege Frequency
« on: December 29, 2010, 04:52:08 pm »

Hi, I want to increase the frequency of the goblin sieges, how can I do this?

Thanks
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Hyndis

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Re: Siege Frequency
« Reply #1 on: December 29, 2010, 05:12:24 pm »

Add more hostile civilizations.

You will get, on average, about 1 siege per at war civilization per year. This is an average number, so some years you may get 3-4 sieges from the same civilization, but then other years you might not get anything.
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Veetor

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Re: Siege Frequency
« Reply #2 on: December 29, 2010, 05:15:01 pm »

Ok, but is there any way to do this by changing the raws or something? I wanted to get more sieges in an already going game.
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Hyndis

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Re: Siege Frequency
« Reply #3 on: December 29, 2010, 05:18:17 pm »

There is no way to do that. You need to generate a new world. Make new civilizations in the entities file. You can almost entirely copy the goblin entry. Give it a new name, like, I dunno, forest_goblins, adjust their preferred biomes to forests, and there you go. You can now be sieged by mountain goblins and forest goblins.
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Ivan Issaccs

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Re: Siege Frequency
« Reply #4 on: December 29, 2010, 05:29:08 pm »

Are you sure about the once a year thing?
I remember an orc mod in 40d which was basically a raw set and those bastards would siege you more or less every season from your first winter onwards regardless of wealth or population size.


But yeah, usally you just have to mod in new civs and regen a world.
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Kogut

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Re: Siege Frequency
« Reply #5 on: December 29, 2010, 05:38:53 pm »

Maybe orc mod contained multiple orc civilisations?
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Hyndis

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Re: Siege Frequency
« Reply #6 on: December 29, 2010, 05:44:39 pm »

Maybe orc mod contained multiple orc civilisations?

Almost certainly so. If you have 3-4 hostile civilizations you will be attacked almost every season. It will be a never ending onslaught. If you have 1 civilization you'll be attacked about once a year. Sometimes many times in one year, sometimes not at all, but on average its about 1 per year.

Downside to this is that while you are under siege you will get no migrants and no caravans, which means you're on your own. No reinforcements!
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Veetor

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Re: Siege Frequency
« Reply #7 on: December 29, 2010, 08:52:23 pm »

Ok thanks for the replies
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Max White

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Re: Siege Frequency
« Reply #8 on: December 29, 2010, 09:00:38 pm »

I think he means dig deeper.
Dip deeper had only 1 ork civ. They were ultra agressive and did not have [BABYSNATCHER]. This is all off memmory, and I would need to look at the raws to tell you how it worked.

o_O[WTFace]

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Re: Siege Frequency
« Reply #9 on: December 30, 2010, 09:42:44 pm »

You could kill elves and humans until they fight you?
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Zrk2

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Re: Siege Frequency
« Reply #10 on: December 31, 2010, 12:54:03 am »

Yes.
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martinuzz

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Re: Siege Frequency
« Reply #11 on: December 31, 2010, 12:58:21 am »

Just produce more wealth, and more goblins should show up
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Bordellimies

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Re: Siege Frequency
« Reply #12 on: December 31, 2010, 08:11:02 am »

You could kill elves and humans until they fight you?

This. Kill all traders you see and you should have a nice set of enemies.
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Rysith

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Re: Siege Frequency
« Reply #13 on: December 31, 2010, 03:25:55 pm »

Are you sure about the once a year thing?
I remember an orc mod in 40d which was basically a raw set and those bastards would siege you more or less every season from your first winter onwards regardless of wealth or population size.


But yeah, usally you just have to mod in new civs and regen a world.

The Orc mod had only one Orc civilization, but came early, so the sieges started before you were really ready for them and continued as you tried to recover from them. The one/year/civ is approximately correct, and seems to hold in DF2010 as well. I'm not sure if the Dig Deeper mod maintained the single Orc civ, or if they added multiple civs. I suspect not, since I found in testing the Orc mod that more than one Orc civ was really excessive.

Just produce more wealth, and more goblins should show up


This is unfortunately untrue. The number of siegers seems to be random but generally increasing, up to five squads of 16 (80 invaders + mounts), and have much more to do with how many previous sieges you have had than wealth or anything like that.

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Urist McMalaclypse

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Re: Siege Frequency
« Reply #14 on: December 31, 2010, 08:21:57 pm »

Captain, increase siege frequency to 6 microgoblinframes.
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